diff --git a/RGB.NET.Devices.Msi/Generic/MsiRGBDeviceInfo.cs b/RGB.NET.Devices.Msi/Generic/MsiRGBDeviceInfo.cs
index d846266..269d34e 100644
--- a/RGB.NET.Devices.Msi/Generic/MsiRGBDeviceInfo.cs
+++ b/RGB.NET.Devices.Msi/Generic/MsiRGBDeviceInfo.cs
@@ -48,7 +48,7 @@ namespace RGB.NET.Devices.Msi
/// The internal type of the .
/// The manufacturer-name of the .
/// The model-name of the .
- internal MsiRGBDeviceInfo(RGBDeviceType deviceType, string msiDeviceType, string manufacturer = "Msi", string model = "Generic Msi-Device")
+ internal MsiRGBDeviceInfo(RGBDeviceType deviceType, string msiDeviceType, string manufacturer = "MSI", string model = "Generic Msi-Device")
{
this.DeviceType = deviceType;
this.MsiDeviceType = msiDeviceType;
diff --git a/RGB.NET.Devices.Msi/Mouse/MsiMouseRGBDevice.cs b/RGB.NET.Devices.Msi/Mouse/MsiMouseRGBDevice.cs
new file mode 100644
index 0000000..a153190
--- /dev/null
+++ b/RGB.NET.Devices.Msi/Mouse/MsiMouseRGBDevice.cs
@@ -0,0 +1,54 @@
+using RGB.NET.Core;
+using RGB.NET.Devices.Msi.Native;
+
+namespace RGB.NET.Devices.Msi
+{
+ ///
+ ///
+ /// Represents a MSI mouse.
+ ///
+ public class MsiMouseRGBDevice : MsiRGBDevice
+ {
+ #region Constructors
+
+ ///
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The specific information provided by MSI for the mouse.
+ internal MsiMouseRGBDevice(MsiRGBDeviceInfo info)
+ : base(info)
+ { }
+
+ #endregion
+
+ #region Methods
+
+ ///
+ protected override void InitializeLayout(int ledCount)
+ {
+ for (int i = 0; i < ledCount; i++)
+ {
+ //Hex3l: Should it be configurable in order to provide style access?
+ //Hex3l: Sets led style to "Steady" in order to have a solid color output therefore a controllable led color
+ //Hex3l: This is a string defined by the output of _MsiSDK.GetLedStyle, "Steady" should be always present
+ const string LED_STYLE = "Steady";
+
+ _MsiSDK.SetLedStyle(DeviceInfo.MsiDeviceType, i, LED_STYLE);
+ InitializeLed(LedId.Mouse1 + i, new Rectangle(i * 10, 0, 10, 10));
+ }
+
+ //TODO DarthAffe 07.10.2017: We don't know the model, how to save layouts and images?
+ ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\MSI\Mouses\{DeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"), null);
+ }
+
+ ///
+ protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.Mouse1;
+
+ ///
+ public override void SyncBack()
+ { }
+
+ #endregion
+ }
+}
diff --git a/RGB.NET.Devices.Msi/MsiDeviceProvider.cs b/RGB.NET.Devices.Msi/MsiDeviceProvider.cs
index dc46a01..ffc9506 100644
--- a/RGB.NET.Devices.Msi/MsiDeviceProvider.cs
+++ b/RGB.NET.Devices.Msi/MsiDeviceProvider.cs
@@ -118,7 +118,7 @@ namespace RGB.NET.Devices.Msi
if (deviceType.Equals("MSI_MB"))
{
MsiDeviceUpdateQueue updateQueue = new MsiDeviceUpdateQueue(UpdateTrigger, deviceType);
- IMsiRGBDevice motherboard = new MsiMainboardRGBDevice(new MsiRGBDeviceInfo(RGBDeviceType.Mainboard, deviceType, "Msi", "Motherboard"));
+ IMsiRGBDevice motherboard = new MsiMainboardRGBDevice(new MsiRGBDeviceInfo(RGBDeviceType.Mainboard, deviceType, "MSI", "Motherboard"));
motherboard.Initialize(updateQueue, ledCount);
devices.Add(motherboard);
}
@@ -128,10 +128,20 @@ namespace RGB.NET.Devices.Msi
//Hex3l: The led name is the name of the card (e.g. NVIDIA GeForce RTX 2080 Ti) we could provide it in device info.
MsiDeviceUpdateQueue updateQueue = new MsiDeviceUpdateQueue(UpdateTrigger, deviceType);
- IMsiRGBDevice graphicscard = new MsiGraphicsCardRGBDevice(new MsiRGBDeviceInfo(RGBDeviceType.GraphicsCard, deviceType, "Msi", "GraphicsCard"));
+ IMsiRGBDevice graphicscard = new MsiGraphicsCardRGBDevice(new MsiRGBDeviceInfo(RGBDeviceType.GraphicsCard, deviceType, "MSI", "GraphicsCard"));
graphicscard.Initialize(updateQueue, ledCount);
devices.Add(graphicscard);
}
+ else if (deviceType.Equals("MSI_MOUSE"))
+ {
+ //Hex3l: Every led under MSI_MOUSE should be a different mouse. Handling all the mouses together seems a good way to avoid overlapping of leds
+ //Hex3l: The led name is the name of the mouse (e.g. msi CLUTCH GM11) we could provide it in device info.
+
+ MsiDeviceUpdateQueue updateQueue = new MsiDeviceUpdateQueue(UpdateTrigger, deviceType);
+ IMsiRGBDevice mouses = new MsiMouseRGBDevice(new MsiRGBDeviceInfo(RGBDeviceType.Mouse, deviceType, "MSI", "Mouse"));
+ mouses.Initialize(updateQueue, ledCount);
+ devices.Add(mouses);
+ }
//TODO DarthAffe 22.02.2020: Add other devices
}