// ReSharper disable CollectionNeverUpdated.Global // ReSharper disable MemberCanBePrivate.Global // ReSharper disable ReturnTypeCanBeEnumerable.Global using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using CUE.NET.Helper; namespace CUE.NET.Devices.Keyboard.Brushes { public class LinearGradientBrush : IBrush { #region Properties & Fields public PointF StartPoint { get; set; } = new PointF(0f, 0.5f); public PointF EndPoint { get; set; } = new PointF(1f, 0.5f); public IList GradientStops { get; } = new List(); #endregion #region Constructor public LinearGradientBrush() { } public LinearGradientBrush(PointF startPoint, PointF endPoint, params GradientStop[] gradientStops) { this.StartPoint = startPoint; this.EndPoint = endPoint; foreach (GradientStop gradientStop in gradientStops) GradientStops.Add(gradientStop); } public LinearGradientBrush(params GradientStop[] gradientStops) { foreach (GradientStop gradientStop in gradientStops) GradientStops.Add(gradientStop); } #endregion #region Methods public Color GetColorAtPoint(RectangleF rectangle, PointF point) { if (!GradientStops.Any()) return Color.Transparent; if (GradientStops.Count == 1) return GradientStops.First().Color; PointF startPoint = new PointF(StartPoint.X * rectangle.Width, StartPoint.Y * rectangle.Height); PointF endPoint = new PointF(EndPoint.X * rectangle.Width, EndPoint.Y * rectangle.Height); float offset = GradientHelper.CalculateGradientOffset(startPoint, endPoint, point); // Clip the input if before or after the max/min offset values float max = GradientStops.Max(n => n.Offset); if (offset > max) offset = max; float min = GradientStops.Min(n => n.Offset); if (offset < min) offset = min; // Find gradient stops that surround the input value GradientStop gsBefore = GradientStops.Where(n => n.Offset <= offset).OrderBy(n => n.Offset).Last(); GradientStop gsAfter = GradientStops.Where(n => n.Offset >= offset).OrderBy(n => n.Offset).First(); float blendFactor = 0f; if (!gsBefore.Offset.Equals(gsAfter.Offset)) blendFactor = ((offset - gsBefore.Offset) / (gsAfter.Offset - gsBefore.Offset)); byte colA = (byte)((gsAfter.Color.A - gsBefore.Color.A) * blendFactor + gsBefore.Color.A); byte colR = (byte)((gsAfter.Color.R - gsBefore.Color.R) * blendFactor + gsBefore.Color.R); byte colG = (byte)((gsAfter.Color.G - gsBefore.Color.G) * blendFactor + gsBefore.Color.G); byte colB = (byte)((gsAfter.Color.B - gsBefore.Color.B) * blendFactor + gsBefore.Color.B); return Color.FromArgb(colA, colR, colG, colB); } #endregion } }