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CUE.NET/Devices/Keyboard/Brushes/LinearGradientBrush.cs

133 lines
4.6 KiB
C#

// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable ReturnTypeCanBeEnumerable.Global
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace CUE.NET.Devices.Keyboard.Brushes
{
public class LinearGradientBrush : IBrush
{
#region Properties & Fields
public PointF StartPoint { get; set; } = new PointF(0f, 0.5f);
public PointF EndPoint { get; set; } = new PointF(1f, 0.5f);
public IList<GradientStop> GradientStops { get; } = new List<GradientStop>();
#endregion
#region Constructor
public LinearGradientBrush()
{ }
public LinearGradientBrush(PointF startPoint, PointF endPoint, params GradientStop[] gradientStops)
{
this.StartPoint = startPoint;
this.EndPoint = endPoint;
foreach (GradientStop gradientStop in gradientStops)
GradientStops.Add(gradientStop);
}
public LinearGradientBrush(params GradientStop[] gradientStops)
{
foreach (GradientStop gradientStop in gradientStops)
GradientStops.Add(gradientStop);
}
#endregion
#region Methods
public Color GetColorAtPoint(RectangleF rectangle, PointF point)
{
if (!GradientStops.Any()) return Color.Transparent;
if (GradientStops.Count == 1) return GradientStops.First().Color;
// Taken from https://dotupdate.wordpress.com/2008/01/28/find-the-color-of-a-point-in-a-lineargradientbrush/
float x3 = point.X;
float y3 = point.Y;
float x1 = StartPoint.X * rectangle.Width;
float y1 = StartPoint.Y * rectangle.Height;
PointF p1 = new PointF(x1, y1); // Starting point
float x2 = EndPoint.X * rectangle.Width;
float y2 = EndPoint.Y * rectangle.Height;
PointF p2 = new PointF(x2, y2); //End point
// Calculate intersecting points
PointF p4;
if (y1.Equals(y2)) // Horizontal case
p4 = new PointF(x3, y1);
else if (x1.Equals(x2)) // Vertical case
p4 = new PointF(x1, y3);
else // Diagnonal case
{
float m = (y2 - y1) / (x2 - x1);
float m2 = -1 / m;
float b = y1 - m * x1;
float c = y3 - m2 * x3;
float x4 = (c - b) / (m - m2);
float y4 = m * x4 + b;
p4 = new PointF(x4, y4);
}
// Calculate distances relative to the vector start
float d4 = Dist(p4, p1, p2);
float d2 = Dist(p2, p1, p2);
float x = d4 / d2;
// Clip the input if before or after the max/min offset values
float max = GradientStops.Max(n => n.Offset);
if (x > max)
x = max;
float min = GradientStops.Min(n => n.Offset);
if (x < min)
x = min;
// Find gradient stops that surround the input value
GradientStop gs0 = GradientStops.Where(n => n.Offset <= x).OrderBy(n => n.Offset).Last();
GradientStop gs1 = GradientStops.Where(n => n.Offset >= x).OrderBy(n => n.Offset).First();
float y = 0f;
if (!gs0.Offset.Equals(gs1.Offset))
y = ((x - gs0.Offset) / (gs1.Offset - gs0.Offset));
byte colA = (byte)((gs1.Color.A - gs0.Color.A) * y + gs0.Color.A);
byte colR = (byte)((gs1.Color.R - gs0.Color.R) * y + gs0.Color.R);
byte colG = (byte)((gs1.Color.G - gs0.Color.G) * y + gs0.Color.G);
byte colB = (byte)((gs1.Color.B - gs0.Color.B) * y + gs0.Color.B);
return Color.FromArgb(colA, colR, colG, colB);
}
// Taken from https://dotupdate.wordpress.com/2008/01/28/find-the-color-of-a-point-in-a-lineargradientbrush/
/// <summary>
/// Returns the signed magnitude of a point on a vector with origin po and pointing to pf
/// </summary>
private float Dist(PointF px, PointF po, PointF pf)
{
float d = (float)Math.Sqrt((px.Y - po.Y) * (px.Y - po.Y) + (px.X - po.X) * (px.X - po.X));
return (((px.Y < po.Y) && (pf.Y > po.Y)) ||
((px.Y > po.Y) && (pf.Y < po.Y)) ||
((px.Y.Equals(po.Y)) && (px.X < po.X) && (pf.X > po.X)) ||
((px.Y.Equals(po.Y)) && (px.X > po.X) && (pf.X < po.X)))
? -d : d;
}
#endregion
}
}