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Fixed rounding in quantization reference
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@ -97,10 +97,10 @@ internal class ColorCube
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int b = _colors.Sum(x => x.B);
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int a = _colors.Sum(x => x.A);
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return T.Create((byte)(r / _colors.Count),
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(byte)(g / _colors.Count),
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(byte)(b / _colors.Count),
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(byte)(a / _colors.Count));
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return T.Create((byte)MathF.Round(r / (float)_colors.Count),
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(byte)MathF.Round(g / (float)_colors.Count),
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(byte)MathF.Round(b / (float)_colors.Count),
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(byte)MathF.Round(a / (float)_colors.Count));
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}
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#endregion
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