OpenRGB - Switch to file scoped namespaces

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Diogo Trindade committed 2022-09-25 15:37:43 +01:00
1 parent 2d203d31ab
commit 7954b876ef
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@@ -0,0 +1,145 @@
using RGB.NET.Core;
using System.Collections.Generic;
namespace RGB.NET.Devices.OpenRGB;
internal static class LedMappings
{
public static readonly Dictionary<string, LedId> Default = new()
{
["Key: A" ] = LedId.Keyboard_A ,
["Key: B" ] = LedId.Keyboard_B ,
["Key: C" ] = LedId.Keyboard_C ,
["Key: D" ] = LedId.Keyboard_D ,
["Key: E" ] = LedId.Keyboard_E ,
["Key: F" ] = LedId.Keyboard_F ,
["Key: G" ] = LedId.Keyboard_G ,
["Key: H" ] = LedId.Keyboard_H ,
["Key: I" ] = LedId.Keyboard_I ,
["Key: J" ] = LedId.Keyboard_J ,
["Key: K" ] = LedId.Keyboard_K ,
["Key: L" ] = LedId.Keyboard_L ,
["Key: M" ] = LedId.Keyboard_M ,
["Key: N" ] = LedId.Keyboard_N ,
["Key: O" ] = LedId.Keyboard_O ,
["Key: P" ] = LedId.Keyboard_P ,
["Key: Q" ] = LedId.Keyboard_Q ,
["Key: R" ] = LedId.Keyboard_R ,
["Key: S" ] = LedId.Keyboard_S ,
["Key: T" ] = LedId.Keyboard_T ,
["Key: U" ] = LedId.Keyboard_U ,
["Key: V" ] = LedId.Keyboard_V ,
["Key: W" ] = LedId.Keyboard_W ,
["Key: X" ] = LedId.Keyboard_X ,
["Key: Y" ] = LedId.Keyboard_Y ,
["Key: Z" ] = LedId.Keyboard_Z ,
["Key: 1" ] = LedId.Keyboard_1 ,
["Key: 2" ] = LedId.Keyboard_2 ,
["Key: 3" ] = LedId.Keyboard_3 ,
["Key: 4" ] = LedId.Keyboard_4 ,
["Key: 5" ] = LedId.Keyboard_5 ,
["Key: 6" ] = LedId.Keyboard_6 ,
["Key: 7" ] = LedId.Keyboard_7 ,
["Key: 8" ] = LedId.Keyboard_8 ,
["Key: 9" ] = LedId.Keyboard_9 ,
["Key: 0" ] = LedId.Keyboard_0 ,
["Key: Enter" ] = LedId.Keyboard_Enter ,
["Key: Enter (ISO)" ] = LedId.Keyboard_Enter ,
["Key: Escape" ] = LedId.Keyboard_Escape ,
["Key: Backspace" ] = LedId.Keyboard_Backspace ,
["Key: Tab" ] = LedId.Keyboard_Tab ,
["Key: Space" ] = LedId.Keyboard_Space ,
["Key: -" ] = LedId.Keyboard_MinusAndUnderscore ,
["Key: =" ] = LedId.Keyboard_EqualsAndPlus ,
["Key: [" ] = LedId.Keyboard_BracketLeft ,
["Key: ]" ] = LedId.Keyboard_BracketRight ,
["Key: \\ (ANSI)" ] = LedId.Keyboard_Backslash ,
["Key: #" ] = LedId.Keyboard_NonUsTilde ,
["Key: ;" ] = LedId.Keyboard_SemicolonAndColon ,
["Key: '" ] = LedId.Keyboard_ApostropheAndDoubleQuote,
["Key: `" ] = LedId.Keyboard_GraveAccentAndTilde ,
["Key: ," ] = LedId.Keyboard_CommaAndLessThan ,
["Key: ." ] = LedId.Keyboard_PeriodAndBiggerThan ,
["Key: /" ] = LedId.Keyboard_SlashAndQuestionMark ,
["Key: Caps Lock" ] = LedId.Keyboard_CapsLock ,
["Key: F1" ] = LedId.Keyboard_F1 ,
["Key: F2" ] = LedId.Keyboard_F2 ,
