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Changed stride and DataPerPixel in the PixelTexture to be a property for consistency

This commit is contained in:
Darth Affe 2023-04-23 18:05:24 +02:00
parent 9f8e64fbcb
commit a2194849b6

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@ -14,7 +14,7 @@ public abstract class PixelTexture<T> : ITexture
where T : unmanaged where T : unmanaged
{ {
#region Properties & Fields #region Properties & Fields
/// <summary> /// <summary>
/// Gets the underlying pixel data. /// Gets the underlying pixel data.
/// </summary> /// </summary>
@ -23,12 +23,12 @@ public abstract class PixelTexture<T> : ITexture
/// <summary> /// <summary>
/// Gets the amount of data-entries per pixel. /// Gets the amount of data-entries per pixel.
/// </summary> /// </summary>
protected readonly int DataPerPixel; protected int DataPerPixel { get; }
/// <summary> /// <summary>
/// Gets the stride of the data. /// Gets the stride of the data.
/// </summary> /// </summary>
protected readonly int Stride; protected int Stride { get; }
/// <summary> /// <summary>
/// Gets or sets the sampler used to get the color of a region. /// Gets or sets the sampler used to get the color of a region.