1
0
mirror of https://github.com/DarthAffe/CUE.NET.git synced 2025-12-13 09:08:34 +00:00

45 lines
1.5 KiB
C#

using System;
using System.Drawing;
using CUE.NET.Brushes;
using CUE.NET.Gradients;
using Example_AudioAnalyzer_full.TakeAsIs;
namespace Example_AudioAnalyzer_full
{
// Extending from LinearGradientBrush since this is all we want to draw - of course you could implement everything on your own
public class AudioSpectrumBrush : LinearGradientBrush
{
#region Properties & Fields
public float[] BarData { get; set; }
#endregion
#region Constructors
// default values for start/end are fine
public AudioSpectrumBrush(IGradient gradient)
: base(gradient)
{ }
#endregion
#region Methods
public override Color GetColorAtPoint(RectangleF rectangle, PointF point)
{
if (BarData == null) return Color.Transparent;
// This logic is also stolen from AterialDawn
int barSampleIndex = (int)Math.Floor(BarData.Length * (point.X / (rectangle.X + rectangle.Width))); // Calculate bar sampling index
float curBarHeight = 1f - Utility.Clamp(BarData[barSampleIndex], 0f, 1f); // Invert this value since the keyboard is laid out with topleft being point 0,0
float verticalPos = (point.Y / rectangle.Height);
// If the barHeight is lower than the vertical pos currently calculated return the brush value. Otherwise do nothing by returning transparent.
return curBarHeight <= verticalPos ? base.GetColorAtPoint(rectangle, point) : Color.Transparent;
}
#endregion
}
}