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CUE.NET/Groups/ListLedGroup.cs
Darth Affe 5a018d0743 Refactored to do everything based on LEDs.
This will adapt the devices and reduces the importance of the "special case keyboard"
2016-09-10 14:59:25 +02:00

251 lines
9.2 KiB
C#

// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedMember.Global
using System.Collections.Generic;
using CUE.NET.Devices;
using CUE.NET.Devices.Generic;
using CUE.NET.Devices.Generic.Enums;
namespace CUE.NET.Groups
{
/// <summary>
/// Represents a ledgroup containing arbitrary LEDs.
/// </summary>
public class ListLedGroup : AbstractLedGroup
{
#region Properties & Fields
protected override ILedGroup EffectTarget => this;
/// <summary>
/// Gets the list containing the LEDs of this ledgroup.
/// </summary>
protected IList<CorsairLed> GroupLeds { get; } = new List<CorsairLed>();
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="ListLedGroup"/> class.
/// </summary>
/// <param name="device">The device this ledgroup belongs to.</param>
/// <param name="autoAttach">Specifies whether this ledgroup should be automatically attached or not.</param>
public ListLedGroup(ICueDevice device, bool autoAttach = true)
: base(device, autoAttach)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="ListLedGroup"/> class.
/// </summary>
/// <param name="device">The device this ledgroup belongs to.</param>
/// <param name="leds">The initial LEDs of this ledgroup.</param>
public ListLedGroup(ICueDevice device, params CorsairLed[] leds)
: this(device, true, leds)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="ListLedGroup"/> class.
/// </summary>
/// <param name="device">The device this ledgroup belongs to.</param>
/// <param name="leds">The initial LEDs of this ledgroup.</param>
public ListLedGroup(ICueDevice device, IEnumerable<CorsairLed> leds)
: this(device, true, leds)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="ListLedGroup"/> class.
/// </summary>
/// <param name="device">The device this ledgroup belongs to.</param>
/// <param name="autoAttach">Specifies whether this ledgroup should be automatically attached or not.</param>
/// <param name="leds">The initial LEDs of this ledgroup.</param>
public ListLedGroup(ICueDevice device, bool autoAttach, IEnumerable<CorsairLed> leds)
: base(device, autoAttach)
{
AddLeds(leds);
}
/// <summary>
/// Initializes a new instance of the <see cref="ListLedGroup"/> class.
/// </summary>
/// <param name="device">The device this ledgroup belongs to.</param>
/// <param name="autoAttach">Specifies whether this ledgroup should be automatically attached or not.</param>
/// <param name="leds">The initial LEDs of this ledgroup.</param>
public ListLedGroup(ICueDevice device, bool autoAttach, params CorsairLed[] leds)
: base(device, autoAttach)
{
AddLeds(leds);
}
/// <summary>
/// Initializes a new instance of the <see cref="ListLedGroup"/> class.
/// </summary>
/// <param name="device">The device this ledgroup belongs to.</param>
/// <param name="leds">The IDs of the initial LEDs of this ledgroup.</param>
public ListLedGroup(ICueDevice device, params CorsairLedId[] leds)
: this(device, true, leds)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="ListLedGroup"/> class.
/// </summary>
/// <param name="device">The device this ledgroup belongs to.</param>
/// <param name="leds">The IDs of the initial LEDs of this ledgroup.</param>
public ListLedGroup(ICueDevice device, IEnumerable<CorsairLedId> leds)
: this(device, true, leds)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="ListLedGroup"/> class.
/// </summary>
/// <param name="device">The device this ledgroup belongs to.</param>
/// <param name="autoAttach">Specifies whether this ledgroup should be automatically attached or not.</param>
/// <param name="leds">The IDs of the initial LEDs of this ledgroup.</param>
public ListLedGroup(ICueDevice device, bool autoAttach, params CorsairLedId[] leds)
: base(device, autoAttach)
{
AddLeds(leds);
}
/// <summary>
/// Initializes a new instance of the <see cref="ListLedGroup"/> class.