["Key: F3" ] = LedId.Keyboard_F3 ,
["Key: F4" ] = LedId.Keyboard_F4 ,
["Key: F5" ] = LedId.Keyboard_F5 ,
["Key: F6" ] = LedId.Keyboard_F6 ,
["Key: F7" ] = LedId.Keyboard_F7 ,
["Key: F8" ] = LedId.Keyboard_F8 ,
["Key: F9" ] = LedId.Keyboard_F9 ,
["Key: F10" ] = LedId.Keyboard_F10 ,
["Key: F11" ] = LedId.Keyboard_F11 ,
["Key: F12" ] = LedId.Keyboard_F12 ,
["Key: Print Screen" ] = LedId.Keyboard_PrintScreen ,
["Key: Scroll Lock" ] = LedId.Keyboard_ScrollLock ,
["Key: Pause/Break" ] = LedId.Keyboard_PauseBreak ,
["Key: Insert" ] = LedId.Keyboard_Insert ,
["Key: Home" ] = LedId.Keyboard_Home ,
["Key: Page Up" ] = LedId.Keyboard_PageUp ,
["Key: Delete" ] = LedId.Keyboard_Delete ,
["Key: End" ] = LedId.Keyboard_End ,
["Key: Page Down" ] = LedId.Keyboard_PageDown ,
["Key: Right Arrow" ] = LedId.Keyboard_ArrowRight ,
["Key: Left Arrow" ] = LedId.Keyboard_ArrowLeft ,
["Key: Down Arrow" ] = LedId.Keyboard_ArrowDown ,
["Key: Up Arrow" ] = LedId.Keyboard_ArrowUp ,
["Key: Num Lock" ] = LedId.Keyboard_NumLock ,
["Key: Number Pad /" ] = LedId.Keyboard_NumSlash ,
["Key: Number Pad *" ] = LedId.Keyboard_NumAsterisk ,
["Key: Number Pad -" ] = LedId.Keyboard_NumMinus ,
["Key: Number Pad +" ] = LedId.Keyboard_NumPlus ,
["Key: Number Pad Enter"] = LedId.Keyboard_NumEnter ,
["Key: Number Pad 1" ] = LedId.Keyboard_Num1 ,
["Key: Number Pad 2" ] = LedId.Keyboard_Num2 ,
["Key: Number Pad 3" ] = LedId.Keyboard_Num3 ,
["Key: Number Pad 4" ] = LedId.Keyboard_Num4 ,
["Key: Number Pad 5" ] = LedId.Keyboard_Num5 ,
["Key: Number Pad 6" ] = LedId.Keyboard_Num6 ,
["Key: Number Pad 7" ] = LedId.Keyboard_Num7 ,
["Key: Number Pad 8" ] = LedId.Keyboard_Num8 ,
["Key: Number Pad 9" ] = LedId.Keyboard_Num9 ,
["Key: Number Pad 0" ] = LedId.Keyboard_Num0 ,
["Key: Number Pad ." ] = LedId.Keyboard_NumPeriodAndDelete ,
["Key: Left Fn" ] = LedId.Keyboard_Function ,
["Key: Right Fn" ] = LedId.Keyboard_Function ,
["Key: \\ (ISO)" ] = LedId.Keyboard_NonUsBackslash ,
["Key: Menu" ] = LedId.Keyboard_Application ,
["Key: Left Control" ] = LedId.Keyboard_LeftCtrl ,
["Key: Left Shift" ] = LedId.Keyboard_LeftShift ,
["Key: Left Alt" ] = LedId.Keyboard_LeftAlt ,
["Key: Left Windows" ] = LedId.Keyboard_LeftGui ,
["Key: Right Control" ] = LedId.Keyboard_RightCtrl ,
["Key: Right Shift" ] = LedId.Keyboard_RightShift ,
["Key: Right Alt" ] = LedId.Keyboard_RightAlt ,
["Key: Right Windows" ] = LedId.Keyboard_RightGui ,
["Key: Media Next" ] = LedId.Keyboard_MediaNextTrack ,
["Key: Media Previous" ] = LedId.Keyboard_MediaPreviousTrack ,
["Key: Media Stop" ] = LedId.Keyboard_MediaStop ,
