81 lines
2.7 KiB
C#

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Threading;
using KeyboardAudioVisualizer.AudioProcessing.VisualizationProvider;
using RGB.NET.Core;
using Color = System.Windows.Media.Color;
using Point = System.Windows.Point;
namespace KeyboardAudioVisualizer.UI.Visualization
{
public class BeatVisualizer : Control
{
#region DependencyProperties
// ReSharper disable InconsistentNaming
public static readonly DependencyProperty VisualizationProviderProperty = DependencyProperty.Register(
"VisualizationProvider", typeof(IVisualizationProvider), typeof(BeatVisualizer), new PropertyMetadata(default(IVisualizationProvider)));
public IVisualizationProvider VisualizationProvider
{
get => (IVisualizationProvider)GetValue(VisualizationProviderProperty);
set => SetValue(VisualizationProviderProperty, value);
}
public static readonly DependencyProperty BrushProperty = DependencyProperty.Register(
"Brush", typeof(Brush), typeof(BeatVisualizer), new PropertyMetadata(default(Brush)));
public Brush Brush
{
get => (Brush)GetValue(BrushProperty);
set => SetValue(BrushProperty, value);
}
public static readonly DependencyProperty BeatValueProperty = DependencyProperty.Register(
"BeatValue", typeof(float), typeof(BeatVisualizer), new PropertyMetadata(default(float)));
public float BeatValue
{
get => (float)GetValue(BeatValueProperty);
set => SetValue(BeatValueProperty, value);
}
// ReSharper restore InconsistentNaming
#endregion
#region Constructors
public BeatVisualizer()
{
RGBSurface.Instance.Updated += args => Dispatcher.BeginInvoke(new Action(Update), DispatcherPriority.Normal);
//TODO DarthAffe 12.08.2017: Create brush from config
Brush = new SolidColorBrush(Color.FromRgb(255, 255, 255));
}
#endregion
#region Methods
private void Update()
{
IVisualizationProvider visualizationProvider = VisualizationProvider;
if ((visualizationProvider == null) || (Visibility != Visibility.Visible)) return;
if (visualizationProvider.VisualizationData[0] > 0.9)
BeatValue = 1f;
else if (BeatValue > 0.01f)
{
float newValue = BeatValue * 0.625f;
if (newValue > 0.01f)
BeatValue = newValue;
else BeatValue = 0;
}
}
#endregion
}
}