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CUE.NET/Brushes/ProfileBrush.cs
Darth Affe 8d32c73b6d Refactored brushes to perform a multi-pass rendering.
This allows effects to change the calculated values.
2016-08-21 18:14:31 +02:00

54 lines
1.7 KiB
C#

using System.Collections.Generic;
using System.Drawing;
using CUE.NET.Devices.Keyboard.Enums;
using CUE.NET.Devices.Keyboard.Keys;
namespace CUE.NET.Brushes
{
/// <summary>
/// Represents a brush drawing the lighting of a CUE profile.
/// </summary>
public class ProfileBrush : AbstractBrush
{
#region Properties & Fields
protected override IBrush EffectTarget => this;
private Dictionary<CorsairKeyboardKeyId, Color> _keyLights;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="ProfileBrush"/> class.
/// </summary>
/// <param name="keyLights">The light settings of the CUE profile.</param>
internal ProfileBrush(Dictionary<CorsairKeyboardKeyId, Color> keyLights)
{
this._keyLights = keyLights;
}
#endregion
#region Methods
/// <summary>
/// Gets the color at an specific point assuming the brush is drawn into the given rectangle.
/// </summary>
/// <param name="rectangle">The rectangle in which the brush should be drawn.</param>
/// <param name="renderTarget">The target (key/point) from which the color should be taken.</param>
/// <returns>The color at the specified point.</returns>
protected override Color GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget)
{
CorsairKey key = CueSDK.KeyboardSDK[renderTarget.Key];
if (key == null) return Color.Transparent;
Color color;
return !_keyLights.TryGetValue(key.KeyId, out color) ? Color.Transparent : color;
}
#endregion
}
}