mirror of
https://github.com/DarthAffe/CUE.NET.git
synced 2025-12-12 16:58:29 +00:00
521 lines
25 KiB
C#
521 lines
25 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using CUE.NET;
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using CUE.NET.Brushes;
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using CUE.NET.Devices;
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using CUE.NET.Devices.Generic;
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using CUE.NET.Devices.Generic.Enums;
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using CUE.NET.Effects;
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using CUE.NET.Exceptions;
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using CUE.NET.Gradients;
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using CUE.NET.Groups;
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namespace SimpleDevTest
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{
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internal class Program
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{
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private static readonly Random Rand = new Random();
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public static void Main(string[] args)
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{
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Console.WriteLine("Press any key to exit ...");
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Console.WriteLine();
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Task.Factory.StartNew(
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() =>
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{
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Console.ReadKey();
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Environment.Exit(0);
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});
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try
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{
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bool test = CueSDK.IsSDKAvailable();
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// Initialize CUE-SDK
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CueSDK.Initialize();
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Console.WriteLine("Initialized with " + CueSDK.LoadedArchitecture + "-SDK");
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CueSDK.EnableKeypressCallback();
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CueSDK.KeyPressed += (sender, eventArgs) => Console.WriteLine($"Key {eventArgs.KeyId} {(eventArgs.IsPressed ? "pressed" : "released")}");
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//CueSDK.KeyboardSDK.Brush = (SolidColorBrush)Color.Black;
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//CueSDK.KeyboardSDK[CorsairLedId.Z].Color = Color.Red;
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//CueSDK.KeyboardSDK[CorsairLedId.Z].IsLocked = true;
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float thirdKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 3f;
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ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
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ILedGroup mid = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
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ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth * 2, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
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//CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red)));
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left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.7f), new RainbowGradient(360, 0));
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left.Brush.AddEffect(new MoveGradientEffect());
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left.Brush.AddEffect(new FlashEffect { Attack = 2, Sustain = 1f, Release = 2, Interval = 1f });
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mid.Brush = new ConicalGradientBrush(new PointF(0.5f, 0.3f), new RainbowGradient());
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mid.Brush.AddEffect(new MoveGradientEffect());
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mid.Brush.AddEffect(new FlashEffect { Attack = 2, Sustain = 1f, Release = 2, Interval = 1f });
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right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.7f), new RainbowGradient(360, 0));
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right.Brush.AddEffect(new MoveGradientEffect());
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right.Brush.AddEffect(new FlashEffect { Attack = 2, Sustain = 1f, Release = 2, Interval = 1f });
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//float halfKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 2f;
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//ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
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//ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
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////CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red)));
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//left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.6f), new RainbowGradient(360, 0));
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//left.Brush.AddEffect(new MoveGradientEffect());
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//right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.6f), new RainbowGradient());
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//right.Brush.AddEffect(new MoveGradientEffect());
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CueSDK.UpdateMode = UpdateMode.Continuous;
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Wait(5);
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CueSDK.UpdateMode = UpdateMode.Manual;
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for (int i = 0; i < 100000; i++)
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{
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CueSDK.Reinitialize();
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Console.WriteLine(i);
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}
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Console.WriteLine("done!");
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Wait(5);
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//IBrush rainbowBrush = new LinearGradientBrush(new RainbowGradient());
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//rainbowBrush.AddEffect(new FlashEffect { Attack = 5f, Sustain = 1f, Decay = 0, Release = 5f, Interval = 1f });
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//rainbowBrush.AddEffect(new MoveRainbowEffect());
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//rainbowBrush.AddEffect(new RemoveRedEffect());
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//foreach (ICueDevice device in CueSDK.InitializedDevices)
