mirror of
https://github.com/DarthAffe/RGB.NET.git
synced 2026-11-11 13:06:24 +00:00
Replaced effects with decorators.
Decorators should be way more flexible while beeing easy to use.
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@@ -0,0 +1,156 @@
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
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// ReSharper disable UnusedMember.Global
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using System;
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using RGB.NET.Core;
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namespace RGB.NET.Decorators.Brush
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{
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/// <summary>
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/// Represents a decorator which allows to flash a brush by modifying his opacity.
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/// </summary>
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public class FlashDecorator : AbstractUpdateAwareDecorator, IBrushDecorator
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{
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#region Properties & Fields
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/// <summary>
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/// Gets or sets the attack-time (in seconds) of the decorator. (default: 0.2)<br />
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/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
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/// </summary>
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public double Attack { get; set; } = 0.2;
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/// <summary>
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/// Gets or sets the decay-time (in seconds) of the decorator. (default: 0)<br />
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/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
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/// </summary>
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public double Decay { get; set; } = 0;
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/// <summary>
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/// Gets or sets the sustain-time (in seconds) of the decorator. (default: 0.3)<br />
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/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)<br />
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/// Note that this value for naming reasons represents the time NOT the level.
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/// </summary>
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public double Sustain { get; set; } = 0.3;
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/// <summary>
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/// Gets or sets the release-time (in seconds) of the decorator. (default: 0.2)<br />
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/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
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/// </summary>
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public double Release { get; set; } = 0.2;
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/// <summary>
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/// Gets or sets the level to which the oppacity (percentage) should raise in the attack-cycle. (default: 1);
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/// </summary>
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public double AttackValue { get; set; } = 1;
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/// <summary>
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/// Gets or sets the level at which the oppacity (percentage) should stay in the sustain-cycle. (default: 1);
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/// </summary>
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public double SustainValue { get; set; } = 1;
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/// <summary>
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/// Gets or sets the interval (in seconds) in which the decorator should repeat (if repetition is enabled). (default: 1)
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/// </summary>
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public double Interval { get; set; } = 1;
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/// <summary>
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/// Gets or sets the amount of repetitions the decorator should do until it's finished. Zero means infinite. (default: 0)
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/// </summary>
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public int Repetitions { get; set; } = 0;
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private ADSRPhase _currentPhase;
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private double _currentPhaseValue;
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private int _repetitionCount;
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private double _currentValue;
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#endregion
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#region Methods
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/// <inheritdoc />
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public void ManipulateColor(Rectangle rectangle, BrushRenderTarget renderTarget, ref Color color) => color.APercent = _currentValue;
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/// <inheritdoc />
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protected override void Update(double deltaTime)
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{
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_currentPhaseValue -= deltaTime;
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// Using ifs instead of a switch allows to skip phases with time 0.
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// ReSharper disable InvertIf
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if (_currentPhase == ADSRPhase.Attack)
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if (_currentPhaseValue > 0)
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_currentValue = Math.Min(1, (Attack - _currentPhaseValue) / Attack) * AttackValue;
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else
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{
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_currentPhaseValue = Decay;
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_currentPhase = ADSRPhase.Decay;
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}
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if (_currentPhase == ADSRPhase.Decay)
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if (_currentPhaseValue > 0)
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_currentValue = SustainValue + (Math.Min(1, _currentPhaseValue / Decay) * (AttackValue - SustainValue));
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else
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{
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_currentPhaseValue = Sustain;
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_currentPhase = ADSRPhase.Sustain;
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}
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if (_currentPhase == ADSRPhase.Sustain)
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if (_currentPhaseValue > 0)
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_currentValue = SustainValue;
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else
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{
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_currentPhaseValue = Release;
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_currentPhase = ADSRPhase.Release;
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}
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if (_currentPhase == ADSRPhase.Release)
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if (_currentPhaseValue > 0)
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_currentValue = Math.Min(1, _currentPhaseValue / Release) * SustainValue;
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else
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{
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_currentPhaseValue = Interval;
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_currentPhase = ADSRPhase.Pause;
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}
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if (_currentPhase == ADSRPhase.Pause)
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if (_currentPhaseValue > 0)
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_currentValue = 0;
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else
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{
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if ((++_repetitionCount >= Repetitions) && (Repetitions > 0))
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Detach<IBrush, FlashDecorator>();
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_currentPhaseValue = Attack;
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_currentPhase = ADSRPhase.Attack;
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}
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// ReSharper restore InvertIf
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}
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/// <inheritdoc />
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public override void OnAttached(IDecoratable decoratable)
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{
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base.OnAttached(decoratable);
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_currentPhase = ADSRPhase.Attack;
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_currentPhaseValue = Attack;
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_repetitionCount = 0;
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_currentValue = 0;
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}
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#endregion
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// ReSharper disable once InconsistentNaming
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private enum ADSRPhase
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{
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Attack,
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Decay,
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Sustain,
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Release,
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Pause
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}
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}
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}
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@@ -0,0 +1,70 @@
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using RGB.NET.Brushes;
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using RGB.NET.Brushes.Gradients;
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using RGB.NET.Core;
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namespace RGB.NET.Decorators.Gradient
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{
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/// <summary>
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/// Represents a decorator which allows to move an <see cref="IGradient"/> by modifying his offset.
