mirror of
https://github.com/DarthAffe/CUE.NET.git
synced 2025-12-12 16:58:29 +00:00
266 lines
11 KiB
C#
266 lines
11 KiB
C#
// ReSharper disable MemberCanBePrivate.Global
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using CUE.NET.Devices.Generic;
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using CUE.NET.Devices.Generic.Enums;
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using CUE.NET.Devices.Headset;
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using CUE.NET.Devices.Keyboard;
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using CUE.NET.Devices.Mouse;
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using CUE.NET.Exceptions;
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using CUE.NET.Native;
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namespace CUE.NET
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{
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public static class CueSDK
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{
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#region Properties & Fields
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// ReSharper disable UnusedAutoPropertyAccessor.Global
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/// <summary>
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/// Indicates if the SDK is initialized and ready to use.
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/// </summary>
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public static bool IsInitialized { get; private set; }
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/// <summary>
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/// Gets the loaded architecture (x64/x86).
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/// </summary>
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public static string LoadedArchitecture => _CUESDK.LoadedArchitecture;
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/// <summary>
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/// Gets the protocol details for the current SDK-connection.
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/// </summary>
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public static CorsairProtocolDetails ProtocolDetails { get; private set; }
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/// <summary>
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/// Gets whether the application has exclusive access to the SDK or not.
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/// </summary>
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public static bool HasExclusiveAccess { get; private set; }
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/// <summary>
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/// Gets the last error documented by CUE.
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/// </summary>
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public static CorsairError LastError => _CUESDK.CorsairGetLastError();
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/// <summary>
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/// Gets the managed representation of a keyboard managed by the CUE-SDK.
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/// Note that currently only one connected keyboard is supported.
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/// </summary>
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public static CorsairKeyboard KeyboardSDK { get; private set; }
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/// <summary>
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/// Gets the managed representation of a mouse managed by the CUE-SDK.
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/// Note that currently only one connected mouse is supported.
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/// </summary>
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public static CorsairMouse MouseSDK { get; private set; }
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/// <summary>
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/// Gets the managed representation of a headset managed by the CUE-SDK.
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/// Note that currently only one connected headset is supported.
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/// </summary>
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public static CorsairHeadset HeadsetSDK { get; private set; }
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// ReSharper restore UnusedAutoPropertyAccessor.Global
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#endregion
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#region Methods
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/// <summary>
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/// Checks if the SDK for the provided <see cref="CorsairDeviceType"/> is available or checks if CUE is installed and SDK supported enabled if null is provided.
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/// </summary>
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/// <param name="sdkType">The <see cref="CorsairDeviceType"/> to check or null to check for generall SDK availability.</param>
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/// <returns>The availability of the provided <see cref="CorsairDeviceType"/>.</returns>
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public static bool IsSDKAvailable(CorsairDeviceType? sdkType = null)
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{
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try
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{
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if (IsInitialized)
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{
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switch (sdkType)
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{
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case CorsairDeviceType.Keyboard:
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return KeyboardSDK != null;
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case CorsairDeviceType.Mouse:
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return MouseSDK != null;
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case CorsairDeviceType.Headset:
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return HeadsetSDK != null;
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default:
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return true;
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}
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}
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else
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{
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_CUESDK.CorsairPerformProtocolHandshake();
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if (sdkType == null || sdkType == CorsairDeviceType.Unknown)
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return LastError == CorsairError.Success;
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int deviceCount = _CUESDK.CorsairGetDeviceCount();
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for (int i = 0; i < deviceCount; i++)
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{
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GenericDeviceInfo info = new GenericDeviceInfo((_CorsairDeviceInfo)Marshal.PtrToStructure(_CUESDK.CorsairGetDeviceInfo(i), typeof(_CorsairDeviceInfo)));
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if (info.CapsMask.HasFlag(CorsairDeviceCaps.Lighting) && info.Type == sdkType.Value)
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return true;
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}
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}
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}
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catch
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{
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return false;
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}
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return false;
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}
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// ReSharper disable once ExceptionNotThrown
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/// <summary>
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/// Initializes the CUE-SDK. This method should be called exactly ONE time, before anything else is done.