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// AddTestBrush(device, rainbowBrush);
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//// Get connected keyboard or throw exception if there is no light controllable keyboard connected
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//CorsairKeyboard keyboard = CueSDK.KeyboardSDK;
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//if (keyboard == null)
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// throw new WrapperException("No keyboard found");
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//const float SPEED = 100f; // mm/sec
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//const float BRUSH_MODE_CHANGE_TIMER = 2f;
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//Random random = new Random();
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//keyboard.UpdateMode = UpdateMode.Continuous;
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//keyboard.Brush = new SolidColorBrush(Color.Black);
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//RectangleF spot = new RectangleF(keyboard.DeviceRectangle.Width / 2f, keyboard.DeviceRectangle.Y / 2f, 160, 80);
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//PointF target = new PointF(spot.X, spot.Y);
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//RectangleLedGroup spotGroup = new RectangleLedGroup(keyboard, spot) { Brush = new LinearGradientBrush(new RainbowGradient()) };
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//float brushModeTimer = BRUSH_MODE_CHANGE_TIMER;
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//keyboard.Updating += (sender, eventArgs) =>
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//{
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// brushModeTimer -= eventArgs.DeltaTime;
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// if (brushModeTimer <= 0)
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// {
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// spotGroup.Brush.BrushCalculationMode = spotGroup.Brush.BrushCalculationMode == BrushCalculationMode.Relative
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// ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
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// brushModeTimer = BRUSH_MODE_CHANGE_TIMER + brushModeTimer;
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// }
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// if (spot.Contains(target))
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// target = new PointF((float)(keyboard.DeviceRectangle.X + (random.NextDouble() * keyboard.DeviceRectangle.Width)),
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// (float)(keyboard.DeviceRectangle.Y + (random.NextDouble() * keyboard.DeviceRectangle.Height)));
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// else
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// spot.Location = Interpolate(spot.Location, target, eventArgs.DeltaTime * SPEED);
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// spotGroup.Rectangle = spot;
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//};
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//CorsairMousemat mousemat = CueSDK.MousematSDK;
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//mousemat.UpdateMode = UpdateMode.Continuous;
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//// Left
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//mousemat[CorsairMousematLedId.Zone1].Color = Color.Red;
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//mousemat[CorsairMousematLedId.Zone2].Color = Color.Red;
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//mousemat[CorsairMousematLedId.Zone3].Color = Color.Red;
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//mousemat[CorsairMousematLedId.Zone4].Color = Color.Red;
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//mousemat[CorsairMousematLedId.Zone5].Color = Color.Red;
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//// Bottom
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//mousemat[CorsairMousematLedId.Zone6].Color = Color.LawnGreen;
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//mousemat[CorsairMousematLedId.Zone7].Color = Color.LawnGreen;
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//mousemat[CorsairMousematLedId.Zone8].Color = Color.LawnGreen;
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//mousemat[CorsairMousematLedId.Zone9].Color = Color.LawnGreen;
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//mousemat[CorsairMousematLedId.Zone10].Color = Color.LawnGreen;
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//// Right
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//mousemat[CorsairMousematLedId.Zone11].Color = Color.Blue;
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//mousemat[CorsairMousematLedId.Zone12].Color = Color.Blue;
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//mousemat[CorsairMousematLedId.Zone13].Color = Color.Blue;
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//mousemat[CorsairMousematLedId.Zone14].Color = Color.Blue;
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//mousemat[CorsairMousematLedId.Zone15].Color = Color.Blue;
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// Random colors to show update rate
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//foreach (var mousematLed in mousemat.Leds)
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// mousematLed.Color = GetRandomRainbowColor();
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//mousemat.Updating += (sender, eventArgs) =>
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//{
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// foreach (var mousematLed in mousemat.Leds)
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// {
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// mousematLed.Color = ShiftColor(mousematLed.Color, 20);
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// }
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//};
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//keyboard.Brush = new SolidColorBrush(Color.Black);
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//ILedGroup group = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.F1, CorsairKeyboardKeyId.RightShift);
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//group.Brush = new LinearGradientBrush(new RainbowGradient());
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//bool tmp = false;
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//while (true)
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//{
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// group.Brush.BrushCalculationMode = tmp ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
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// tmp = !tmp;
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// keyboard.Update();
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// Wait(1);
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//}
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//keyboard.Brush = new SolidColorBrush(Color.Aqua);
