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Added check for empty or one pixel requrests in Texture
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@ -29,8 +29,8 @@ namespace RGB.NET.Core
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{
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{
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if (Data.Length == 0) return Color.Transparent;
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if (Data.Length == 0) return Color.Transparent;
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int x = (int)Math.Round(Size.Width * point.X.Clamp(0, 1));
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int x = (int)MathF.Round(Size.Width * point.X.Clamp(0, 1));
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int y = (int)Math.Round(Size.Height * point.Y.Clamp(0, 1));
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int y = (int)MathF.Round(Size.Height * point.Y.Clamp(0, 1));
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return GetColor(GetPixelData(x, y));
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return GetColor(GetPixelData(x, y));
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}
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}
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}
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}
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@ -41,10 +41,13 @@ namespace RGB.NET.Core
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{
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{
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if (Data.Length == 0) return Color.Transparent;
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if (Data.Length == 0) return Color.Transparent;
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int x = (int)Math.Round(Size.Width * rectangle.Location.X.Clamp(0, 1));
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int x = (int)MathF.Round(Size.Width * rectangle.Location.X.Clamp(0, 1));
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int y = (int)Math.Round(Size.Height * rectangle.Location.Y.Clamp(0, 1));
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int y = (int)MathF.Round(Size.Height * rectangle.Location.Y.Clamp(0, 1));
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int width = (int)Math.Round(Size.Width * rectangle.Size.Width.Clamp(0, 1));
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int width = (int)MathF.Round(Size.Width * rectangle.Size.Width.Clamp(0, 1));
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int height = (int)Math.Round(Size.Height * rectangle.Size.Height.Clamp(0, 1));
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int height = (int)MathF.Round(Size.Height * rectangle.Size.Height.Clamp(0, 1));
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if ((width == 0) || (height == 0)) return Color.Transparent;
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if ((width == 1) && (height == 1)) return GetColor(GetPixelData(x, y));
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int bufferSize = width * height * _dataPerPixel;
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int bufferSize = width * height * _dataPerPixel;
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if (bufferSize <= STACK_ALLOC_LIMIT)
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if (bufferSize <= STACK_ALLOC_LIMIT)
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