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/// </summary>
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/// <param name="exclusiveAccess">Specifies whether the application should request exclusive access or not.</param>
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/// <exception cref="WrapperException">Thrown if the SDK is already initialized, the SDK is not compatible to CUE or if CUE returns unknown devices.</exception>
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/// <exception cref="CUEException">Thrown if the CUE-SDK provides an error.</exception>
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public static void Initialize(bool exclusiveAccess = false)
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{
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if (IsInitialized)
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throw new WrapperException("CueSDK is already initialized.");
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ProtocolDetails = new CorsairProtocolDetails(_CUESDK.CorsairPerformProtocolHandshake());
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CorsairError error = LastError;
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if (error != CorsairError.Success)
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Throw(error);
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if (ProtocolDetails.BreakingChanges)
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throw new WrapperException("The SDK currently used isn't compatible with the installed version of CUE.\r\n"
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+ $"CUE-Version: {ProtocolDetails.ServerVersion} (Protocol {ProtocolDetails.ServerProtocolVersion})\r\n"
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+ $"SDK-Version: {ProtocolDetails.SdkVersion} (Protocol {ProtocolDetails.SdkProtocolVersion})");
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if (exclusiveAccess)
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{
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if (!_CUESDK.CorsairRequestControl(CorsairAccessMode.ExclusiveLightingControl))
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Throw(LastError);
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HasExclusiveAccess = true;
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}
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int deviceCount = _CUESDK.CorsairGetDeviceCount();
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for (int i = 0; i < deviceCount; i++)
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{
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_CorsairDeviceInfo nativeDeviceInfo = (_CorsairDeviceInfo)Marshal.PtrToStructure(_CUESDK.CorsairGetDeviceInfo(i), typeof(_CorsairDeviceInfo));
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GenericDeviceInfo info = new GenericDeviceInfo(nativeDeviceInfo);
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if (!info.CapsMask.HasFlag(CorsairDeviceCaps.Lighting))
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continue; // Everything that doesn't support lighting control is useless
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switch (info.Type)
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{
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case CorsairDeviceType.Keyboard:
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KeyboardSDK = new CorsairKeyboard(new CorsairKeyboardDeviceInfo(nativeDeviceInfo));
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break;
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case CorsairDeviceType.Mouse:
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MouseSDK = new CorsairMouse(new CorsairMouseDeviceInfo(nativeDeviceInfo));
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break;
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case CorsairDeviceType.Headset:
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HeadsetSDK = new CorsairHeadset(new CorsairHeadsetDeviceInfo(nativeDeviceInfo));
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break;
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// ReSharper disable once RedundantCaseLabel
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case CorsairDeviceType.Unknown:
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default:
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throw new WrapperException("Unknown Device-Type");
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}
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error = LastError;
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if (error != CorsairError.Success)
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Throw(error);
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}
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IsInitialized = true;
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}
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/// <summary>
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/// Reinitialize the CUE-SDK and temporarily hand back full control to CUE.
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/// </summary>
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public static void Reinitialize()
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{
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Reinitialize(HasExclusiveAccess);
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}
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/// <summary>
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/// Reinitialize the CUE-SDK and temporarily hand back full control to CUE.
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/// </summary>
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/// <param name="exclusiveAccess">Specifies whether the application should request exclusive access or not.</param>
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public static void Reinitialize(bool exclusiveAccess)
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{
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if (!IsInitialized)
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throw new WrapperException("CueSDK isn't initialized.");
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KeyboardSDK?.ResetLeds();
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MouseSDK?.ResetLeds();
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HeadsetSDK?.ResetLeds();
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_CUESDK.Reload();
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_CUESDK.CorsairPerformProtocolHandshake();
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CorsairError error = LastError;
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if (error != CorsairError.Success)
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Throw(error);
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if (ProtocolDetails.BreakingChanges)
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throw new WrapperException("The SDK currently used isn't compatible with the installed version of CUE.\r\n"
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+ $"CUE-Version: {ProtocolDetails.ServerVersion} (Protocol {ProtocolDetails.ServerProtocolVersion})\r\n"
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+ $"SDK-Version: {ProtocolDetails.SdkVersion} (Protocol {ProtocolDetails.SdkProtocolVersion})");
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if (exclusiveAccess)
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if (!_CUESDK.CorsairRequestControl(CorsairAccessMode.ExclusiveLightingControl))
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Throw(LastError);
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HasExclusiveAccess = exclusiveAccess;
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int deviceCount = _CUESDK.CorsairGetDeviceCount();
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Dictionary<CorsairDeviceType, GenericDeviceInfo> reloadedDevices = new Dictionary<CorsairDeviceType, GenericDeviceInfo>();
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for (int i = 0; i < deviceCount; i++)
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{
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GenericDeviceInfo info = new GenericDeviceInfo((_CorsairDeviceInfo)Marshal.PtrToStructure(_CUESDK.CorsairGetDeviceInfo(i), typeof(_CorsairDeviceInfo)));
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if (!info.CapsMask.HasFlag(CorsairDeviceCaps.Lighting))
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continue; // Everything that doesn't support lighting control is useless
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reloadedDevices.Add(info.Type, info);
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error = LastError;
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if (error != CorsairError.Success)
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Throw(error);
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}
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if (KeyboardSDK != null)
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if (!reloadedDevices.ContainsKey(CorsairDeviceType.Keyboard)
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|| KeyboardSDK.KeyboardDeviceInfo.Model != reloadedDevices[CorsairDeviceType.Keyboard].Model)
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throw new WrapperException("The previously loaded Keyboard got disconnected.");
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if (MouseSDK != null)
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if (!reloadedDevices.ContainsKey(CorsairDeviceType.Mouse)
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|| MouseSDK.MouseDeviceInfo.Model != reloadedDevices[CorsairDeviceType.Mouse].Model)
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throw new WrapperException("The previously loaded Mouse got disconnected.");
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if (HeadsetSDK != null)
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if (!reloadedDevices.ContainsKey(CorsairDeviceType.Headset)
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|| HeadsetSDK.HeadsetDeviceInfo.Model != reloadedDevices[CorsairDeviceType.Headset].Model)
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throw new WrapperException("The previously loaded Headset got disconnected.");
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IsInitialized = true;
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}
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private static void Throw(CorsairError error)
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{
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ProtocolDetails = null;
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HasExclusiveAccess = false;
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KeyboardSDK = null;
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MouseSDK = null;
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HeadsetSDK = null;
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IsInitialized = false;
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throw new CUEException(error);
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}
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#endregion
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}
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}
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