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Wooting - Add uwu support
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using System.Collections.Generic;
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using RGB.NET.Core;
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using RGB.NET.Devices.Wooting.Generic;
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using RGB.NET.Devices.Wooting.Keyboard;
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namespace RGB.NET.Devices.Wooting.Keypad;
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/// <inheritdoc cref="WootingRGBDevice{TDeviceInfo}" />
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/// <summary>
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/// Represents a Wooting keyboard.
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/// </summary>
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public sealed class WootingKeypadRGBDevice : WootingRGBDevice<WootingKeypadRGBDeviceInfo>, IKeypad
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{
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#region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Wooting.Keyboard.WootingKeypadRGBDevice" /> class.
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/// </summary>
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/// <param name="info">The specific information provided by Wooting for the keyboard</param>
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/// <param name="updateQueue">The update queue used to update this device.</param>
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internal WootingKeypadRGBDevice(WootingKeypadRGBDeviceInfo info, IUpdateQueue updateQueue)
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: base(info, updateQueue)
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{
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InitializeLayout();
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}
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#endregion
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#region Methods
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private void InitializeLayout()
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{
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Dictionary<LedId, (int row, int column)> mapping = WootingLedMappings.Mapping[DeviceInfo.WootingDeviceType];
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foreach (KeyValuePair<LedId, (int row, int column)> led in mapping)
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AddLed(led.Key, new Point(led.Value.column * 19, led.Value.row * 19), new Size(19, 19));
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}
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/// <inheritdoc />
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protected override object GetLedCustomData(LedId ledId) => WootingLedMappings.Mapping[DeviceInfo.WootingDeviceType][ledId];
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#endregion
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}
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@@ -0,0 +1,17 @@
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using RGB.NET.Core;
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using RGB.NET.Devices.Wooting.Generic;
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using RGB.NET.Devices.Wooting.Native;
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namespace RGB.NET.Devices.Wooting.Keypad;
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/// <summary>
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/// Represents a generic information for a <see cref="T:RGB.NET.Devices.Wooting.Keypad.WootingKeypadRGBDevice" />.
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/// </summary>
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public sealed class WootingKeypadRGBDeviceInfo : WootingRGBDeviceInfo
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{
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internal WootingKeypadRGBDeviceInfo(_WootingDeviceInfo deviceInfo, byte deviceIndex)
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: base(RGBDeviceType.Keypad, deviceInfo, deviceIndex)
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{
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}
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}
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