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Reworked rendering
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
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// ReSharper disable UnusedMember.Global
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using System;
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using RGB.NET.Core;
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namespace RGB.NET.Presets.Decorators
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{
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/// <inheritdoc cref="AbstractUpdateAwareDecorator" />
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/// <inheritdoc cref="IBrushDecorator" />
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/// <summary>
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/// Represents a decorator which allows to flash a brush by modifying his opacity.
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/// </summary>
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public class FlashDecorator : AbstractUpdateAwareDecorator, IBrushDecorator
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{
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#region Properties & Fields
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/// <summary>
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/// Gets or sets the attack-time (in seconds) of the decorator. (default: 0.2)<br />
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/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
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/// </summary>
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public double Attack { get; set; } = 0.2;
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/// <summary>
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/// Gets or sets the decay-time (in seconds) of the decorator. (default: 0)<br />
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/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
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/// </summary>
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public double Decay { get; set; } = 0;
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/// <summary>
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/// Gets or sets the sustain-time (in seconds) of the decorator. (default: 0.3)<br />
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/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)<br />
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/// Note that this value for naming reasons represents the time NOT the level.
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/// </summary>
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public double Sustain { get; set; } = 0.3;
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/// <summary>
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/// Gets or sets the release-time (in seconds) of the decorator. (default: 0.2)<br />
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/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
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/// </summary>
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public double Release { get; set; } = 0.2;
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/// <summary>
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/// Gets or sets the level to which the oppacity (percentage) should raise in the attack-cycle. (default: 1);
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/// </summary>
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public double AttackValue { get; set; } = 1;
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/// <summary>
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/// Gets or sets the level at which the oppacity (percentage) should stay in the sustain-cycle. (default: 1);
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/// </summary>
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public double SustainValue { get; set; } = 1;
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/// <summary>
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/// Gets or sets the level at which the oppacity (percentage) should stay in the pause-cycle. (default: 0);
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/// </summary>
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public double PauseValue { get; set; } = 0;
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/// <summary>
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/// Gets or sets the interval (in seconds) in which the decorator should repeat (if repetition is enabled). (default: 1)
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/// </summary>
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public double Interval { get; set; } = 1;
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/// <summary>
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/// Gets or sets the amount of repetitions the decorator should do until it's finished. Zero means infinite. (default: 0)
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/// </summary>
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public int Repetitions { get; set; } = 0;
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private ADSRPhase _currentPhase;
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private double _currentPhaseValue;
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private int _repetitionCount;
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private double _currentValue;
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#endregion
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#region Constructors
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public FlashDecorator(RGBSurface surface, bool updateIfDisabled = false)
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: base(surface, updateIfDisabled)
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{ }
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#endregion
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#region Methods
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/// <inheritdoc />
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public void ManipulateColor(in Rectangle rectangle, in RenderTarget renderTarget, ref Color color) => color = color.SetA(_currentValue);
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/// <inheritdoc />
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protected override void Update(double deltaTime)
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{
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_currentPhaseValue -= deltaTime;
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// Using ifs instead of a switch allows to skip phases with time 0.
