Reworked rendering

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DarthAffe committed 2021-02-21 15:49:05 +01:00
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commit 13afc29987
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// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
// ReSharper disable UnusedMember.Global
using System;
using RGB.NET.Core;
namespace RGB.NET.Presets.Decorators
{
/// <inheritdoc cref="AbstractUpdateAwareDecorator" />
/// <inheritdoc cref="IBrushDecorator" />
/// <summary>
/// Represents a decorator which allows to flash a brush by modifying his opacity.
/// </summary>
public class FlashDecorator : AbstractUpdateAwareDecorator, IBrushDecorator
{
#region Properties & Fields
/// <summary>
/// Gets or sets the attack-time (in seconds) of the decorator. (default: 0.2)<br />
/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
/// </summary>
public double Attack { get; set; } = 0.2;
/// <summary>
/// Gets or sets the decay-time (in seconds) of the decorator. (default: 0)<br />
/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
/// </summary>
public double Decay { get; set; } = 0;
/// <summary>
/// Gets or sets the sustain-time (in seconds) of the decorator. (default: 0.3)<br />
/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)<br />
/// Note that this value for naming reasons represents the time NOT the level.
/// </summary>
public double Sustain { get; set; } = 0.3;
/// <summary>
/// Gets or sets the release-time (in seconds) of the decorator. (default: 0.2)<br />
/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
/// </summary>
public double Release { get; set; } = 0.2;
/// <summary>
/// Gets or sets the level to which the oppacity (percentage) should raise in the attack-cycle. (default: 1);
/// </summary>
public double AttackValue { get; set; } = 1;
/// <summary>
/// Gets or sets the level at which the oppacity (percentage) should stay in the sustain-cycle. (default: 1);
/// </summary>
public double SustainValue { get; set; } = 1;
/// <summary>
/// Gets or sets the level at which the oppacity (percentage) should stay in the pause-cycle. (default: 0);
/// </summary>
public double PauseValue { get; set; } = 0;
/// <summary>
/// Gets or sets the interval (in seconds) in which the decorator should repeat (if repetition is enabled). (default: 1)
/// </summary>
public double Interval { get; set; } = 1;
/// <summary>
/// Gets or sets the amount of repetitions the decorator should do until it's finished. Zero means infinite. (default: 0)
/// </summary>
public int Repetitions { get; set; } = 0;
private ADSRPhase _currentPhase;
private double _currentPhaseValue;
private int _repetitionCount;
private double _currentValue;
#endregion
#region Constructors
public FlashDecorator(RGBSurface surface, bool updateIfDisabled = false)
: base(surface, updateIfDisabled)
{ }
#endregion
#region Methods
/// <inheritdoc />
public void ManipulateColor(in Rectangle rectangle, in RenderTarget renderTarget, ref Color color) => color = color.SetA(_currentValue);
/// <inheritdoc />
protected override void Update(double deltaTime)
{
_currentPhaseValue -= deltaTime;
// Using ifs instead of a switch allows to skip phases with time 0.
