Improved gradient-movement

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DarthAffe committed 2017-05-13 07:46:00 +02:00
1 parent 026b7e7d14
commit 1345b50a8f
4 files changed
+44 -38

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+1 -38
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@@ -56,44 +56,7 @@ namespace RGB.NET.Effects
if (!Direction)
movement = -movement;
// ReSharper disable once CanBeReplacedWithTryCastAndCheckForNull
if (Brush.Gradient is LinearGradient)
{
LinearGradient linearGradient = (LinearGradient)Brush.Gradient;
movement /= 360.0;
foreach (GradientStop gradientStop in linearGradient.GradientStops)
{
gradientStop.Offset = gradientStop.Offset + movement;
if (gradientStop.Offset > 1)
gradientStop.Offset -= 1;
else if (gradientStop.Offset < 0)
gradientStop.Offset += 1;
}
}
else if (Brush.Gradient is RainbowGradient)
{
RainbowGradient rainbowGradient = (RainbowGradient)Brush.Gradient;
// RainbowGradient is calculated inverse but the movement should be the same for all.
movement *= -1;
rainbowGradient.StartHue += movement;
rainbowGradient.EndHue += movement;
if ((rainbowGradient.StartHue > 360) && (rainbowGradient.EndHue > 360))
{
rainbowGradient.StartHue -= 360;
rainbowGradient.EndHue -= 360;
}
else if ((rainbowGradient.StartHue < -360) && (rainbowGradient.EndHue < -360))
{
rainbowGradient.StartHue += 360;
rainbowGradient.EndHue += 360;
}
}
Brush?.Gradient?.Move(movement);
}
#endregion