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// ReSharper disable InvertIf
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if (_currentPhase == ADSRPhase.Attack)
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if (_currentPhaseValue > 0)
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_currentValue = PauseValue + (Math.Min(1, (Attack - _currentPhaseValue) / Attack) * (AttackValue - PauseValue));
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else
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{
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_currentPhaseValue = Decay;
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_currentPhase = ADSRPhase.Decay;
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}
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if (_currentPhase == ADSRPhase.Decay)
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if (_currentPhaseValue > 0)
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_currentValue = SustainValue + (Math.Min(1, _currentPhaseValue / Decay) * (AttackValue - SustainValue));
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else
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{
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_currentPhaseValue = Sustain;
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_currentPhase = ADSRPhase.Sustain;
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}
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if (_currentPhase == ADSRPhase.Sustain)
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if (_currentPhaseValue > 0)
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_currentValue = SustainValue;
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else
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{
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_currentPhaseValue = Release;
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_currentPhase = ADSRPhase.Release;
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}
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if (_currentPhase == ADSRPhase.Release)
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if (_currentPhaseValue > 0)
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_currentValue = PauseValue + (Math.Min(1, _currentPhaseValue / Release) * (SustainValue - PauseValue));
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else
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{
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_currentPhaseValue = Interval;
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_currentPhase = ADSRPhase.Pause;
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}
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if (_currentPhase == ADSRPhase.Pause)
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if (_currentPhaseValue > 0)
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_currentValue = PauseValue;
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else
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{
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if ((++_repetitionCount >= Repetitions) && (Repetitions > 0))
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Detach();
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_currentPhaseValue = Attack;
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_currentPhase = ADSRPhase.Attack;
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}
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// ReSharper restore InvertIf
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}
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/// <inheritdoc cref="AbstractUpdateAwareDecorator.OnAttached" />
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/// <inheritdoc cref="IDecorator.OnAttached" />
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public override void OnAttached(IDecoratable decoratable)
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{
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base.OnAttached(decoratable);
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_currentPhase = ADSRPhase.Attack;
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_currentPhaseValue = Attack;
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_repetitionCount = 0;
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_currentValue = 0;
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}
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#endregion
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// ReSharper disable once InconsistentNaming
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private enum ADSRPhase
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{
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Attack,
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Decay,
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Sustain,
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Release,
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Pause
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}
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}
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}
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@@ -0,0 +1,11 @@
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using RGB.NET.Core;
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namespace RGB.NET.Presets.Decorators
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{
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/// <inheritdoc />
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/// <summary>
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/// Represents a basic decorator decorating a <see cref="T:RGB.NET.Presets.Gradients.IGradient" />.
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/// </summary>
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public interface IGradientDecorator : IDecorator
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{ }
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}
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@@ -0,0 +1,73 @@
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using RGB.NET.Core;
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using RGB.NET.Presets.Textures.Gradients;
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namespace RGB.NET.Presets.Decorators
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{
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/// <inheritdoc cref="AbstractUpdateAwareDecorator" />
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/// <inheritdoc cref="IGradientDecorator" />
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/// <summary>
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/// Represents a decorator which allows to move an <see cref="T:RGB.NET.Presets.Gradients.IGradient" /> by modifying his offset.
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/// </summary>
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public class MoveGradientDecorator : AbstractUpdateAwareDecorator, IGradientDecorator
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{
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#region Properties & Fields
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// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
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// ReSharper disable MemberCanBePrivate.Global
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/// <summary>
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/// Gets or sets the direction the <see cref="IGradient"/> is moved.
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/// True leads to an offset-increment (normaly moving to the right), false to an offset-decrement (normaly moving to the left).
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/// </summary>
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public bool Direction { get; set; }
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/// <summary>
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/// Gets or sets the speed of the movement in units per second.
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/// The meaning of units differs for the different <see cref="IGradient"/>, but 360 units will always be one complete cycle:
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/// <see cref="LinearGradient"/>: 360 unit = 1 offset.
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/// <see cref="RainbowGradient"/>: 1 unit = 1 degree.
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/// </summary>
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public double Speed { get; set; }
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// ReSharper restore MemberCanBePrivate.Global
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// ReSharper restore AutoPropertyCanBeMadeGetOnly.Global
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#endregion
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#region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="T:RGB.NET.Presets.Decorators.MoveGradientDecorator" /> class.
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/// </summary>
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/// <param name="speed">The speed of the movement in units per second.
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/// The meaning of units differs for the different <see cref="T:RGB.NET.Presets.Gradients.IGradient" /> but 360 units will always be one complete cycle:
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/// <see cref="T:RGB.NET.Presets.Gradients.LinearGradient" />: 360 unit = 1 offset.
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/// <see cref="T:RGB.NET.Presets.Gradients.RainbowGradient" />: 1 unit = 1 degree.</param>
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/// <param name="direction">The direction the <see cref="T:RGB.NET.Presets.Gradients.IGradient" /> is moved.
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/// True leads to an offset-increment (normaly moving to the right), false to an offset-decrement (normaly moving to the left).</param>
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public MoveGradientDecorator(RGBSurface surface, double speed = 180.0, bool direction = true)
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: base(surface)
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{
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this.Speed = speed;
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this.Direction = direction;
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}
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#endregion
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#region Methods
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/// <inheritdoc />
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protected override void Update(double deltaTime)
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{
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double movement = Speed * deltaTime;
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if (!Direction)
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movement = -movement;
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foreach (IDecoratable decoratedObject in DecoratedObjects)
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if (decoratedObject is IGradient gradient)
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gradient.Move(movement);
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}
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#endregion
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}
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}
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