/// </summary>
/// <param name="device">The device this ledgroup belongs to.</param>
/// <param name="autoAttach">Specifies whether this ledgroup should be automatically attached or not.</param>
/// <param name="leds">The IDs of the initial LEDs of this ledgroup.</param>
public ListLedGroup(ICueDevice device, bool autoAttach, IEnumerable<CorsairLedId> leds)
: base(device, autoAttach)
{
AddLeds(leds);
}
#endregion
#region Methods
/// <summary>
/// Adds the given LED(s) to the ledgroup.
/// </summary>
/// <param name="LEDs">The LED(s) to add.</param>
public void AddLed(params CorsairLed[] LEDs)
{
AddLeds(LEDs);
}
/// <summary>
/// Adds the given LED(s) to the ledgroup.
/// </summary>
/// <param name="ledIds">The ID(s) of the LED(s) to add.</param>
public void AddLed(params CorsairLedId[] ledIds)
{
AddLeds(ledIds);
}
/// <summary>
/// Adds the given LEDs to the ledgroup.
/// </summary>
/// <param name="leds">The LEDs to add.</param>
public void AddLeds(IEnumerable<CorsairLed> leds)
{
if (leds != null)
foreach (CorsairLed led in leds)
if (led != null && !ContainsLed(led))
GroupLeds.Add(led);
}
/// <summary>
/// Adds the given LEDs to the ledgroup.
/// </summary>
/// <param name="ledIds">The IDs of the LEDs to add.</param>
public void AddLeds(IEnumerable<CorsairLedId> ledIds)
{
if (ledIds != null)
foreach (CorsairLedId ledId in ledIds)
AddLed(Device[ledId]);
}
/// <summary>
/// Removes the given LED(s) from the ledgroup.
/// </summary>
/// <param name="leds">The LED(s) to remove.</param>
public void RemoveLed(params CorsairLed[] leds)
{
RemoveLeds(leds);
}
/// <summary>
/// Removes the given LED(s) from the ledgroup.
/// </summary>
/// <param name="ledIds">The ID(s) of the LED(s) to remove.</param>
public void RemoveLed(params CorsairLedId[] ledIds)
{
RemoveLeds(ledIds);
}
/// <summary>
/// Removes the given LEDs from the ledgroup.
/// </summary>
/// <param name="leds">The LEDs to remove.</param>
public void RemoveLeds(IEnumerable<CorsairLed> leds)
{
if (leds != null)
foreach (CorsairLed led in leds)
if (led != null)
GroupLeds.Remove(led);
}
/// <summary>
/// Removes the given LEDs from the ledgroup.
/// </summary>
/// <param name="ledIds">The IDs of the LEDs to remove.</param>
public void RemoveLeds(IEnumerable<CorsairLedId> ledIds)
{
if (ledIds != null)
foreach (CorsairLedId ledId in ledIds)
RemoveLed(Device[ledId]);
}
/// <summary>
/// Checks if a given LED is contained by this ledgroup.
/// </summary>
/// <param name="led">The LED which should be checked.</param>
/// <returns><c>true</c> if the LED is contained by this ledgroup; otherwise, <c>false</c>.</returns>
public bool ContainsLed(CorsairLed led)
{
return led != null && GroupLeds.Contains(led);
}
/// <summary>
/// Checks if a given LED is contained by this ledgroup.
/// </summary>
/// <param name="ledId">The ID of the LED which should be checked.</param>
/// <returns><c>true</c> if the LED is contained by this ledgroup; otherwise, <c>false</c>.</returns>
public bool ContainsLed(CorsairLedId ledId)
{
return ContainsLed(Device[ledId]);
}
/// <summary>
/// Merges the LEDs from the given ledgroup in this ledgroup.
/// </summary>
/// <param name="groupToMerge">The ledgroup to merge.</param>
public void MergeLeds(ILedGroup groupToMerge)
{
foreach (CorsairLed led in groupToMerge.GetLeds())
if (!GroupLeds.Contains(led))
GroupLeds.Add(led);
}
/// <summary>
/// Gets a list containing the LEDs from this group.
/// </summary>
/// <returns>The list containing the LEDs.</returns>
public override IEnumerable<CorsairLed> GetLeds()
{
return GroupLeds;
}
#endregion
}
}