// ReSharper disable MemberCanBePrivate.Global using System; using System.Drawing; namespace CUE.NET.Helper { /// /// Offers some extensions and helper-methods for gradient related things. /// public static class GradientHelper { // Based on https://dotupdate.wordpress.com/2008/01/28/find-the-color-of-a-point-in-a-lineargradientbrush/ /// /// Calculates the offset of an given point on an gradient. /// /// The start point of the gradient. /// The end point of the gradient. /// The point on the gradient to which the offset is calculated. /// The offset of the point on the gradient. public static float CalculateLinearGradientOffset(PointF startPoint, PointF endPoint, PointF point) { PointF intersectingPoint; if (startPoint.Y.Equals(endPoint.Y)) // Horizontal case intersectingPoint = new PointF(point.X, startPoint.Y); else if (startPoint.X.Equals(endPoint.X)) // Vertical case intersectingPoint = new PointF(startPoint.X, point.Y); else // Diagonal case { float slope = (endPoint.Y - startPoint.Y) / (endPoint.X - startPoint.X); float orthogonalSlope = -1 / slope; float startYIntercept = startPoint.Y - slope * startPoint.X; float pointYIntercept = point.Y - orthogonalSlope * point.X; float intersectingPointX = (pointYIntercept - startYIntercept) / (slope - orthogonalSlope); float intersectingPointY = slope * intersectingPointX + startYIntercept; intersectingPoint = new PointF(intersectingPointX, intersectingPointY); } // Calculate distances relative to the vector start float intersectDistance = CalculateDistance(intersectingPoint, startPoint, endPoint); float gradientLength = CalculateDistance(endPoint, startPoint, endPoint); return intersectDistance / gradientLength; } // Based on https://dotupdate.wordpress.com/2008/01/28/find-the-color-of-a-point-in-a-lineargradientbrush/ /// /// Returns the signed magnitude of a point on a vector. /// /// The point on the vector of which the magnitude should be calculated. /// The origin of the vector. /// The direction of the vector. /// The signed magnitude of a point on a vector. public static float CalculateDistance(PointF point, PointF origin, PointF direction) { float distance = CalculateDistance(point, origin); return (((point.Y < origin.Y) && (direction.Y > origin.Y)) || ((point.Y > origin.Y) && (direction.Y < origin.Y)) || ((point.Y.Equals(origin.Y)) && (point.X < origin.X) && (direction.X > origin.X)) || ((point.Y.Equals(origin.Y)) && (point.X > origin.X) && (direction.X < origin.X))) ? -distance : distance; } /// /// Calculated the distance between two points. /// /// The first point. /// The second point. /// The distance between the two points. public static float CalculateDistance(PointF point1, PointF point2) { return (float)Math.Sqrt((point1.Y - point2.Y) * (point1.Y - point2.Y) + (point1.X - point2.X) * (point1.X - point2.X)); } } }