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//keyboard.Update();
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//ILedGroup specialKeyGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.WinLock);
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//specialKeyGroup.Brush = new SolidColorBrush(Color.Aqua);
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//keyboard.Update();
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//// Replacing the specialKeyGroup with this won't work
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//keyboard[CorsairKeyboardKeyId.Brightness].Led.Color = Color.Aqua;
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//keyboard[CorsairKeyboardKeyId.Brightness].Led.IsLocked = true;
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//keyboard[CorsairKeyboardKeyId.WinLock].Led.Color = Color.Aqua;
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//keyboard[CorsairKeyboardKeyId.WinLock].Led.IsLocked = true;
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//keyboard.Update();
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//Wait(3);
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//CueSDK.Reinitialize();
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////keyboard.Brush = CueProfiles.LoadProfileByID()[null];
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////keyboard.Update();
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//Wait(3);
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//// My Profile 'K95 RGB Default 2' is all black - this could lead to different behavior than cue has since transparent isn't black in CUE.NET
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//// To swap a profile like CUE does we would need to black out the keyboard before
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//// OR work with a key group containing all keys and leave the background black - this should be always the prefered solution
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//keyboard.Brush = new SolidColorBrush(Color.Black);
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//keyboard.Update();
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////keyboard.Brush = CueProfiles.LoadProfileByID()["K95 RGB Default 2"];
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////keyboard.Update();
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//Wait(3);
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//ListLedGroup ledGroup = new ListLedGroup(keyboard, keyboard['R'].KeyId);
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//ledGroup.Brush = new SolidColorBrush(Color.White);
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//keyboard.Update();
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//Wait(2);
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//ledGroup.RemoveKey(keyboard['R'].KeyId);
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//keyboard['R'].Led.Color = Color.Black;
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//ledGroup.AddKey(keyboard['T'].KeyId);
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//keyboard.Update();
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//Wait(10);
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//return;
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// ---------------------------------------------------------------------------
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// First we'll look at some basic coloring
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//Console.WriteLine("Basic color-test ...");
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//// Ink all numbers on the keypad except the '5' purple, we want that to be gray
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//ListLedGroup purpleGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
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//{ Brush = new SolidColorBrush(Color.Purple) }
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//.Exclude(CorsairKeyboardKeyId.Keypad5);
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//keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
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//// Ink the Keys 'r', 'g', 'b' in their respective color
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//// The char access fails for everything except letters (SDK doesn't return a valid keyId)
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//keyboard['R'].Led.Color = Color.Red;
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//keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
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//keyboard['B'].Led.Color = Color.Blue;
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//// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this)
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////keyboard['R'].Led.IsLocked = true;
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////keyboard['G'].Led.IsLocked = true;
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////keyboard['B'].Led.IsLocked = true;
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//// Ink the letters of 'white' white
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//ListLedGroup whiteGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
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//{ Brush = new SolidColorBrush(Color.White) };
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//// Ink the keys '1' to '0' yellow
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//RectangleLedGroup yellowGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
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//{ Brush = new SolidColorBrush(Color.Yellow) };
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//// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
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//keyboard.Update();
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//Wait(3);
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//// Remove all the groups we created above to clear the keyboard
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//purpleGroup.Detach();
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//whiteGroup.Detach();
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//yellowGroup.Detach();
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//// ---------------------------------------------------------------------------
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//// Next we add a nice linear gradient brush over the keyboard and play around with the offset of one stop
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//Console.WriteLine("gradient-brush-test");
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//// Create our gradient stop to play with
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//GradientStop moveableStop = new GradientStop(0, Color.FromArgb(0, 255, 0));
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//// Create a basic (by default horizontal) brush ...
