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Refactoring
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@@ -1,44 +0,0 @@
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using System;
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using System.Globalization;
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using System.Runtime.InteropServices;
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namespace RGB.NET.Devices.CoolerMaster.Helper
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{
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/// <summary>
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/// Offers some helper-methods for culture related things.
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/// </summary>
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internal static class CultureHelper
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{
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#region DLLImports
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[DllImport("user32.dll")]
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private static extern IntPtr GetKeyboardLayout(uint thread);
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#endregion
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#region Constructors
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#endregion
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#region Methods
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/// <summary>
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/// Gets the current keyboard-layout from the OS.
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/// </summary>
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/// <returns>The current keyboard-layout</returns>
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internal static CultureInfo GetCurrentCulture()
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{
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try
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{
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int keyboardLayout = GetKeyboardLayout(0).ToInt32() & 0xFFFF;
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return new CultureInfo(keyboardLayout);
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}
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catch
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{
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return new CultureInfo(1033); // en-US on error.
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}
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}
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#endregion
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}
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}
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@@ -1,24 +0,0 @@
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using System.IO;
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using System.Reflection;
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namespace RGB.NET.Devices.CoolerMaster.Helper
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{
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/// <summary>
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/// Offers some helper-methods for file-path related things.
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/// </summary>
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internal static class PathHelper
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{
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/// <summary>
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/// Returns an absolute path created from an relative path relatvie to the location of the executung assembly.
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/// </summary>
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/// <param name="relativePath">The relative path to convert.</param>
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/// <returns>The absolute path.</returns>
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internal static string GetAbsolutePath(string relativePath)
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{
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string assemblyLocation = Assembly.GetEntryAssembly()?.Location;
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if (assemblyLocation == null) return relativePath;
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return Path.Combine(Path.GetDirectoryName(assemblyLocation), relativePath);
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}
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}
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}
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