Rewrote Corsair device handling to use mappings

This commit is contained in:
DarthAffe committed 2021-04-18 19:33:12 +02:00
1 parent 2d0fd93b5f
commit 1e229324be
23 files changed
+284 -395

No files matched your search

@@ -19,22 +19,8 @@ namespace RGB.NET.Devices.Corsair
/// </summary>
/// <param name="info">The specific information provided by CUE for the headset</param>
internal CorsairHeadsetRGBDevice(CorsairHeadsetRGBDeviceInfo info, CorsairDeviceUpdateQueue updateQueue)
: base(info, updateQueue)
{
InitializeLayout();
}
#endregion
#region Methods
private void InitializeLayout()
{
AddLed(LedId.Headset1, new Point(0, 0), new Size(10, 10));
AddLed(LedId.Headset2, new Point(10, 0), new Size(10, 10));
}
protected override object GetLedCustomData(LedId ledId) => HeadsetIdMapping.DEFAULT.TryGetValue(ledId, out CorsairLedId id) ? id : CorsairLedId.Invalid;
: base(info, LedMappings.Headset, updateQueue)
{ }
#endregion
}
@@ -1,14 +0,0 @@
using System.Collections.Generic;
using RGB.NET.Core;
namespace RGB.NET.Devices.Corsair
{
internal static class HeadsetIdMapping
{
internal static readonly Dictionary<LedId, CorsairLedId> DEFAULT = new()
{
{ LedId.Headset1, CorsairLedId.LeftLogo },
{ LedId.Headset2, CorsairLedId.RightLogo },
};
}
}