["Key: Media Pause" ] = LedId.Keyboard_MediaPlay ,
["Key: Media Play" ] = LedId.Keyboard_MediaPlay ,
["Key: Media Play/Pause"] = LedId.Keyboard_MediaPlay ,
["Key: Media Mute" ] = LedId.Keyboard_MediaMute ,
["Logo" ] = LedId.Logo ,
["Key: Brightness" ] = LedId.Keyboard_Brightness ,
["Key: M1" ] = LedId.Keyboard_Macro1 ,
["Key: M2" ] = LedId.Keyboard_Macro2 ,
["Key: M3" ] = LedId.Keyboard_Macro3 ,
["Key: M4" ] = LedId.Keyboard_Macro4 ,
["Key: M5" ] = LedId.Keyboard_Macro5 ,
["Key: G1" ] = LedId.Keyboard_Programmable1 ,
["Key: G2" ] = LedId.Keyboard_Programmable2 ,
["Key: G3" ] = LedId.Keyboard_Programmable3 ,
["Key: G4" ] = LedId.Keyboard_Programmable4 ,
["Key: G5" ] = LedId.Keyboard_Programmable5 ,
["Key: G6" ] = LedId.Keyboard_Programmable6 ,
["Key: G7" ] = LedId.Keyboard_Programmable7 ,
["Key: G8" ] = LedId.Keyboard_Programmable8 ,
["Key: G9" ] = LedId.Keyboard_Programmable9 ,
["Lighting" ] = LedId.Keyboard_Brightness ,
["Game Mode" ] = LedId.Keyboard_WinLock ,
};
}
@@ -1,77 +1,76 @@
using OpenRGB.NET.Enums;
using RGB.NET.Core;
namespace RGB.NET.Devices.OpenRGB.Generic
namespace RGB.NET.Devices.OpenRGB.Generic;
/// <inheritdoc />
public class OpenRGBGenericDevice : AbstractOpenRGBDevice<OpenRGBDeviceInfo>
{
/// <inheritdoc />
public class OpenRGBGenericDevice : AbstractOpenRGBDevice<OpenRGBGenericDeviceInfo>
/// <summary>
/// Initializes a new instance of the <see cref="OpenRGBGenericDevice"/> class.
/// </summary>
/// <param name="info">Generic information for the device.</param>
/// <param name="updateQueue">The queue used to update the device.</param>
public OpenRGBGenericDevice(OpenRGBDeviceInfo info, IUpdateQueue updateQueue)
: base(info, updateQueue)
{
/// <summary>
/// Initializes a new instance of the <see cref="OpenRGBGenericDevice"/> class.
/// </summary>
/// <param name="info">Generic information for the device.</param>
/// <param name="updateQueue">The queue used to update the device.</param>
public OpenRGBGenericDevice(OpenRGBGenericDeviceInfo info, IUpdateQueue updateQueue)
: base(info, updateQueue)
InitializeLayout();
}
/// <summary>
/// Initializes the LEDs of the device based on the data provided by the SDK.
/// </summary>
private void InitializeLayout()
{
LedId initial = Helper.GetInitialLedIdForDeviceType(DeviceInfo.DeviceType);
int y = 0;
Size ledSize = new Size(19);
int zoneLedIndex = 0;
const int ledSpacing = 20;
foreach (global::OpenRGB.NET.Models.Zone? zone in DeviceInfo.OpenRGBDevice.Zones)
{
InitializeLayout();
}
/// <summary>
/// Initializes the LEDs of the device based on the data provided by the SDK.