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//LinearGradientBrush linearBrush = new LinearGradientBrush(new LinearGradient(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.White)));
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//// ... and add it as the keyboard background
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//keyboard.Brush = linearBrush;
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//// Move the brush from left to right
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//for (float offset = 0; offset <= 1f; offset += 0.02f)
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//{
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// moveableStop.Offset = offset;
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// keyboard.Update();
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// Thread.Sleep(100);
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//}
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//// And back to center
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//for (float offset = 1f; offset >= 0.5f; offset -= 0.02f)
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//{
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// moveableStop.Offset = offset;
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// keyboard.Update();
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// Thread.Sleep(100);
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//}
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//// "Rotate" the brush (this is of course not the best implementation for this but you see the point)
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//for (float rotateX = 0, rotateY = 0; rotateX <= 1f; rotateX += 0.02f, rotateY = 0.04f)
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//{
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// if (rotateY > 1f)
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// rotateY = 1f - (rotateY - 1f);
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// linearBrush.StartPoint = new PointF(rotateX, rotateY);
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// linearBrush.EndPoint = new PointF(1f - rotateX, 1f - rotateY);
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// keyboard.Update();
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// Thread.Sleep(100);
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//}
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//Wait(2);
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//// ---------------------------------------------------------------------------
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//// Time for an even better brush: rainbow
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//Console.WriteLine("rainbow-test");
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//// Create an simple horizontal rainbow containing two times the full spectrum
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//RainbowGradient rainbowGradient = new RainbowGradient(0, 720);
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//// Add the rainbow to the keyboard and perform an initial update
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//keyboard.Brush = new LinearGradientBrush(rainbowGradient);
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//keyboard.Update();
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//// Let the rainbow move around for 10 secs
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//for (int i = 0; i < 100; i++)
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//{
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// rainbowGradient.StartHue += 10f;
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// rainbowGradient.EndHue += 10f;
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// keyboard.Update();
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// Thread.Sleep(100);
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//}
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//Wait(2);
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// ---------------------------------------------------------------------------
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// Now let us move some points random over the keyboard
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// Something like this could become some sort of effect
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// Initialize needed stuff
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// const float SPEED = 6f; // mm/tick
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//Random random = new Random();
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//// Flash whole keyboard three times to ... well ... just to make it happen
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//for (int i = 0; i < 3; i++)
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//{
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// keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
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// keyboard.Update();
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// Thread.Sleep(160);
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// keyboard.Brush = new SolidColorBrush(Color.Black);
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// keyboard.Update();
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// Thread.Sleep(200);
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//}
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//// Set keyboard 'background' to black with low alpha (this will add a nice "fade" effect instead of just clearing the keyboard every frame)
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//keyboard.Brush = new SolidColorBrush(Color.FromArgb(25, 0, 0, 0));
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//// Define how many points we have
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//const int NUM_POINTS = 6;
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//// The points we want to draw (rectangle since circles are too hard to calculate :p)
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//RectangleF[] points = new RectangleF[NUM_POINTS];
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//// KeyGroups which represents our point on the keyboard
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//RectangleLedGroup[] pointGroups = new RectangleLedGroup[NUM_POINTS];
