// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedMember.Global
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using CUE.NET.Brushes;
using CUE.NET.Devices.Generic;
using CUE.NET.Devices.Keyboard.Enums;
using CUE.NET.Devices.Keyboard.Keys;
using CUE.NET.Effects;
using CUE.NET.Helper;
using CUE.NET.Native;
namespace CUE.NET.Devices.Keyboard
{
///
/// Represents the SDK for a corsair keyboard.
///
public class CorsairKeyboard : AbstractCueDevice, IEnumerable, IKeyGroup
{
#region Properties & Fields
#region Indexer
///
/// Gets the with the specified ID.
///
/// The ID of the key to get.
/// The key with the specified ID or null if no key is found.
public CorsairKey this[CorsairKeyboardKeyId keyId]
{
get
{
CorsairKey key;
return _keys.TryGetValue(keyId, out key) ? key : null;
}
}
///
/// Gets the representing the given character by calling the SDK-method 'CorsairGetLedIdForKeyName'.
/// Note that this currently only works for letters.
///
/// The character of the key.
/// The key representing the given character or null if no key is found.
public CorsairKey this[char key]
{
get
{
CorsairKeyboardKeyId keyId = _CUESDK.CorsairGetLedIdForKeyName(key);
CorsairKey cKey;
return _keys.TryGetValue(keyId, out cKey) ? cKey : null;
}
}
///
/// Gets the at the given physical location.
///
/// The point to get the key from.
/// The key at the given point or null if no key is found.
public CorsairKey this[PointF location] => _keys.Values.FirstOrDefault(x => x.KeyRectangle.Contains(location));
///
/// Gets a list of inside the given rectangle.
///
/// The rectangle to check.
/// The minimal percentage overlay a key must have with the to be taken into the list.
///
public IEnumerable this[RectangleF referenceRect, float minOverlayPercentage = 0.5f] => _keys.Values.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, referenceRect) >= minOverlayPercentage);
#endregion
private readonly LinkedList _keyGroups = new LinkedList();
private Dictionary _keys = new Dictionary();
///
/// Gets a read-only collection containing the keys of the keyboard.
///
public IEnumerable Keys => new ReadOnlyCollection(_keys.Values.ToList());
///
/// Gets specific information provided by CUE for the keyboard.
///
public CorsairKeyboardDeviceInfo KeyboardDeviceInfo { get; }
///
/// Gets the rectangle containing all keys of the keyboard.
///
public RectangleF KeyboardRectangle { get; private set; }
///
/// Gets or sets the background brush of the keyboard.
///
public IBrush Brush { get; set; }
///
/// Gets or sets the z-index of the background brush of the keyboard.
/// This value has absolutely no effect.
///
public int ZIndex { get; set; } = 0;
///
/// Gets a value indicating if the keyboard has an active effect to deal with or not.
///
protected override bool HasEffect
{
get
{
lock (Effects)
return Effects.Any();
}
}
#endregion
#region Constructors
///
/// Initializes a new instance of the class.
///
/// The specific information provided by CUE for the keyboard
internal CorsairKeyboard(CorsairKeyboardDeviceInfo info)
: base(info)
{
this.KeyboardDeviceInfo = info;
InitializeKeys();
KeyboardRectangle = RectangleHelper.CreateRectangleFromRectangles(this.Select(x => x.KeyRectangle));
}
#endregion
#region Methods
#region Update
///
/// Updates all groups and effects and perform an update for all dirty keys, or all keys if flushLeds is set to true.
///
/// Specifies whether all keys (including clean ones) should be updated.
public override void Update(bool flushLeds = false)
{
UpdateKeyGroups();
// Perform 'real' update
base.Update(flushLeds);
}
private void UpdateKeyGroups()
{
if (Brush != null)
ApplyBrush(this.ToList(), Brush);
lock (_keyGroups)
{
foreach (IKeyGroup keyGroup in _keyGroups.OrderBy(x => x.ZIndex))
ApplyBrush(keyGroup.Keys.ToList(), keyGroup.Brush);
}
}
protected override void ApplyEffect(IEffect effect)
{
if (effect == null) return;
//TODO DarthAffe 18.10.2015: This is really dirty and might have a really negative performance impact - find a better solution.
IEnumerable keys = effect.LedList?.Select(x => this.FirstOrDefault(y => y.Led == x));
ApplyBrush((keys ?? this).ToList(), effect.EffectBrush);
}
// ReSharper disable once MemberCanBeMadeStatic.Local - idc
private void ApplyBrush(ICollection keys, IBrush brush)
{
try
{
RectangleF brushRectangle = RectangleHelper.CreateRectangleFromRectangles(keys.Select(x => x.KeyRectangle));
foreach (CorsairKey key in keys)
key.Led.Color = brush.GetColorAtPoint(brushRectangle, key.KeyRectangle.GetCenter());
}
// ReSharper disable once CatchAllClause
catch (Exception ex) { ManageException(ex); }
}
public IEnumerable GetLeds()
{
return this.Select(x => x.Led);
}
#endregion
///
/// Attaches the given keygroup.
///
/// The keygroup to attach.
/// true if the keygroup could be attached; otherwise, false.
public bool AttachKeyGroup(IKeyGroup keyGroup)
{
lock (_keyGroups)
{
if (keyGroup == null || _keyGroups.Contains(keyGroup)) return false;
_keyGroups.AddLast(keyGroup);
return true;
}
}
///
/// Detaches the given keygroup.
///
/// The keygroup to detached.
/// true if the keygroup could be detached; otherwise, false.
public bool DetachKeyGroup(IKeyGroup keyGroup)
{
lock (_keyGroups)
{
if (keyGroup == null) return false;
LinkedListNode node = _keyGroups.Find(keyGroup);
if (node == null) return false;
_keyGroups.Remove(node);
return true;
}
}
private void InitializeKeys()
{
_CorsairLedPositions nativeLedPositions = (_CorsairLedPositions)Marshal.PtrToStructure(_CUESDK.CorsairGetLedPositions(), typeof(_CorsairLedPositions));
int structSize = Marshal.SizeOf(typeof(_CorsairLedPosition));
IntPtr ptr = nativeLedPositions.pLedPosition;
for (int i = 0; i < nativeLedPositions.numberOfLed; i++)
{
_CorsairLedPosition ledPosition = Marshal.PtrToStructure<_CorsairLedPosition>(ptr);
CorsairLed led = GetLed((int)ledPosition.ledId);
_keys.Add(ledPosition.ledId, new CorsairKey(ledPosition.ledId, led,
new RectangleF((float)ledPosition.left, (float)ledPosition.top, (float)ledPosition.width, (float)ledPosition.height)));
ptr = new IntPtr(ptr.ToInt64() + structSize);
}
}
#region IEnumerable
///
/// Returns an enumerator that iterates over all keys of the keyboard.
///
/// An enumerator for all keys of the keyboard.
public IEnumerator GetEnumerator()
{
return _keys.Values.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
#endregion
#endregion
}
}