using System.Collections.Generic;
using CUE.NET.Brushes;
using CUE.NET.Devices.Generic;
namespace CUE.NET.Effects
{
///
/// Represents a basic effect.
///
public interface IEffect
{
#region Properties & Fields
///
/// Gets or sets the list of LEDs to which the effect applies.
///
IEnumerable LedList { get; set; }
///
/// Gets the brush which is drawn by the effect.
///
IBrush EffectBrush { get; }
///
/// Gets or sets the z-index of the effect to allow ordering them before drawing. (lowest first) (default: 0)
///
int ZIndex { get; set; }
///
/// Gets or sets if this effect has finished all of his work.
///
bool IsDone { get; }
#endregion
#region Methods
///
/// Updates the effect.
///
/// The elapsed time (in seconds) since the last update.
void Update(float deltaTime);
///
/// Hook which is called when the effect is attached to a device.
///
void OnAttach();
///
/// Hook which is called when the effect is detached from a device.
///
void OnDetach();
#endregion
}
}