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Small Performance-improvements in Brush-Color-Finalization
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@ -110,14 +110,20 @@ namespace RGB.NET.Core
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/// <returns>The finalized color.</returns>
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/// <returns>The finalized color.</returns>
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protected virtual Color FinalizeColor(Color color)
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protected virtual Color FinalizeColor(Color color)
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{
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{
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if (ColorCorrections.Count > 0)
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foreach (IColorCorrection colorCorrection in ColorCorrections)
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foreach (IColorCorrection colorCorrection in ColorCorrections)
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color = colorCorrection.ApplyTo(color);
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color = colorCorrection.ApplyTo(color);
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// Since we use HSV to calculate there is no way to make a color 'brighter' than 100%
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// Since we use HSV to calculate there is no way to make a color 'brighter' than 100%
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// Be carefull with the naming: Since we use HSV the correct term is 'value' but outside we call it 'brightness'
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// Be carefull with the naming: Since we use HSV the correct term is 'value' but outside we call it 'brightness'
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// THIS IS NOT A HSB CALCULATION!!!
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// THIS IS NOT A HSB CALCULATION!!!
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return color.MultiplyHSV(value: Brightness.Clamp(0, 1))
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if (Brightness < 1)
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.MultiplyA(Opacity.Clamp(0, 1));
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color = color.MultiplyHSV(value: Brightness.Clamp(0, 1));
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if (Opacity < 1)
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color = color.MultiplyA(Opacity.Clamp(0, 1));
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return color;
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}
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}
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#endregion
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#endregion
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