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README.md
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# RGB.NET
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# RGB.NET
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[](https://github.com/DarthAffe/RGB.NET/releases)
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[](https://www.nuget.org/packages?q=rgb.net)
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[](https://github.com/DarthAffe/RGB.NET/blob/master/LICENSE)
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[](https://github.com/DarthAffe/RGB.NET/stargazers)
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[](https://discord.gg/9kytURv)
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This project aims to unify the use of various RGB-devices.
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> **IMPORTANT NOTE**
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**It is currently under heavy development and will have breaking changes in the future!** Right now a lot of devices aren't working as expected and there are bugs/unfinished features. Please think about that when you consider using the library in this early stage.
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This is a library to integrate RGB-devices into your own application. It does not contain any executables!
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If you're looking for a full blown software solution to manage your RGB-devices, take a look at [Artemis](https://artemis-rgb.com/).
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If you want to help with layouting/testing devices or if you need support using the library feel free to join the [RGB.NET discord-channel](https://discord.gg/9kytURv).
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## Getting Started
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### Setup
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1. Add the [RGB.NET.Core](https://www.nuget.org/packages/RGB.NET.Core) and [Devices](https://www.nuget.org/packages?q=rgb.net.Devices)-Nugets for all devices you want to use.
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2. For some of the vendors SDK-libaries are needed. Check the contained Readmes for more information in that case.
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3. Create a new `RGBSurface`.
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```csharp
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RGBSurface surface = new RGBSurface();
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```
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## Adding prerelease packages using NuGet ##
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4. Initialize the providers for all devices you want to use and add the devices to the surface. For example:
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This is the easiest and therefore preferred way to include RGB.NET in your project.
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```csharp
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CorsairDeviceProvider.Instance.Initialize(throwExceptions: true);
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surface.Attach(CorsairDeviceProvider.Instance.Devices);
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```
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The `Initialize`-method allows to load only devices of specific types by setting a filter and for debugging purposes allows to enable exception throwing. (By default they are catched and provided through the `Exception`-event.)
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You can also use the `Load`-Extension on the surface.
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```csharp
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surface.Load(CorsairDeviceProvider.Instance);
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```
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> While most device-providers are implemented in a way that supports fast loading like this some may have a different loading procedure. (For example the `WS281XDeviceProvider` requires device-definitions before loading.)
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Since there aren't any release-packages right now you'll have to use the CI-feed from [http://nuget.arge.be](http://nuget.arge.be).
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5. Add an update-trigger. In most cases the TimerUpdateTrigger is preferable, but you can also implement your own to fit your needs.
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You can include it either by adding ```http://nuget.arge.be/v3/index.json``` to your Visual Studio package sources or by adding this [NuGet.Config](https://github.com/DarthAffe/RGB.NET/tree/master/Documentation/NuGet.Config) to your project (at the same level as your solution).
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```csharp
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surface.RegisterUpdateTrigger(new TimerUpdateTrigger());
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```
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> If you want to trigger updates manually the `ManualUpdateTrigger` should be used.
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### .NET 4.5 Support ###
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6. *This step is optional but recommended.* For rendering the location of each LED on the surface can be important. Since not all SDKs provide useful layout-information you might want to add Layouts to your devices. (TODO: add wiki article for this)
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At the end of the year with the release of .NET 5 the support for old .NET-Framwork versions will be droppped!
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Same goes for the location of the device on the surface. If you don't care about the exact location of the devices you can use:
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It's not recommended to use RGB.NET in projects targeting .NET 4.x that aren't planned to be moved to Core/.NET 5 in the future.
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```csharp
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surface.AlignDevices();
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```
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The basic setup is now complete and you can start setting up your rendering.
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### Device-Layouts
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### Basic Rendering
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To be able to have devices with correct LED-locations and sizes they need to be layouted. Pre-created layouts can be found at https://github.com/DarthAffe/RGB.NET-Resources.
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As an example we'll add a moving rainbow over all devices on the surface.
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1. Create a led-group containing all leds on the surface (all devices)
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```csharp
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ILedGroup allLeds = new ListLedGroup(surface, surface.Leds);
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```
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If you plan to create layouts for your own devices check out https://github.com/DarthAffe/RGB.NET/wiki/Creating-Layouts first. There's also a layout-editor which strongly simplifies most of the work: https://github.com/SpoinkyNL/RGB.NET-Layout-Editor
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2. Create a rainbow-gradient.
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```csharp
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RainbowGradient rainbow = new RainbowGradient();
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```
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### Example usage of RGB.NET
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3. Add a decorator to the gradient to make it move. (Decorators are
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[](http://www.youtube.com/watch?v=JLRa0Wv4qso)
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```csharp
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rainbow.AddDecorator(new MoveGradientDecorator(surface));
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```
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#### Example Projects
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4. Create a texture (the size - in this example 10, 10 - is not important here since the gradient shoukd be stretched anyway)
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[https://github.com/DarthAffe/KeyboardAudioVisualizer](https://github.com/DarthAffe/KeyboardAudioVisualizer)
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```csharp
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[https://github.com/DarthAffe/RGBSyncPlus](https://github.com/DarthAffe/RGBSyncPlus)
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ITexture texture = new ConicalGradientTexture(new Size(10, 10), rainbow);
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```
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5. Add a brush rendering the texture to the led-group
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```csharp
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allLeds.Brush = new TextureBrush(texture);
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```
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### Full example
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```csharp
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RGBSurface surface = new RGBSurface();
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surface.Load(CorsairDeviceProvider.Instance);
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surface.AlignDevices();
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surface.RegisterUpdateTrigger(new TimerUpdateTrigger());
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ILedGroup allLeds = new ListLedGroup(surface, surface.Leds);
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RainbowGradient rainbow = new RainbowGradient();
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rainbow.AddDecorator(new MoveGradientDecorator(surface));
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ITexture texture = new ConicalGradientTexture(new Size(10, 10), rainbow);
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allLeds.Brush = new TextureBrush(texture);
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```
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