/// </summary>
private void InitializeLayout()
{
LedId initial = Helper.GetInitialLedIdForDeviceType(DeviceInfo.DeviceType);
int y = 0;
Size ledSize = new Size(19);
int zoneLedIndex = 0;
const int ledSpacing = 20;
foreach (global::OpenRGB.NET.Models.Zone? zone in DeviceInfo.OpenRGBDevice.Zones)
if (zone.Type == ZoneType.Matrix)
{
if (zone.Type == ZoneType.Matrix)
for (int row = 0; row < zone.MatrixMap.Height; row++)
{
for (int row = 0; row < zone.MatrixMap.Height; row++)
for (int column = 0; column < zone.MatrixMap.Width; column++)
{
for (int column = 0; column < zone.MatrixMap.Width; column++)
{
uint index = zone.MatrixMap.Matrix[row, column];
uint index = zone.MatrixMap.Matrix[row, column];
//will be max value if the position does not have an associated key
if (index == uint.MaxValue)
continue;
//will be max value if the position does not have an associated key
if (index == uint.MaxValue)
continue;
LedId ledId = StandardKeyNames.Default.TryGetValue(DeviceInfo.OpenRGBDevice.Leds[zoneLedIndex + index].Name, out LedId l)
? l
: initial++;
LedId ledId = LedMappings.Default.TryGetValue(DeviceInfo.OpenRGBDevice.Leds[zoneLedIndex + index].Name, out LedId l)
? l
: initial++;
//HACK: doing this because some different Led Names are mapped to the same LedId
//for example, "Enter" and "ISO Enter".
//this way, at least they'll be controllable as CustomX
while (AddLed(ledId, new Point(ledSpacing * column, y + (ledSpacing * row)), ledSize, zoneLedIndex + (int)index) == null)
ledId = initial++;
}
}
y += (int)(zone.MatrixMap.Height * ledSpacing);
}
else
{
for (int i = 0; i < zone.LedCount; i++)
{
LedId ledId = initial++;
while (AddLed(ledId, new Point(ledSpacing * i, y), ledSize, zoneLedIndex + i) == null)
//HACK: doing this because some different Led Names are mapped to the same LedId
//for example, "Enter" and "ISO Enter".
//this way, at least they'll be controllable as CustomX
while (AddLed(ledId, new Point(ledSpacing * column, y + (ledSpacing * row)), ledSize, zoneLedIndex + (int)index) == null)
ledId = initial++;
}
}
//we'll just set each zone in its own row for now,
//with each led for that zone being horizontally distributed
y += ledSpacing;
zoneLedIndex += (int)zone.LedCount;
y += (int)(zone.MatrixMap.Height * ledSpacing);
}
else
{
for (int i = 0; i < zone.LedCount; i++)
{
LedId ledId = initial++;
while (AddLed(ledId, new Point(ledSpacing * i, y), ledSize, zoneLedIndex + i) == null)
ledId = initial++;
}
}
//we'll just set each zone in its own row for now,
//with each led for that zone being horizontally distributed
y += ledSpacing;
zoneLedIndex += (int)zone.LedCount;
}
}
}
@@ -1,19 +0,0 @@
using RGB.NET.Core;
using System.Collections.Generic;
using OpenRGBDevice = OpenRGB.NET.Models.Device;
namespace RGB.NET.Devices.OpenRGB
{
/// <summary>
/// Represents generic information for an OpenRGB Device
/// </summary>
public class OpenRGBGenericDeviceInfo : AbstractOpenRGBDeviceInfo
{
/// <summary>
/// Initializes a new instance of <see cref="OpenRGBGenericDeviceInfo"/>.
/// </summary>
/// <param name="device">The OpenRGB device containing device-specific information.</param>
public OpenRGBGenericDeviceInfo(OpenRGBDevice device) : base(device)
{ }
}
}
@@ -5,57 +5,56 @@ using System.Linq;
using OpenRGBColor = OpenRGB.NET.Models.Color;
using OpenRGBDevice = OpenRGB.NET.Models.Device;
namespace RGB.NET.Devices.OpenRGB
namespace RGB.NET.Devices.OpenRGB;
/// <inheritdoc />
/// <summary>
/// Represents the update-queue performing updates for OpenRGB devices.
/// </summary>
public class OpenRGBUpdateQueue : UpdateQueue
{
/// <inheritdoc />
#region Properties & Fields
private readonly int _deviceid;
private readonly OpenRGBClient _openRGB;
private readonly OpenRGBDevice _device;
private readonly OpenRGBColor[] _colors;
#endregion
#region Constructors
/// <summary>
/// Represents the update-queue performing updates for OpenRGB devices.
