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CUE.NET/Helper/ColorHelper.cs

175 lines
7.4 KiB
C#

// ReSharper disable MemberCanBePrivate.Global
using System;
using System.Drawing;
namespace CUE.NET.Helper
{
/// <summary>
/// Offers some extensions and helper-methods for color related things.
/// </summary>
public static class ColorHelper
{
#region byte/float conversion
/// <summary>
/// Converts the alpha-value of the <see cref="Color"/> to an float value int the range [0..1].
/// </summary>
/// <param name="color">The color to take the alpha-value from.</param>
/// <returns>The float-value in the range of [0..1]</returns>
public static float GetFloatA(this Color color)
{
return color.A / 255f;
}
/// <summary>
/// Converts the red-value of the <see cref="Color"/> to an float value int the range [0..1].
/// </summary>
/// <param name="color">The color to take the red-value from.</param>
/// <returns>The float-value in the range of [0..1]</returns>
public static float GetFloatR(this Color color)
{
return color.R / 255f;
}
/// <summary>
/// Converts the green-value of the <see cref="Color"/> to an float value int the range [0..1].
/// </summary>
/// <param name="color">The color to take the green-value from.</param>
/// <returns>The float-value in the range of [0..1]</returns>
public static float GetFloatG(this Color color)
{
return color.G / 255f;
}
/// <summary>
/// Converts the blue-value of the <see cref="Color"/> to an float value int the range [0..1].
/// </summary>
/// <param name="color">The color to take the blue-value from.</param>
/// <returns>The float-value in the range of [0..1]</returns>
public static float GetFloatB(this Color color)
{
return color.B / 255f;
}
/// <summary>
/// Creates a <see cref="Color"/> object from the respective rgb-float-values in the range [0..1].
/// </summary>
/// <param name="a">The alpha-value in the range [0..1].</param>
/// <param name="r">The red-value in the range [0..1].</param>
/// <param name="g">The green-value in the range [0..1].</param>
/// <param name="b">The blue-value in the range [0..1].</param>
/// <returns>The color-object created representing the given values.</returns>
public static Color CreateColorFromFloat(float a, float r, float g, float b)
{
// ReSharper disable once ExceptionNotDocumentedOptional
return Color.FromArgb(GetIntColorFromFloat(a), GetIntColorFromFloat(r), GetIntColorFromFloat(g), GetIntColorFromFloat(b));
}
private static byte GetIntColorFromFloat(float f)
{
// ReSharper disable once RedundantCast - never trust this ...
float calcF = (float)Math.Max(0f, Math.Min(1f, f));
return (byte)(calcF.Equals(1f) ? 255 : calcF * 256f);
}
#endregion
#region Blending
/// <summary>
/// Blends two colors.
/// </summary>
/// <param name="bg">The background-color.</param>
/// <param name="fg">The foreground-color</param>
/// <returns>The resulting color.</returns>
public static Color Blend(this Color bg, Color fg)
{
if (fg.A == 255)
return fg;
if (fg.A == 0)
return bg;
float resultA = (1f - (1f - fg.GetFloatA()) * (1f - bg.GetFloatA()));
float resultR = (fg.GetFloatR() * fg.GetFloatA() / resultA + bg.GetFloatR() * bg.GetFloatA() * (1f - fg.GetFloatA()) / resultA);
float resultG = (fg.GetFloatG() * fg.GetFloatA() / resultA + bg.GetFloatG() * bg.GetFloatA() * (1f - fg.GetFloatA()) / resultA);
float resultB = (fg.GetFloatB() * fg.GetFloatA() / resultA + bg.GetFloatB() * bg.GetFloatA() * (1f - fg.GetFloatA()) / resultA);
return CreateColorFromFloat(resultA, resultR, resultG, resultB);
}
#endregion
#region RGB/HSV conversion
// https://en.wikipedia.org/wiki/HSL_and_HSV
/// <summary>
/// Gets the saturation-value (HSV-color space) of the color.
/// </summary>
/// <param name="color">The color to take the saturation from.</param>
/// <returns>The saturation-value (HSV-color space) of the color.</returns>
public static float GetHSVSaturation(this Color color)
{
int max = Math.Max(color.R, Math.Max(color.G, color.B));
int min = Math.Min(color.R, Math.Min(color.G, color.B));
// ReSharper disable RedundantCast - never trust this ...
return (max == 0) ? 0 : 1f - ((float)min / (float)max);
// ReSharper restore RedundantCast
}
/// <summary>
/// Gets the value-value (HSV-color space) of the color.
/// </summary>
/// <param name="color">The color to take the value from.</param>
/// <returns>The value-value (HSV-color space) of the color.</returns>
public static float GetHSVValue(this Color color)
{
return Math.Max(color.R, Math.Max(color.G, color.B)) / 255f;
}
// Based on http://stackoverflow.com/questions/3018313/algorithm-to-convert-rgb-to-hsv-and-hsv-to-rgb-in-range-0-255-for-both/6930407#6930407 as of 27.09.2015
/// <summary>
/// Creates a <see cref="Color"/> object from the respective hsv-float-values in the range [0..1].
/// </summary>
/// <param name="hue">The hue of the color.</param>
/// <param name="saturation">The saturation of the color.</param>
/// <param name="value">The value of the color.</param>
/// <param name="alpha">The alpha of the color.</param>
/// <returns>The color-object created representing the given values.</returns>
public static Color ColorFromHSV(float hue, float saturation, float value, byte alpha = 255)
{
if (saturation <= 0.0)
{
int val = GetIntColorFromFloat(value);
return Color.FromArgb(alpha, val, val, val);
}
float hh = (hue % 360f) / 60f;
int i = (int)hh;
float ff = hh - i;
float p = value * (1f - saturation);
float q = value * (1f - (saturation * ff));
float t = value * (1f - (saturation * (1f - ff)));
switch (i)
{
case 0:
return Color.FromArgb(alpha, GetIntColorFromFloat(value), GetIntColorFromFloat(t), GetIntColorFromFloat(p));
case 1:
return Color.FromArgb(alpha, GetIntColorFromFloat(q), GetIntColorFromFloat(value), GetIntColorFromFloat(p));
case 2:
return Color.FromArgb(alpha, GetIntColorFromFloat(p), GetIntColorFromFloat(value), GetIntColorFromFloat(t));
case 3:
return Color.FromArgb(alpha, GetIntColorFromFloat(p), GetIntColorFromFloat(q), GetIntColorFromFloat(value));
case 4:
return Color.FromArgb(alpha, GetIntColorFromFloat(t), GetIntColorFromFloat(p), GetIntColorFromFloat(value));
default:
return Color.FromArgb(alpha, GetIntColorFromFloat(value), GetIntColorFromFloat(p), GetIntColorFromFloat(q));
}
}
#endregion
}
}