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CUE.NET/Effects/AbstractLedGroupEffect.cs

67 lines
2.1 KiB
C#

// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedMember.Global
using CUE.NET.Groups;
namespace CUE.NET.Effects
{
/// <summary>
/// Represents a basic effect targeting an <see cref="ILedGroup"/>.
/// </summary>
public abstract class AbstractLedGroupEffect : IEffect<ILedGroup>
{
#region Properties & Fields
/// <summary>
/// Gets or sets if this effect has finished all of his work.
/// </summary>
public bool IsDone { get; protected set; }
/// <summary>
/// Gets the <see cref="ILedGroup"/> this effect is targeting.
/// </summary>
protected ILedGroup LedGroup { get; set; }
#endregion
#region Methods
/// <summary>
/// Updates the effect.
/// </summary>
/// <param name="deltaTime">The elapsed time (in seconds) since the last update.</param>
public abstract void Update(float deltaTime);
/// <summary>
/// Checks if the effect can be applied to the target object.
/// </summary>
/// <param name="target">The <see cref="IEffectTarget{T}"/> this effect is attached to.</param>
/// <returns><c>true</c> if the effect can be attached; otherwise, <c>false</c>.</returns>
public virtual bool CanBeAppliedTo(ILedGroup target)
{
return true;
}
/// <summary>
/// Hook which is called when the effect is attached to a device.
/// </summary>
/// <param name="target">The <see cref="ILedGroup"/> this effect is attached to.</param>
public virtual void OnAttach(ILedGroup target)
{
LedGroup = target;
}
/// <summary>
/// Hook which is called when the effect is detached from a device.
/// </summary>
/// <param name="target">The <see cref="ILedGroup"/> this effect is detached from.</param>
public virtual void OnDetach(ILedGroup target)
{
LedGroup = null;
}
#endregion
}
}