using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using CUE.NET.Devices.Generic.Enums;
using CUE.NET.Native;
namespace CUE.NET.Devices.Generic
{
///
/// Represents a generic CUE-device. (keyboard, mouse, headset, ...)
///
public abstract class AbstractCueDevice : ICueDevice
{
#region Properties & Fields
///
/// Gets generic information provided by CUE for the device.
///
public IDeviceInfo DeviceInfo { get; }
private UpdateMode _updateMode = UpdateMode.AutoOnEffect;
///
/// Gets or sets the update-mode for the device.
///
public UpdateMode UpdateMode
{
get { return _updateMode; }
set
{
_updateMode = value;
CheckUpdateLoop();
}
}
///
/// Gets or sets the update-frequency in seconds. (Calculate by using '1f / updates per second')
///
public float UpdateFrequency { get; set; } = 1f / 30f;
///
/// Gets a dictionary containing all LEDs of the device.
///
protected Dictionary Leds { get; } = new Dictionary();
///
/// Indicates if the device has an active effect to deal with.
///
protected abstract bool HasEffect { get; }
private CancellationTokenSource _updateTokenSource;
private CancellationToken _updateToken;
private Task _updateTask;
#endregion
#region Events
///
/// Occurs when a catched exception is thrown inside the device.
///
public event OnExceptionEventHandler OnException;
#endregion
#region Constructors
///
/// Initializes a new instance of the class.
///
/// The generic information provided by CUE for the device.
protected AbstractCueDevice(IDeviceInfo info)
{
this.DeviceInfo = info;
CheckUpdateLoop();
}
#endregion
#region Methods
///
/// Gets the LED-Object with the specified id.
///
/// The LED-Id to look for.
///
protected CorsairLed GetLed(int ledId)
{
if (!Leds.ContainsKey(ledId))
Leds.Add(ledId, new CorsairLed());
return Leds[ledId];
}
///
/// Checks if automatic updates should occur and starts/stops the update-loop if needed.
///
protected async void CheckUpdateLoop()
{
bool shouldRun;
switch (UpdateMode)
{
case UpdateMode.Manual:
shouldRun = false;
break;
case UpdateMode.AutoOnEffect:
shouldRun = HasEffect;
break;
case UpdateMode.Continuous:
shouldRun = true;
break;
default:
throw new ArgumentOutOfRangeException();
}
if (shouldRun && _updateTask == null) // Start task
{
_updateTokenSource?.Dispose();
_updateTokenSource = new CancellationTokenSource();
_updateTask = Task.Factory.StartNew(UpdateLoop, (_updateToken = _updateTokenSource.Token));
}
else if (!shouldRun && _updateTask != null) // Stop task
{
_updateTokenSource.Cancel();
await _updateTask;
_updateTask.Dispose();
_updateTask = null;
}
}
private void UpdateLoop()
{
while (!_updateToken.IsCancellationRequested)
{
long preUpdateTicks = DateTime.Now.Ticks;
Update();
int sleep = (int)((UpdateFrequency * 1000f) - ((DateTime.Now.Ticks - preUpdateTicks) / 10000f));
if (sleep > 0)
Thread.Sleep(sleep);
}
}
///
/// Perform an update for all dirty keys, or all keys if flushLeds is set to true.
///
/// Specifies whether all keys (including clean ones) should be updated.
public virtual void Update(bool flushLeds = false)
{
IList> ledsToUpdate = (flushLeds ? Leds : Leds.Where(x => x.Value.IsDirty)).ToList();
foreach (CorsairLed led in Leds.Values)
led.Update();
UpdateLeds(ledsToUpdate);
}
private static void UpdateLeds(ICollection> ledsToUpdate)
{
ledsToUpdate = ledsToUpdate.Where(x => x.Value.Color != Color.Transparent).ToList();
if (!ledsToUpdate.Any())
return; // CUE seems to crash if 'CorsairSetLedsColors' is called with a zero length array
int structSize = Marshal.SizeOf(typeof(_CorsairLedColor));
IntPtr ptr = Marshal.AllocHGlobal(structSize * ledsToUpdate.Count);
IntPtr addPtr = new IntPtr(ptr.ToInt64());
foreach (KeyValuePair led in ledsToUpdate)
{
_CorsairLedColor color = new _CorsairLedColor
{
ledId = led.Key,
r = led.Value.Color.R,
g = led.Value.Color.G,
b = led.Value.Color.B
};
Marshal.StructureToPtr(color, addPtr, false);
addPtr = new IntPtr(addPtr.ToInt64() + structSize);
}
_CUESDK.CorsairSetLedsColors(ledsToUpdate.Count, ptr);
Marshal.FreeHGlobal(ptr);
}
///
/// Handles the needed event-calls for an exception.
///
///
/// A delegate callback throws an exception.
protected void ManageException(Exception ex)
{
OnException?.Invoke(this, new OnExceptionEventArgs(ex));
}
#endregion
}
}