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mirror of https://github.com/DarthAffe/CUE.NET.git synced 2025-12-12 16:58:29 +00:00
SpoinkyNL 6c1a3d6744 Updated CUE SDK to 2.4.67
Implemented SDK change: ledsCount added to DeviceInfo
Implemented SDK change: CorsairGetLedPositionsByDeviceIndex method added
Added mousemat support
2016-09-09 10:25:32 +02:00

456 lines
21 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using CUE.NET;
using CUE.NET.Brushes;
using CUE.NET.Devices.Generic.Enums;
using CUE.NET.Devices.Keyboard;
using CUE.NET.Devices.Keyboard.Enums;
using CUE.NET.Devices.Keyboard.Extensions;
using CUE.NET.Devices.Keyboard.Keys;
using CUE.NET.Devices.Mousemat;
using CUE.NET.Devices.Mousemat.Enums;
using CUE.NET.Exceptions;
using CUE.NET.Gradients;
using CUE.NET.Profiles;
namespace SimpleDevTest
{
internal class Program
{
private static readonly Random Rand = new Random();
public static void Main(string[] args)
{
Console.WriteLine("Press any key to exit ...");
Console.WriteLine();
Task.Factory.StartNew(
() =>
{
Console.ReadKey();
Environment.Exit(0);
});
try
{
// Initialize CUE-SDK
CueSDK.Initialize();
Console.WriteLine("Initialized with " + CueSDK.LoadedArchitecture + "-SDK");
// Get connected keyboard or throw exception if there is no light controllable keyboard connected
CorsairKeyboard keyboard = CueSDK.KeyboardSDK;
if (keyboard == null)
throw new WrapperException("No keyboard found");
const float SPEED = 100f; // mm/sec
const float BRUSH_MODE_CHANGE_TIMER = 2f;
Random random = new Random();
keyboard.UpdateMode = UpdateMode.Continuous;
keyboard.Brush = new SolidColorBrush(Color.Black);
RectangleF spot = new RectangleF(keyboard.KeyboardRectangle.Width / 2f, keyboard.KeyboardRectangle.Y / 2f, 160, 80);
PointF target = new PointF(spot.X, spot.Y);
RectangleKeyGroup spotGroup = new RectangleKeyGroup(keyboard, spot) { Brush = new LinearGradientBrush(new RainbowGradient()) };
float brushModeTimer = BRUSH_MODE_CHANGE_TIMER;
keyboard.Updating += (sender, eventArgs) =>
{
brushModeTimer -= eventArgs.DeltaTime;
if (brushModeTimer <= 0)
{
spotGroup.Brush.BrushCalculationMode = spotGroup.Brush.BrushCalculationMode == BrushCalculationMode.Relative
? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
brushModeTimer = BRUSH_MODE_CHANGE_TIMER + brushModeTimer;
}
if (spot.Contains(target))
target = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
(float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
else
spot.Location = Interpolate(spot.Location, target, eventArgs.DeltaTime * SPEED);
spotGroup.Rectangle = spot;
};
CorsairMousemat mousemat = CueSDK.MousematSDK;
mousemat.UpdateMode = UpdateMode.Continuous;
// Left
mousemat[CorsairMousematLedId.Zone1].Color = Color.Red;
mousemat[CorsairMousematLedId.Zone2].Color = Color.Red;
mousemat[CorsairMousematLedId.Zone3].Color = Color.Red;
mousemat[CorsairMousematLedId.Zone4].Color = Color.Red;
mousemat[CorsairMousematLedId.Zone5].Color = Color.Red;
// Bottom
mousemat[CorsairMousematLedId.Zone6].Color = Color.LawnGreen;
mousemat[CorsairMousematLedId.Zone7].Color = Color.LawnGreen;
mousemat[CorsairMousematLedId.Zone8].Color = Color.LawnGreen;
mousemat[CorsairMousematLedId.Zone9].Color = Color.LawnGreen;
mousemat[CorsairMousematLedId.Zone10].Color = Color.LawnGreen;
// Right
mousemat[CorsairMousematLedId.Zone11].Color = Color.Blue;
mousemat[CorsairMousematLedId.Zone12].Color = Color.Blue;
mousemat[CorsairMousematLedId.Zone13].Color = Color.Blue;
mousemat[CorsairMousematLedId.Zone14].Color = Color.Blue;
mousemat[CorsairMousematLedId.Zone15].Color = Color.Blue;
// Random colors to show update rate
//foreach (var mousematLed in mousemat.Leds)
// mousematLed.Color = GetRandomRainbowColor();
//mousemat.Updating += (sender, eventArgs) =>
//{
// foreach (var mousematLed in mousemat.Leds)
// {
// mousematLed.Color = ShiftColor(mousematLed.Color, 20);
// }
//};