// ReSharper disable InvertIf
if (_currentPhase == ADSRPhase.Attack)
if (_currentPhaseValue > 0)
_currentValue = PauseValue + (Math.Min(1, (Attack - _currentPhaseValue) / Attack) * (AttackValue - PauseValue));
else
{
_currentPhaseValue = Decay;
_currentPhase = ADSRPhase.Decay;
}
if (_currentPhase == ADSRPhase.Decay)
if (_currentPhaseValue > 0)
_currentValue = SustainValue + (Math.Min(1, _currentPhaseValue / Decay) * (AttackValue - SustainValue));
else
{
_currentPhaseValue = Sustain;
_currentPhase = ADSRPhase.Sustain;
}
if (_currentPhase == ADSRPhase.Sustain)
if (_currentPhaseValue > 0)
_currentValue = SustainValue;
else
{
_currentPhaseValue = Release;
_currentPhase = ADSRPhase.Release;
}
if (_currentPhase == ADSRPhase.Release)
if (_currentPhaseValue > 0)
_currentValue = PauseValue + (Math.Min(1, _currentPhaseValue / Release) * (SustainValue - PauseValue));
else
{
_currentPhaseValue = Interval;
_currentPhase = ADSRPhase.Pause;
}
if (_currentPhase == ADSRPhase.Pause)
if (_currentPhaseValue > 0)
_currentValue = PauseValue;
else
{
if ((++_repetitionCount >= Repetitions) && (Repetitions > 0))
Detach();
_currentPhaseValue = Attack;
_currentPhase = ADSRPhase.Attack;
}
// ReSharper restore InvertIf
}
/// <inheritdoc cref="AbstractUpdateAwareDecorator.OnAttached" />
/// <inheritdoc cref="IDecorator.OnAttached" />
public override void OnAttached(IDecoratable decoratable)
{
base.OnAttached(decoratable);
_currentPhase = ADSRPhase.Attack;
_currentPhaseValue = Attack;
_repetitionCount = 0;
_currentValue = 0;
}
#endregion
// ReSharper disable once InconsistentNaming
private enum ADSRPhase
{
Attack,
Decay,
Sustain,
Release,
Pause
}
}
}
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using RGB.NET.Core;
namespace RGB.NET.Presets.Decorators
{
/// <inheritdoc />
/// <summary>
/// Represents a basic decorator decorating a <see cref="T:RGB.NET.Presets.Gradients.IGradient" />.
/// </summary>
public interface IGradientDecorator : IDecorator
{ }
}
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using RGB.NET.Core;
using RGB.NET.Presets.Textures.Gradients;
namespace RGB.NET.Presets.Decorators
{
/// <inheritdoc cref="AbstractUpdateAwareDecorator" />
/// <inheritdoc cref="IGradientDecorator" />
/// <summary>
/// Represents a decorator which allows to move an <see cref="T:RGB.NET.Presets.Gradients.IGradient" /> by modifying his offset.
/// </summary>
public class MoveGradientDecorator : AbstractUpdateAwareDecorator, IGradientDecorator
{
#region Properties & Fields
// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
// ReSharper disable MemberCanBePrivate.Global
/// <summary>
/// Gets or sets the direction the <see cref="IGradient"/> is moved.
/// True leads to an offset-increment (normaly moving to the right), false to an offset-decrement (normaly moving to the left).
/// </summary>
public bool Direction { get; set; }
/// <summary>
/// Gets or sets the speed of the movement in units per second.
/// The meaning of units differs for the different <see cref="IGradient"/>, but 360 units will always be one complete cycle:
/// <see cref="LinearGradient"/>: 360 unit = 1 offset.
/// <see cref="RainbowGradient"/>: 1 unit = 1 degree.
/// </summary>
public double Speed { get; set; }
// ReSharper restore MemberCanBePrivate.Global
// ReSharper restore AutoPropertyCanBeMadeGetOnly.Global
#endregion
#region Constructors
/// <inheritdoc />
/// <summary>
/// Initializes a new instance of the <see cref="T:RGB.NET.Presets.Decorators.MoveGradientDecorator" /> class.
/// </summary>
/// <param name="speed">The speed of the movement in units per second.
/// The meaning of units differs for the different <see cref="T:RGB.NET.Presets.Gradients.IGradient" /> but 360 units will always be one complete cycle:
/// <see cref="T:RGB.NET.Presets.Gradients.LinearGradient" />: 360 unit = 1 offset.
/// <see cref="T:RGB.NET.Presets.Gradients.RainbowGradient" />: 1 unit = 1 degree.</param>
/// <param name="direction">The direction the <see cref="T:RGB.NET.Presets.Gradients.IGradient" /> is moved.
/// True leads to an offset-increment (normaly moving to the right), false to an offset-decrement (normaly moving to the left).</param>
public MoveGradientDecorator(RGBSurface surface, double speed = 180.0, bool direction = true)
: base(surface)
{
this.Speed = speed;
this.Direction = direction;
}
#endregion
#region Methods
/// <inheritdoc />
protected override void Update(double deltaTime)
{
double movement = Speed * deltaTime;
if (!Direction)
movement = -movement;
foreach (IDecoratable decoratedObject in DecoratedObjects)
if (decoratedObject is IGradient gradient)
gradient.Move(movement);
}
#endregion
}
}