/// Initializes a new instance of the <see cref="OpenRGBUpdateQueue"/> class.
/// </summary>
public class OpenRGBUpdateQueue : UpdateQueue
/// <param name="updateTrigger">The update trigger used by this queue.</param>
/// <param name="deviceid">The index used to identify the device.</param>
/// <param name="client">The OpenRGB client used to send updates to the OpenRGB server.</param>
/// <param name="device">The OpenRGB Device containing device-specific information.</param>
public OpenRGBUpdateQueue(IDeviceUpdateTrigger updateTrigger, int deviceid, OpenRGBClient client, OpenRGBDevice device)
: base(updateTrigger)
{
#region Properties & Fields
private readonly int _deviceid;
private readonly OpenRGBClient _openRGB;
private readonly OpenRGBDevice _device;
private readonly OpenRGBColor[] _colors;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="OpenRGBUpdateQueue"/> class.
/// </summary>
/// <param name="updateTrigger">The update trigger used by this queue.</param>
/// <param name="deviceid">The index used to identify the device.</param>
/// <param name="client">The OpenRGB client used to send updates to the OpenRGB server.</param>
/// <param name="device">The OpenRGB Device containing device-specific information.</param>
public OpenRGBUpdateQueue(IDeviceUpdateTrigger updateTrigger, int deviceid, OpenRGBClient client, OpenRGBDevice device)
: base(updateTrigger)
{
_deviceid = deviceid;
_openRGB = client;
_device = device;
_colors = Enumerable.Range(0, _device.Colors.Length)
.Select(_ => new OpenRGBColor())
.ToArray();
}
#endregion
#region Methods
/// <inheritdoc />
protected override void Update(in ReadOnlySpan<(object key, Color color)> dataSet)
{
foreach ((object key, Color color) in dataSet)
{
_colors[(int)key] = new OpenRGBColor(color.GetR(), color.GetG(), color.GetB());
}
_openRGB.UpdateLeds(_deviceid, _colors);
}
#endregion
_deviceid = deviceid;
_openRGB = client;
_device = device;
_colors = Enumerable.Range(0, _device.Colors.Length)
.Select(_ => new OpenRGBColor())
.ToArray();
}
#endregion
#region Methods
/// <inheritdoc />
protected override void Update(in ReadOnlySpan<(object key, Color color)> dataSet)
{
foreach ((object key, Color color) in dataSet)
{
_colors[(int)key] = new OpenRGBColor(color.GetR(), color.GetG(), color.GetB());
}
_openRGB.UpdateLeds(_deviceid, _colors);
}
#endregion
}
@@ -1,146 +0,0 @@
using RGB.NET.Core;
using System.Collections.Generic;
namespace RGB.NET.Devices.OpenRGB
{
internal static class StandardKeyNames
{
public static readonly Dictionary<string, LedId> Default = new()
{
["Key: A" ] = LedId.Keyboard_A ,
["Key: B" ] = LedId.Keyboard_B ,
["Key: C" ] = LedId.Keyboard_C ,
["Key: D" ] = LedId.Keyboard_D ,
["Key: E" ] = LedId.Keyboard_E ,
["Key: F" ] = LedId.Keyboard_F ,