//keyboard.Brush = new SolidColorBrush(Color.Black);
//IKeyGroup group = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.F1, CorsairKeyboardKeyId.RightShift);
//group.Brush = new LinearGradientBrush(new RainbowGradient());
//bool tmp = false;
//while (true)
//{
// group.Brush.BrushCalculationMode = tmp ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
// tmp = !tmp;
// keyboard.Update();
// Wait(1);
//}
//keyboard.Brush = new SolidColorBrush(Color.Aqua);
//keyboard.Update();
//IKeyGroup specialKeyGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.WinLock);
//specialKeyGroup.Brush = new SolidColorBrush(Color.Aqua);
//keyboard.Update();
//// Replacing the specialKeyGroup with this won't work
//keyboard[CorsairKeyboardKeyId.Brightness].Led.Color = Color.Aqua;
//keyboard[CorsairKeyboardKeyId.Brightness].Led.IsLocked = true;
//keyboard[CorsairKeyboardKeyId.WinLock].Led.Color = Color.Aqua;
//keyboard[CorsairKeyboardKeyId.WinLock].Led.IsLocked = true;
//keyboard.Update();
//Wait(3);
//CueSDK.Reinitialize();
////keyboard.Brush = CueProfiles.LoadProfileByID()[null];
////keyboard.Update();
//Wait(3);
//// My Profile 'K95 RGB Default 2' is all black - this could lead to different behavior than cue has since transparent isn't black in CUE.NET
//// To swap a profile like CUE does we would need to black out the keyboard before
//// OR work with a key group containing all keys and leave the background black - this should be always the prefered solution
//keyboard.Brush = new SolidColorBrush(Color.Black);
//keyboard.Update();
////keyboard.Brush = CueProfiles.LoadProfileByID()["K95 RGB Default 2"];
////keyboard.Update();
//Wait(3);
//ListKeyGroup keyGroup = new ListKeyGroup(keyboard, keyboard['R'].KeyId);
//keyGroup.Brush = new SolidColorBrush(Color.White);
//keyboard.Update();
//Wait(2);
//keyGroup.RemoveKey(keyboard['R'].KeyId);
//keyboard['R'].Led.Color = Color.Black;
//keyGroup.AddKey(keyboard['T'].KeyId);
//keyboard.Update();
//Wait(10);
//return;
// ---------------------------------------------------------------------------
// First we'll look at some basic coloring
//Console.WriteLine("Basic color-test ...");
//// Ink all numbers on the keypad except the '5' purple, we want that to be gray
//ListKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
//{ Brush = new SolidColorBrush(Color.Purple) }
//.Exclude(CorsairKeyboardKeyId.Keypad5);
//keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
//// Ink the Keys 'r', 'g', 'b' in their respective color
//// The char access fails for everything except letters (SDK doesn't return a valid keyId)
//keyboard['R'].Led.Color = Color.Red;
//keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
//keyboard['B'].Led.Color = Color.Blue;
//// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this)
////keyboard['R'].Led.IsLocked = true;
////keyboard['G'].Led.IsLocked = true;
////keyboard['B'].Led.IsLocked = true;
//// Ink the letters of 'white' white
//ListKeyGroup whiteGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
//{ Brush = new SolidColorBrush(Color.White) };
//// Ink the keys '1' to '0' yellow
//RectangleKeyGroup yellowGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
//{ Brush = new SolidColorBrush(Color.Yellow) };
//// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
//keyboard.Update();
//Wait(3);
//// Remove all the groups we created above to clear the keyboard
//purpleGroup.Detach();
//whiteGroup.Detach();
//yellowGroup.Detach();
//// ---------------------------------------------------------------------------
//// Next we add a nice linear gradient brush over the keyboard and play around with the offset of one stop
//Console.WriteLine("gradient-brush-test");
//// Create our gradient stop to play with
//GradientStop moveableStop = new GradientStop(0, Color.FromArgb(0, 255, 0));
//// Create a basic (by default horizontal) brush ...
