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Updated Understanding CUE.NET ledgroups (markdown)
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> This feature exists for keyboards only. If you only want to control a mouse or headset feel free to skip this section.
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Ledgroups are one of the basic features of CUE.NET.
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They are used to group multiple LEDs together and apply [brushes](https://github.com/DarthAffe/CUE.NET/wiki/Understanding-CUE.NET-brushes) and [effects](https://github.com/DarthAffe/CUE.NET/wiki/Understanding-CUE.NET-effects) to them.
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Keygroups are one of the basic features of CUE.NET.
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They are used to group multiple keys together and apply [brushes](https://github.com/DarthAffe/CUE.NET/wiki/Understanding-CUE.NET-brushes) and [effects](https://github.com/DarthAffe/CUE.NET/wiki/Understanding-CUE.NET-effects) to them.
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By the default every device itself acts as a ledgroup containing all it's LEDs. Since the device-ledgroup is always handled first on updates it's especially useful to add a background.
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By the default always one keygroup exists. The _CorsairKeyboard_-class represents a keygroup containing all keys of the keyboard. Since the keyboard-keygroup is always handled first on updates it's especially useful to add a background.
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Every keygroup implements the _IKeyGroup_-interface:
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Every ledgroup implements the _ILedGroup_-interface:
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```C#
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public interface IKeyGroup
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public interface ILedGroup : IEffectTarget<ILedGroup>
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{
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IEnumerable<CorsairKey> Keys { get; }
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IBrush Brush { get; set; }
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int ZIndex { get; set; }
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IEnumerable<CorsairLed> GetLeds();
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}
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```
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The _Keys_-property provides a list of all contained keys. The respective LEDs are returned by the _GetLeds_-method. You are also able to set the [brush](https://github.com/DarthAffe/CUE.NET/wiki/Understanding-CUE.NET-brushes) of the group through the _Brush_-property. To specify in which order groups are handled on updates, you can use the _ZIndex_-property. It defaults to 0, lower values will be handled first.
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The LEDs the group is containing are returned by the _GetLeds_-method. You are also able to set the [brush](https://github.com/DarthAffe/CUE.NET/wiki/Understanding-CUE.NET-brushes) of the group through the _Brush_-property. To specify in which order groups are handled on updates, you can use the _ZIndex_-property. It defaults to 0, lower values will be handled first.
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In addition to that, a ledgroup is always qualified to be targeted by [effects](https://github.com/DarthAffe/CUE.NET/wiki/Understanding-CUE.NET-effects) since it's marked with the _IEffectTarget_-interface.
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> If you plan to implement your own keygroup you should derive the _BaseKeyGroup_-class. Everything except the calculation of contained keys will be handled there.
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> If you plan to implement your own ledgroup you should derive the _AbstractLedGroup_-class. Everything (including everything effect related) except the calculation of contained LEDs will be handled there.
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CUE.NET currently provides two keygroups to work with:
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#### ListKeyGroup
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The _ListKeyGroup_ is designed to contain arbitrary keys. You can add or remove keys and check if a key is contained by using the respective methods _AddKey_, _RemoveKey_ and _ContainsKey_.
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You can also merge any other keygroup by calling the _MergeKeys_-method
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CUE.NET currently provides two ledgroups to work with:
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#### ListLedGroup
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The _ListLedGroup_ is designed to contain arbitrary LEDs. You can add or remove LEDs and check if a LED is contained by using the respective methods _AddLed_, _RemoveLed_ and _ContainsLed_.
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You can also merge any other ledgroups by calling the _MergeLeds_-method
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#### RectangleKeyGroup
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This keygroup calculates the contained keys by laying the specified rectangle over the keyboard and include every key which intersects with a higher percentage than specified in the _MinOverlayPercentage_-property [0.5 by default].
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If there are keys inside this rectangle you don't want to include, you can call the _exclude_-extension method afterwards which returns the respective _ListKeyGroup_.
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#### RectangleLedGroup
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This ledgroup calculates the contained LEDs by laying the specified rectangle over the device (this is only useful for keyboards) and include every LED which intersects with a higher percentage than specified in the _MinOverlayPercentage_-property [0.5 by default].
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If there are LEDs inside this rectangle you don't want to include, you can call the _exclude_-extension method afterwards which returns the respective _ListLedGroup_.
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