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42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System.Drawing;
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using CUE.NET.Helper;
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namespace CUE.NET.Devices.Keyboard.Brushes
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{
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public abstract class AbstractBrush : IBrush
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{
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#region Properties & Fields
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public float Brightness { get; set; }
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public float Opacity { get; set; }
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#endregion
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#region Constructors
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protected AbstractBrush(float brightness = 1f, float opacity = 1f)
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{
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this.Brightness = brightness;
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this.Opacity = opacity;
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}
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#endregion
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#region Methods
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public abstract Color GetColorAtPoint(RectangleF rectangle, PointF point);
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protected virtual Color FinalizeColor(Color color)
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{
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// Since we use HSV to calculate there is no way to make a color 'brighter' than 100%
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// Be carefull with the naming: Since we use HSV the correct term is 'value' but outside we call it 'brightness'
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// THIS IS NOT A HSB CALCULATION!!!
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float finalBrightness = color.GetHSVValue() * (Brightness < 0 ? 0 : (Brightness > 1f ? 1f : Brightness));
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byte finalAlpha = (byte)(color.A * (Opacity < 0 ? 0 : (Opacity > 1f ? 1f : Opacity)));
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return ColorHelper.ColorFromHSV(color.GetHue(), color.GetHSVSaturation(), finalBrightness, finalAlpha);
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}
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#endregion
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}
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}
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