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//// Target of our movement
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//PointF[] targets = new PointF[NUM_POINTS];
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//// Initialize all the stuff
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//for (int i = 0; i < NUM_POINTS; i++)
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//{
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// // Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard)
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// points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
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// pointGroups[i] = new RectangleLedGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
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// targets[i] = new PointF(points[i].X, points[i].Y);
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//}
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//// We set colors manually since white points are kinda boring (notice, that we use alpha values)
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//pointGroups[0].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 0)), new GradientStop(1, Color.FromArgb(0, 255, 0, 0))));
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//pointGroups[1].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 0)), new GradientStop(1, Color.FromArgb(0, 0, 255, 0))));
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//pointGroups[2].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 0, 255)), new GradientStop(1, Color.FromArgb(0, 0, 0, 255))));
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//pointGroups[3].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 255)), new GradientStop(1, Color.FromArgb(0, 255, 0, 255))));
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//pointGroups[4].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 255, 0)), new GradientStop(1, Color.FromArgb(0, 255, 255, 0))));
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//pointGroups[5].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 255)), new GradientStop(1, Color.FromArgb(0, 0, 255, 255))));
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//while (true)
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//{
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// // Calculate all the points
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// for (int i = 0; i < NUM_POINTS; i++)
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// {
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// // Choose new target if we arrived
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// if (points[i].Contains(targets[i]))
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// targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
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// (float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
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// else
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// // Calculate movement
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// points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
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|
// // Move our rectangle to the new position
|
|
// pointGroups[i].Rectangle = points[i];
|
|
// }
|
|
|
|
// // Update changed leds
|
|
// keyboard.Update();
|
|
|
|
// // 20 updates per sec should be enought for this
|
|
// Thread.Sleep(50);
|
|
//}
|
|
}
|
|
catch (CUEException ex)
|
|
{
|
|
Console.WriteLine("CUE Exception! ErrorCode: " + Enum.GetName(typeof(CorsairError), ex.Error));
|
|
}
|
|
catch (WrapperException ex)
|
|
{
|
|
Console.WriteLine("Wrapper Exception! Message:" + ex.Message);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Console.WriteLine("Exception! Message:" + ex.Message);
|
|
}
|
|
|
|
while (true)
|
|
Thread.Sleep(1000); // Don't exit after exception
|
|
}
|
|
|
|
private static void AddTestBrush(ICueDevice device, IBrush brush)
|
|
{
|
|
if (device == null) return;
|
|
|
|
device.Brush = (SolidColorBrush)Color.Black;
|
|
ILedGroup leds = new ListLedGroup(device, device);
|
|
leds.Brush = brush;
|
|
}
|
|
|
|
private static void Wait(int sec)
|
|
{
|
|
for (int i = sec; i > 0; i--)
|
|
{
|
|
Console.WriteLine(i);
|
|
Thread.Sleep(1000);
|
|
}
|
|
}
|
|
|
|
private static PointF Interpolate(PointF p1, PointF p2, float length)
|
|
{
|
|
float distance = (float)(Math.Sqrt(Math.Pow(p2.X - p1.X, 2) + Math.Pow(p2.Y - p1.Y, 2)));
|
|
if (distance > length)
|
|
{
|
|
float t = length / distance;
|
|
float xt = (1 - t) * p1.X + (t * p2.X);
|
|
float yt = (1 - t) * p1.Y + (t * p2.Y);
|
|
return new PointF(xt, yt);
|
|
}
|
|
return p2;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Comes up with a 'pure' psuedo-random color
|
|
/// </summary>
|
|
/// <returns>The color</returns>
|
|
public static Color GetRandomRainbowColor()
|
|
{
|
|
List<int> colors = new List<int>();
|
|
for (int i = 0; i < 3; i++)
|
|
colors.Add(Rand.Next(0, 256));
|
|
|
|
int highest = colors.Max();
|
|
int lowest = colors.Min();
|
|
colors[colors.FindIndex(c => c == highest)] = 255;
|
|
colors[colors.FindIndex(c => c == lowest)] = 0;
|
|
|
|
Color returnColor = Color.FromArgb(255, colors[0], colors[1], colors[2]);
|
|
|
|
return returnColor;
|
|
}
|
|
public static Color ShiftColor(Color c, int shiftAmount)
|
|
{
|
|
int newRed = c.R;
|
|
int newGreen = c.G;
|
|
int newBlue = c.B;
|
|
|
|
// Red to purple
|
|
if (c.R == 255 && c.B < 255 && c.G == 0)
|
|
newBlue = newBlue + shiftAmount;
|
|
// Purple to blue
|
|
else if (c.B == 255 && c.R > 0)
|
|
newRed = newRed - shiftAmount;
|
|
// Blue to light-blue
|
|
else if (c.B == 255 && c.G < 255)
|
|
newGreen = newGreen + shiftAmount;
|
|
// Light-blue to green
|
|
else if (c.G == 255 && c.B > 0)
|
|
newBlue = newBlue - shiftAmount;
|
|
// Green to yellow
|
|
else if (c.G == 255 && c.R < 255)
|
|
newRed = newRed + shiftAmount;
|
|
// Yellow to red
|
|
else if (c.R == 255 && c.G > 0)
|
|
newGreen = newGreen - shiftAmount;
|
|
|
|
newRed = BringIntInColorRange(newRed);
|
|
newGreen = BringIntInColorRange(newGreen);
|
|
newBlue = BringIntInColorRange(newBlue);
|
|
|
|
return Color.FromArgb(c.A, newRed, newGreen, newBlue);
|
|
}
|
|
|
|
private static int BringIntInColorRange(int i)
|
|
{
|
|
if (i < 0)
|
|
return 0;
|
|
if (i > 255)
|
|
return 255;
|
|
|
|
return i;
|
|
}
|
|
}
|
|
}
|