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[RGB.NET](https://github.com/DarthAffe/RGB.NET) Device-Provider-Package for Wooting-Devices.
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## Usage
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This provider follows the default pattern and does not require additional setup.
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```csharp
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surface.Load(WootingDeviceProvider.Instance);
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```
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# Required SDK
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This providers requires native SDK-dlls.
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You can get them directly from Wooting at [https://github.com/WootingKb/wooting-rgb-sdk/releases](https://github.com/WootingKb/wooting-rgb-sdk/releases)
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Since the SDK-dlls are native it's important to use the correct architecture you're building your application for. (If in doubt you can always include both.)
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### x64
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`wooting-rgb-sdk.dll` from the x64-zip needs to be distributed as `<application-directory>\x64\wooting-rgb-sdk.dll`
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You can use other, custom paths by adding them to `WootingDeviceProvider.PossibleX64NativePaths`.
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### x86
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`wooting-rgb-sdk.dll` from the x86-zip needs to be distributed as `<application-directory>\x86\wooting-rgb-sdk.dll`
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You can use other, custom paths by adding them to `WootingDeviceProvider.PossibleX86NativePaths`.
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