//LinearGradientBrush linearBrush = new LinearGradientBrush(new LinearGradient(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.White)));
//// ... and add it as the keyboard background
//keyboard.Brush = linearBrush;
//// Move the brush from left to right
//for (float offset = 0; offset <= 1f; offset += 0.02f)
//{
// moveableStop.Offset = offset;
// keyboard.Update();
// Thread.Sleep(100);
//}
//// And back to center
//for (float offset = 1f; offset >= 0.5f; offset -= 0.02f)
//{
// moveableStop.Offset = offset;
// keyboard.Update();
// Thread.Sleep(100);
//}
//// "Rotate" the brush (this is of course not the best implementation for this but you see the point)
//for (float rotateX = 0, rotateY = 0; rotateX <= 1f; rotateX += 0.02f, rotateY = 0.04f)
//{
// if (rotateY > 1f)
// rotateY = 1f - (rotateY - 1f);
// linearBrush.StartPoint = new PointF(rotateX, rotateY);
// linearBrush.EndPoint = new PointF(1f - rotateX, 1f - rotateY);
// keyboard.Update();
// Thread.Sleep(100);
//}
//Wait(2);
//// ---------------------------------------------------------------------------
//// Time for an even better brush: rainbow
//Console.WriteLine("rainbow-test");
//// Create an simple horizontal rainbow containing two times the full spectrum
//RainbowGradient rainbowGradient = new RainbowGradient(0, 720);
//// Add the rainbow to the keyboard and perform an initial update
//keyboard.Brush = new LinearGradientBrush(rainbowGradient);
//keyboard.Update();
//// Let the rainbow move around for 10 secs
//for (int i = 0; i < 100; i++)
//{
// rainbowGradient.StartHue += 10f;
// rainbowGradient.EndHue += 10f;
// keyboard.Update();
// Thread.Sleep(100);
//}
//Wait(2);
// ---------------------------------------------------------------------------
// Now let us move some points random over the keyboard
// Something like this could become some sort of effect
// Initialize needed stuff
// const float SPEED = 6f; // mm/tick
//Random random = new Random();
//// Flash whole keyboard three times to ... well ... just to make it happen
//for (int i = 0; i < 3; i++)
//{
// keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
// keyboard.Update();
// Thread.Sleep(160);
// keyboard.Brush = new SolidColorBrush(Color.Black);
// keyboard.Update();
// Thread.Sleep(200);
//}
//// Set keyboard 'background' to black with low alpha (this will add a nice "fade" effect instead of just clearing the keyboard every frame)
//keyboard.Brush = new SolidColorBrush(Color.FromArgb(25, 0, 0, 0));
//// Define how many points we have
//const int NUM_POINTS = 6;
//// The points we want to draw (rectangle since circles are too hard to calculate :p)
//RectangleF[] points = new RectangleF[NUM_POINTS];
//// KeyGroups which represents our point on the keyboard
//RectangleKeyGroup[] pointGroups = new RectangleKeyGroup[NUM_POINTS];
//// Target of our movement
//PointF[] targets = new PointF[NUM_POINTS];
//// Initialize all the stuff
//for (int i = 0; i < NUM_POINTS; i++)
//{
// // Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard)
// points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
// pointGroups[i] = new RectangleKeyGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
// targets[i] = new PointF(points[i].X, points[i].Y);
//}
//// We set colors manually since white points are kinda boring (notice, that we use alpha values)
//pointGroups[0].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 0)), new GradientStop(1, Color.FromArgb(0, 255, 0, 0))));
