using System; using System.Drawing; namespace CUE.NET.Helper { public static class GradientHelper { // Based on https://dotupdate.wordpress.com/2008/01/28/find-the-color-of-a-point-in-a-lineargradientbrush/ public static float CalculateGradientOffset(PointF startPoint, PointF endPoint, PointF point) { PointF intersectingPoint; if (startPoint.Y.Equals(endPoint.Y)) // Horizontal case intersectingPoint = new PointF(point.X, startPoint.Y); else if (startPoint.X.Equals(endPoint.X)) // Vertical case intersectingPoint = new PointF(startPoint.X, point.Y); else // Diagnonal case { float slope = (endPoint.Y - startPoint.Y) / (endPoint.X - startPoint.X); float orthogonalSlope = -1 / slope; float startYIntercept = startPoint.Y - slope * startPoint.X; float pointYIntercept = point.Y - orthogonalSlope * point.X; float intersectingPointX = (pointYIntercept - startYIntercept) / (slope - orthogonalSlope); float intersectingPointY = slope * intersectingPointX + startYIntercept; intersectingPoint = new PointF(intersectingPointX, intersectingPointY); } // Calculate distances relative to the vector start float intersectDistance = CalculateDistance(intersectingPoint, startPoint, endPoint); float gradientLength = CalculateDistance(endPoint, startPoint, endPoint); return intersectDistance / gradientLength; } // Based on https://dotupdate.wordpress.com/2008/01/28/find-the-color-of-a-point-in-a-lineargradientbrush/ /// /// Returns the signed magnitude of a point on a vector /// private static float CalculateDistance(PointF point, PointF origin, PointF direction) { float distance = (float)Math.Sqrt((point.Y - origin.Y) * (point.Y - origin.Y) + (point.X - origin.X) * (point.X - origin.X)); return (((point.Y < origin.Y) && (direction.Y > origin.Y)) || ((point.Y > origin.Y) && (direction.Y < origin.Y)) || ((point.Y.Equals(origin.Y)) && (point.X < origin.X) && (direction.X > origin.X)) || ((point.Y.Equals(origin.Y)) && (point.X > origin.X) && (direction.X < origin.X))) ? -distance : distance; } } }