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/// </summary>
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public class MoveGradientDecorator : AbstractUpdateAwareDecorator, IGradientDecorator
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{
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#region Properties & Fields
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// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
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// ReSharper disable MemberCanBePrivate.Global
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/// <summary>
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/// Gets or sets the direction the <see cref="IGradient"/> is moved.
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/// True leads to an offset-increment (normaly moving to the right), false to an offset-decrement (normaly moving to the left).
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/// </summary>
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public bool Direction { get; set; }
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/// <summary>
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/// Gets or sets the speed of the movement in units per second.
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/// The meaning of units differs for the different <see cref="IGradient"/>, but 360 units will always be one complete cycle:
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/// <see cref="LinearGradient"/>: 360 unit = 1 offset.
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/// <see cref="RainbowGradient"/>: 1 unit = 1 degree.
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/// </summary>
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public double Speed { get; set; }
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// ReSharper restore MemberCanBePrivate.Global
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// ReSharper restore AutoPropertyCanBeMadeGetOnly.Global
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="MoveGradientDecorator"/> class.
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/// </summary>
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/// <param name="speed">The speed of the movement in units per second.
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/// The meaning of units differs for the different <see cref="IGradient"/> but 360 units will always be one complete cycle:
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/// <see cref="LinearGradient"/>: 360 unit = 1 offset.
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/// <see cref="RainbowGradient"/>: 1 unit = 1 degree.</param>
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/// <param name="direction">The direction the <see cref="IGradient"/> is moved.
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/// True leads to an offset-increment (normaly moving to the right), false to an offset-decrement (normaly moving to the left).</param>
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public MoveGradientDecorator(double speed = 180.0, bool direction = true)
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{
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this.Speed = speed;
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this.Direction = direction;
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}
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#endregion
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#region Methods
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/// <inheritdoc />
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protected override void Update(double deltaTime)
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{
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double movement = Speed * deltaTime;
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if (!Direction)
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movement = -movement;
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foreach (IDecoratable decoratedObject in DecoratedObjects)
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if (decoratedObject is IGradient gradient)
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gradient.Move(movement);
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}
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#endregion
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}
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}
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@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("RGB.NET.Decorators")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("RGB.NET.Decorators")]
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[assembly: AssemblyCopyright("Copyright © 2017")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("7012c431-244a-453f-b7fd-59e030cdbc44")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -0,0 +1,66 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{7012C431-244A-453F-B7FD-59E030CDBC44}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>RGB.NET.Decorators</RootNamespace>
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<AssemblyName>RGB.NET.Decorators</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>..\bin\RGB.NET.Decorators.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>..\bin\RGB.NET.Decorators.xml</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.ValueTuple, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\System.ValueTuple.4.3.1\lib\netstandard1.0\System.ValueTuple.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Brush\FlashDecorator.cs" />
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<Compile Include="Gradient\MoveGradientDecorator.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\RGB.NET.Brushes\RGB.NET.Brushes.csproj">
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<Project>{347c5f0f-f490-4dec-9c1c-6e84750d838d}</Project>
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<Name>RGB.NET.Brushes</Name>
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</ProjectReference>
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<ProjectReference Include="..\RGB.NET.Core\RGB.NET.Core.csproj">
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<Project>{5a4f9a75-75fe-47cd-90e5-914d5b20d232}</Project>
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<Name>RGB.NET.Core</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="RGB.NET.Brushes" version="1.0.0" targetFramework="net45" />
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<package id="RGB.NET.Core" version="1.0.0" targetFramework="net45" />
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<package id="System.ValueTuple" version="4.3.1" targetFramework="net45" />
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</packages>
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