mirror of
https://github.com/DarthAffe/CUE.NET.git
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100 lines
5.5 KiB
C#
100 lines
5.5 KiB
C#
// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
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// ReSharper disable UnusedMember.Global
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using CUE.NET.Devices.Keyboard.Enums;
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using CUE.NET.Helper;
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namespace CUE.NET.Devices.Keyboard.Keys
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{
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/// <summary>
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/// Represents a keygroup containing keys which physically lay inside a rectangle.
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/// </summary>
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public class RectangleKeyGroup : BaseKeyGroup
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{
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#region Properties & Fields
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/// <summary>
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/// Gets or sets the rectangle the keys should be taken from.
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/// </summary>
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public RectangleF Rectangle { get; set; }
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/// <summary>
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/// Gets or sets the minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup.
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/// </summary>
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public float MinOverlayPercentage { get; set; }
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="RectangleKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="fromKey">They ID of the first key to calculate the rectangle of this keygroup from.</param>
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/// <param name="toKey">They ID of the second key to calculate the rectangle of this keygroup from.</param>
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/// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup. (default: 0.5f)</param>
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/// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param>
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public RectangleKeyGroup(CorsairKeyboard keyboard, CorsairKeyboardKeyId fromKey, CorsairKeyboardKeyId toKey, float minOverlayPercentage = 0.5f, bool autoAttach = true)
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: this(keyboard, keyboard[fromKey], keyboard[toKey], minOverlayPercentage, autoAttach)
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{ }
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/// <summary>
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/// Initializes a new instance of the <see cref="RectangleKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="fromKey">They first key to calculate the rectangle of this keygroup from.</param>
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/// <param name="toKey">They second key to calculate the rectangle of this keygroup from.</param>
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/// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup. (default: 0.5f)</param>
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/// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param>
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public RectangleKeyGroup(CorsairKeyboard keyboard, CorsairKey fromKey, CorsairKey toKey, float minOverlayPercentage = 0.5f, bool autoAttach = true)
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: this(keyboard, RectangleHelper.CreateRectangleFromRectangles(fromKey.KeyRectangle, toKey.KeyRectangle), minOverlayPercentage, autoAttach)
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{ }
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/// <summary>
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/// Initializes a new instance of the <see cref="RectangleKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="fromPoint">They first point to calculate the rectangle of this keygroup from.</param>
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/// <param name="toPoint">They second point to calculate the rectangle of this keygroup from.</param>
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/// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup. (default: 0.5f)</param>
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/// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param>
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public RectangleKeyGroup(CorsairKeyboard keyboard, PointF fromPoint, PointF toPoint, float minOverlayPercentage = 0.5f, bool autoAttach = true)
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: this(keyboard, RectangleHelper.CreateRectangleFromPoints(fromPoint, toPoint), minOverlayPercentage, autoAttach)
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{ }
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/// <summary>
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/// Initializes a new instance of the <see cref="RectangleKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="rectangle">The rectangle of this keygroup.</param>
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/// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup. (default: 0.5f)</param>
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/// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param>
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public RectangleKeyGroup(CorsairKeyboard keyboard, RectangleF rectangle, float minOverlayPercentage = 0.5f, bool autoAttach = true)
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: base(keyboard, autoAttach)
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{
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this.Rectangle = rectangle;
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this.MinOverlayPercentage = minOverlayPercentage;
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}
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#endregion
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#region Methods
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/// <summary>
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/// Gets a list containing the keys from this group.
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/// </summary>
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/// <returns>The list containing the keys.</returns>
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protected override IList<CorsairKey> GetGroupKeys()
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{
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return Keyboard.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, Rectangle) >= MinOverlayPercentage).ToList();
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}
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#endregion
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}
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}
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