using System; using System.Drawing; using CUE.NET.Helper; namespace CUE.NET.Devices.Keyboard.Brushes { public class RainbowBrush : IBrush { #region Properties & Fields public PointF StartPoint { get; set; } = new PointF(0f, 0.5f); public PointF EndPoint { get; set; } = new PointF(1f, 0.5f); public float StartHue { get; set; } public float EndHue { get; set; } #endregion #region Constructors public RainbowBrush(float startHue = 0f, float endHue = 360f) { this.StartHue = startHue; this.EndHue = endHue; } public RainbowBrush(PointF startPoint, PointF endPoint, float startHue = 0f, float endHue = 360f) { this.StartPoint = startPoint; this.EndPoint = endPoint; this.StartHue = startHue; this.EndHue = endHue; } #endregion #region Methods public Color GetColorAtPoint(RectangleF rectangle, PointF point) { PointF startPoint = new PointF(StartPoint.X * rectangle.Width, StartPoint.Y * rectangle.Height); PointF endPoint = new PointF(EndPoint.X * rectangle.Width, EndPoint.Y * rectangle.Height); float offset = GradientHelper.CalculateGradientOffset(startPoint, endPoint, point); float range = EndHue - StartHue; float progress = (StartHue + (range * offset)) / 360f; float div = (Math.Abs(progress % 1) * 6); int value = (int)((div % 1) * 255); switch ((int)div) { case 0: return Color.FromArgb(255, 255, value, 0); case 1: return Color.FromArgb(255, 255 - value, 255, 0); case 2: return Color.FromArgb(255, 0, 255, value); case 3: return Color.FromArgb(255, 0, 255 - value, 255); case 4: return Color.FromArgb(255, value, 0, 255); case 5: return Color.FromArgb(255, 255, 0, 255 - value); default: return Color.Transparent; } } #endregion } }