["Key: G" ] = LedId.Keyboard_G ,
["Key: H" ] = LedId.Keyboard_H ,
["Key: I" ] = LedId.Keyboard_I ,
["Key: J" ] = LedId.Keyboard_J ,
["Key: K" ] = LedId.Keyboard_K ,
["Key: L" ] = LedId.Keyboard_L ,
["Key: M" ] = LedId.Keyboard_M ,
["Key: N" ] = LedId.Keyboard_N ,
["Key: O" ] = LedId.Keyboard_O ,
["Key: P" ] = LedId.Keyboard_P ,
["Key: Q" ] = LedId.Keyboard_Q ,
["Key: R" ] = LedId.Keyboard_R ,
["Key: S" ] = LedId.Keyboard_S ,
["Key: T" ] = LedId.Keyboard_T ,
["Key: U" ] = LedId.Keyboard_U ,
["Key: V" ] = LedId.Keyboard_V ,
["Key: W" ] = LedId.Keyboard_W ,
["Key: X" ] = LedId.Keyboard_X ,
["Key: Y" ] = LedId.Keyboard_Y ,
["Key: Z" ] = LedId.Keyboard_Z ,
["Key: 1" ] = LedId.Keyboard_1 ,
["Key: 2" ] = LedId.Keyboard_2 ,
["Key: 3" ] = LedId.Keyboard_3 ,
["Key: 4" ] = LedId.Keyboard_4 ,
["Key: 5" ] = LedId.Keyboard_5 ,
["Key: 6" ] = LedId.Keyboard_6 ,
["Key: 7" ] = LedId.Keyboard_7 ,
["Key: 8" ] = LedId.Keyboard_8 ,
["Key: 9" ] = LedId.Keyboard_9 ,
["Key: 0" ] = LedId.Keyboard_0 ,
["Key: Enter" ] = LedId.Keyboard_Enter ,
["Key: Enter (ISO)" ] = LedId.Keyboard_Enter ,
["Key: Escape" ] = LedId.Keyboard_Escape ,
["Key: Backspace" ] = LedId.Keyboard_Backspace ,
["Key: Tab" ] = LedId.Keyboard_Tab ,
["Key: Space" ] = LedId.Keyboard_Space ,
["Key: -" ] = LedId.Keyboard_MinusAndUnderscore ,
["Key: =" ] = LedId.Keyboard_EqualsAndPlus ,
["Key: [" ] = LedId.Keyboard_BracketLeft ,
["Key: ]" ] = LedId.Keyboard_BracketRight ,
["Key: \\ (ANSI)" ] = LedId.Keyboard_Backslash ,
["Key: #" ] = LedId.Keyboard_NonUsTilde ,
["Key: ;" ] = LedId.Keyboard_SemicolonAndColon ,
["Key: '" ] = LedId.Keyboard_ApostropheAndDoubleQuote,
["Key: `" ] = LedId.Keyboard_GraveAccentAndTilde ,
["Key: ," ] = LedId.Keyboard_CommaAndLessThan ,
["Key: ." ] = LedId.Keyboard_PeriodAndBiggerThan ,
["Key: /" ] = LedId.Keyboard_SlashAndQuestionMark ,
["Key: Caps Lock" ] = LedId.Keyboard_CapsLock ,
["Key: F1" ] = LedId.Keyboard_F1 ,
["Key: F2" ] = LedId.Keyboard_F2 ,
["Key: F3" ] = LedId.Keyboard_F3 ,
["Key: F4" ] = LedId.Keyboard_F4 ,
["Key: F5" ] = LedId.Keyboard_F5 ,
["Key: F6" ] = LedId.Keyboard_F6 ,
["Key: F7" ] = LedId.Keyboard_F7 ,
["Key: F8" ] = LedId.Keyboard_F8 ,
["Key: F9" ] = LedId.Keyboard_F9 ,
["Key: F10" ] = LedId.Keyboard_F10 ,
["Key: F11" ] = LedId.Keyboard_F11 ,
["Key: F12" ] = LedId.Keyboard_F12 ,
["Key: Print Screen" ] = LedId.Keyboard_PrintScreen ,
["Key: Scroll Lock" ] = LedId.Keyboard_ScrollLock ,
["Key: Pause/Break" ] = LedId.Keyboard_PauseBreak ,
["Key: Insert" ] = LedId.Keyboard_Insert ,
["Key: Home" ] = LedId.Keyboard_Home ,
["Key: Page Up" ] = LedId.Keyboard_PageUp ,
["Key: Delete" ] = LedId.Keyboard_Delete ,
["Key: End" ] = LedId.Keyboard_End ,
["Key: Page Down" ] = LedId.Keyboard_PageDown ,
["Key: Right Arrow" ] = LedId.Keyboard_ArrowRight ,