//pointGroups[1].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 0)), new GradientStop(1, Color.FromArgb(0, 0, 255, 0))));
//pointGroups[2].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 0, 255)), new GradientStop(1, Color.FromArgb(0, 0, 0, 255))));
//pointGroups[3].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 255)), new GradientStop(1, Color.FromArgb(0, 255, 0, 255))));
//pointGroups[4].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 255, 0)), new GradientStop(1, Color.FromArgb(0, 255, 255, 0))));
//pointGroups[5].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 255)), new GradientStop(1, Color.FromArgb(0, 0, 255, 255))));
//while (true)
//{
// // Calculate all the points
// for (int i = 0; i < NUM_POINTS; i++)
// {
// // Choose new target if we arrived
// if (points[i].Contains(targets[i]))
// targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
// (float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
// else
// // Calculate movement
// points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
// // Move our rectangle to the new position
// pointGroups[i].Rectangle = points[i];
// }
// // Update changed leds
// keyboard.Update();
// // 20 updates per sec should be enought for this
// Thread.Sleep(50);
//}
}
catch (CUEException ex)
{
Console.WriteLine("CUE Exception! ErrorCode: " + Enum.GetName(typeof(CorsairError), ex.Error));
}
catch (WrapperException ex)
{
Console.WriteLine("Wrapper Exception! Message:" + ex.Message);
}
catch (Exception ex)
{
Console.WriteLine("Exception! Message:" + ex.Message);
}
while (true)
Thread.Sleep(1000); // Don't exit after exception
}
private static void Wait(int sec)
{
for (int i = sec; i > 0; i--)
{
Console.WriteLine(i);
Thread.Sleep(1000);
}
}
private static PointF Interpolate(PointF p1, PointF p2, float length)
{
float distance = (float)(Math.Sqrt(Math.Pow(p2.X - p1.X, 2) + Math.Pow(p2.Y - p1.Y, 2)));
if (distance > length)
{
float t = length / distance;
float xt = (1 - t) * p1.X + (t * p2.X);
float yt = (1 - t) * p1.Y + (t * p2.Y);
return new PointF(xt, yt);
}
return p2;
}
/// <summary>
/// Comes up with a 'pure' psuedo-random color
/// </summary>
/// <returns>The color</returns>
public static Color GetRandomRainbowColor()
{
var colors = new List<int>();
for (var i = 0; i < 3; i++)
colors.Add(Rand.Next(0, 256));
var highest = colors.Max();
var lowest = colors.Min();
colors[colors.FindIndex(c => c == highest)] = 255;
colors[colors.FindIndex(c => c == lowest)] = 0;
var returnColor = Color.FromArgb(255, colors[0], colors[1], colors[2]);
return returnColor;
}
public static Color ShiftColor(Color c, int shiftAmount)
{
int newRed = c.R;
int newGreen = c.G;
int newBlue = c.B;
// Red to purple
if (c.R == 255 && c.B < 255 && c.G == 0)
newBlue = newBlue + shiftAmount;
// Purple to blue
else if (c.B == 255 && c.R > 0)
newRed = newRed - shiftAmount;
// Blue to light-blue
else if (c.B == 255 && c.G < 255)
newGreen = newGreen + shiftAmount;
// Light-blue to green
else if (c.G == 255 && c.B > 0)
newBlue = newBlue - shiftAmount;
// Green to yellow
else if (c.G == 255 && c.R < 255)
newRed = newRed + shiftAmount;
// Yellow to red
else if (c.R == 255 && c.G > 0)
newGreen = newGreen - shiftAmount;
newRed = BringIntInColorRange(newRed);
newGreen = BringIntInColorRange(newGreen);
newBlue = BringIntInColorRange(newBlue);
return Color.FromArgb(c.A, newRed, newGreen, newBlue);
}
private static int BringIntInColorRange(int i)
{
if (i < 0)
return 0;
if (i > 255)
return 255;
return i;
}
}
}