["Key: Left Arrow" ] = LedId.Keyboard_ArrowLeft ,
["Key: Down Arrow" ] = LedId.Keyboard_ArrowDown ,
["Key: Up Arrow" ] = LedId.Keyboard_ArrowUp ,
["Key: Num Lock" ] = LedId.Keyboard_NumLock ,
["Key: Number Pad /" ] = LedId.Keyboard_NumSlash ,
["Key: Number Pad *" ] = LedId.Keyboard_NumAsterisk ,
["Key: Number Pad -" ] = LedId.Keyboard_NumMinus ,
["Key: Number Pad +" ] = LedId.Keyboard_NumPlus ,
["Key: Number Pad Enter"] = LedId.Keyboard_NumEnter ,
["Key: Number Pad 1" ] = LedId.Keyboard_Num1 ,
["Key: Number Pad 2" ] = LedId.Keyboard_Num2 ,
["Key: Number Pad 3" ] = LedId.Keyboard_Num3 ,
["Key: Number Pad 4" ] = LedId.Keyboard_Num4 ,
["Key: Number Pad 5" ] = LedId.Keyboard_Num5 ,
["Key: Number Pad 6" ] = LedId.Keyboard_Num6 ,
["Key: Number Pad 7" ] = LedId.Keyboard_Num7 ,
["Key: Number Pad 8" ] = LedId.Keyboard_Num8 ,
["Key: Number Pad 9" ] = LedId.Keyboard_Num9 ,
["Key: Number Pad 0" ] = LedId.Keyboard_Num0 ,
["Key: Number Pad ." ] = LedId.Keyboard_NumPeriodAndDelete ,
["Key: Left Fn" ] = LedId.Keyboard_Function ,
["Key: Right Fn" ] = LedId.Keyboard_Function ,
["Key: \\ (ISO)" ] = LedId.Keyboard_NonUsBackslash ,
["Key: Menu" ] = LedId.Keyboard_Application ,
["Key: Left Control" ] = LedId.Keyboard_LeftCtrl ,
["Key: Left Shift" ] = LedId.Keyboard_LeftShift ,
["Key: Left Alt" ] = LedId.Keyboard_LeftAlt ,
["Key: Left Windows" ] = LedId.Keyboard_LeftGui ,
["Key: Right Control" ] = LedId.Keyboard_RightCtrl ,
["Key: Right Shift" ] = LedId.Keyboard_RightShift ,
["Key: Right Alt" ] = LedId.Keyboard_RightAlt ,
["Key: Right Windows" ] = LedId.Keyboard_RightGui ,
["Key: Media Next" ] = LedId.Keyboard_MediaNextTrack ,
["Key: Media Previous" ] = LedId.Keyboard_MediaPreviousTrack ,
["Key: Media Stop" ] = LedId.Keyboard_MediaStop ,
["Key: Media Pause" ] = LedId.Keyboard_MediaPlay ,
["Key: Media Play" ] = LedId.Keyboard_MediaPlay ,
["Key: Media Play/Pause"] = LedId.Keyboard_MediaPlay ,
["Key: Media Mute" ] = LedId.Keyboard_MediaMute ,
["Logo" ] = LedId.Logo ,
["Key: Brightness" ] = LedId.Keyboard_Brightness ,
["Key: M1" ] = LedId.Keyboard_Macro1 ,
["Key: M2" ] = LedId.Keyboard_Macro2 ,
["Key: M3" ] = LedId.Keyboard_Macro3 ,
["Key: M4" ] = LedId.Keyboard_Macro4 ,
["Key: M5" ] = LedId.Keyboard_Macro5 ,
["Key: G1" ] = LedId.Keyboard_Programmable1 ,
["Key: G2" ] = LedId.Keyboard_Programmable2 ,
["Key: G3" ] = LedId.Keyboard_Programmable3 ,
["Key: G4" ] = LedId.Keyboard_Programmable4 ,
["Key: G5" ] = LedId.Keyboard_Programmable5 ,
["Key: G6" ] = LedId.Keyboard_Programmable6 ,
["Key: G7" ] = LedId.Keyboard_Programmable7 ,
["Key: G8" ] = LedId.Keyboard_Programmable8 ,
["Key: G9" ] = LedId.Keyboard_Programmable9 ,
["Lighting" ] = LedId.Keyboard_Brightness ,
["Game Mode" ] = LedId.Keyboard_WinLock ,
};
}
}