using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Threading; using System.Threading.Tasks; using CUE.NET; using CUE.NET.Brushes; using CUE.NET.Devices; using CUE.NET.Devices.Generic; using CUE.NET.Devices.Generic.Enums; using CUE.NET.Effects; using CUE.NET.Exceptions; using CUE.NET.Gradients; using CUE.NET.Groups; using CUE.NET.Devices.Mouse; namespace SimpleDevTest { internal class Program { private static readonly Random Rand = new Random(); public static void Main(string[] args) { //Console.WriteLine("Press any key to exit ..."); //Console.WriteLine(); //Task.Factory.StartNew( // () => // { // Console.ReadKey(); // Environment.Exit(0); // }); //try //{ // bool test = CueSDK.IsSDKAvailable(); // // Initialize CUE-SDK // CueSDK.Initialize(); // Console.WriteLine("Initialized with " + CueSDK.LoadedArchitecture + "-SDK"); // CueSDK.KeyboardSDK.Brush = (SolidColorBrush)Color.Black; // //CueSDK.KeyboardSDK[CorsairLedId.Z].Color = Color.Red; // //CueSDK.KeyboardSDK[CorsairLedId.Z].IsLocked = true; // float thirdKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 3f; // ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height)); // ILedGroup mid = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height)); // ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth * 2, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height)); // //CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red))); // left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.7f), new RainbowGradient(360, 0)); // left.Brush.AddEffect(new MoveGradientEffect()); // mid.Brush = new ConicalGradientBrush(new PointF(0.5f, 0.3f), new RainbowGradient()); // mid.Brush.AddEffect(new MoveGradientEffect()); // right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.7f), new RainbowGradient(360, 0)); // right.Brush.AddEffect(new MoveGradientEffect()); // //float halfKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 2f; // //ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height)); // //ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height)); // ////CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red))); // //left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.6f), new RainbowGradient(360, 0)); // //left.Brush.AddEffect(new MoveGradientEffect()); // //right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.6f), new RainbowGradient()); // //right.Brush.AddEffect(new MoveGradientEffect()); // CueSDK.UpdateMode = UpdateMode.Continuous; // //IBrush rainbowBrush = new LinearGradientBrush(new RainbowGradient()); // //rainbowBrush.AddEffect(new FlashEffect { Attack = 5f, Sustain = 1f, Decay = 0, Release = 5f, Interval = 1f }); // //rainbowBrush.AddEffect(new MoveRainbowEffect()); // //rainbowBrush.AddEffect(new RemoveRedEffect()); // //foreach (ICueDevice device in CueSDK.InitializedDevices) // // AddTestBrush(device, rainbowBrush); // //// Get connected keyboard or throw exception if there is no light controllable keyboard connected // //CorsairKeyboard keyboard = CueSDK.KeyboardSDK; // //if (keyboard == null) // // throw new WrapperException("No keyboard found"); // //const float SPEED = 100f; // mm/sec // //const float BRUSH_MODE_CHANGE_TIMER = 2f; // //Random random = new Random(); // //keyboard.UpdateMode = UpdateMode.Continuous; // //keyboard.Brush = new SolidColorBrush(Color.Black); // //RectangleF spot = new RectangleF(keyboard.DeviceRectangle.Width / 2f, keyboard.DeviceRectangle.Y / 2f, 160, 80); // //PointF target = new PointF(spot.X, spot.Y); // //RectangleLedGroup spotGroup = new RectangleLedGroup(keyboard, spot) { Brush = new LinearGradientBrush(new RainbowGradient()) }; // //float brushModeTimer = BRUSH_MODE_CHANGE_TIMER; // //keyboard.Updating += (sender, eventArgs) => // //{ // // brushModeTimer -= eventArgs.DeltaTime; // // if (brushModeTimer <= 0) // // { // // spotGroup.Brush.BrushCalculationMode = spotGroup.Brush.BrushCalculationMode == BrushCalculationMode.Relative // // ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative; // // brushModeTimer = BRUSH_MODE_CHANGE_TIMER + brushModeTimer; // // } // // if (spot.Contains(target)) // // target = new PointF((float)(keyboard.DeviceRectangle.X + (random.NextDouble() * keyboard.DeviceRectangle.Width)), // // (float)(keyboard.DeviceRectangle.Y + (random.NextDouble() * keyboard.DeviceRectangle.Height))); // // else // // spot.Location = Interpolate(spot.Location, target, eventArgs.DeltaTime * SPEED); // // spotGroup.Rectangle = spot; // //}; // //CorsairMousemat mousemat = CueSDK.MousematSDK; // //mousemat.UpdateMode = UpdateMode.Continuous; // //// Left // //mousemat[CorsairMousematLedId.Zone1].Color = Color.Red; // //mousemat[CorsairMousematLedId.Zone2].Color = Color.Red; // //mousemat[CorsairMousematLedId.Zone3].Color = Color.Red; // //mousemat[CorsairMousematLedId.Zone4].Color = Color.Red; // //mousemat[CorsairMousematLedId.Zone5].Color = Color.Red; // //// Bottom // //mousemat[CorsairMousematLedId.Zone6].Color = Color.LawnGreen; // //mousemat[CorsairMousematLedId.Zone7].Color = Color.LawnGreen; // //mousemat[CorsairMousematLedId.Zone8].Color = Color.LawnGreen; // //mousemat[CorsairMousematLedId.Zone9].Color = Color.LawnGreen; // //mousemat[CorsairMousematLedId.Zone10].Color = Color.LawnGreen; // //// Right // //mousemat[CorsairMousematLedId.Zone11].Color = Color.Blue; // //mousemat[CorsairMousematLedId.Zone12].Color = Color.Blue; // //mousemat[CorsairMousematLedId.Zone13].Color = Color.Blue; // //mousemat[CorsairMousematLedId.Zone14].Color = Color.Blue; // //mousemat[CorsairMousematLedId.Zone15].Color = Color.Blue; // // Random colors to show update rate // //foreach (var mousematLed in mousemat.Leds) // // mousematLed.Color = GetRandomRainbowColor(); // //mousemat.Updating += (sender, eventArgs) => // //{ // // foreach (var mousematLed in mousemat.Leds) // // { // // mousematLed.Color = ShiftColor(mousematLed.Color, 20); // // } // //}; // //keyboard.Brush = new SolidColorBrush(Color.Black); // //ILedGroup group = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.F1, CorsairKeyboardKeyId.RightShift); // //group.Brush = new LinearGradientBrush(new RainbowGradient()); // //bool tmp = false; // //while (true) // //{ // // group.Brush.BrushCalculationMode = tmp ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative; // // tmp = !tmp; // // keyboard.Update(); // // Wait(1); // //} // //keyboard.Brush = new SolidColorBrush(Color.Aqua); // //keyboard.Update(); // //ILedGroup specialKeyGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.WinLock); // //specialKeyGroup.Brush = new SolidColorBrush(Color.Aqua); // //keyboard.Update(); // //// Replacing the specialKeyGroup with this won't work // //keyboard[CorsairKeyboardKeyId.Brightness].Led.Color = Color.Aqua; // //keyboard[CorsairKeyboardKeyId.Brightness].Led.IsLocked = true; // //keyboard[CorsairKeyboardKeyId.WinLock].Led.Color = Color.Aqua; // //keyboard[CorsairKeyboardKeyId.WinLock].Led.IsLocked = true; // //keyboard.Update(); // //Wait(3); // //CueSDK.Reinitialize(); // ////keyboard.Brush = CueProfiles.LoadProfileByID()[null]; // ////keyboard.Update(); // //Wait(3); // //// My Profile 'K95 RGB Default 2' is all black - this could lead to different behavior than cue has since transparent isn't black in CUE.NET // //// To swap a profile like CUE does we would need to black out the keyboard before // //// OR work with a key group containing all keys and leave the background black - this should be always the prefered solution // //keyboard.Brush = new SolidColorBrush(Color.Black); // //keyboard.Update(); // ////keyboard.Brush = CueProfiles.LoadProfileByID()["K95 RGB Default 2"]; // ////keyboard.Update(); // //Wait(3); // //ListLedGroup ledGroup = new ListLedGroup(keyboard, keyboard['R'].KeyId); // //ledGroup.Brush = new SolidColorBrush(Color.White); // //keyboard.Update(); // //Wait(2); // //ledGroup.RemoveKey(keyboard['R'].KeyId); // //keyboard['R'].Led.Color = Color.Black; // //ledGroup.AddKey(keyboard['T'].KeyId); // //keyboard.Update(); // //Wait(10); // //return; // // --------------------------------------------------------------------------- // // First we'll look at some basic coloring // //Console.WriteLine("Basic color-test ..."); // //// Ink all numbers on the keypad except the '5' purple, we want that to be gray // //ListLedGroup purpleGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3) // //{ Brush = new SolidColorBrush(Color.Purple) } // //.Exclude(CorsairKeyboardKeyId.Keypad5); // //keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray; // //// Ink the Keys 'r', 'g', 'b' in their respective color // //// The char access fails for everything except letters (SDK doesn't return a valid keyId) // //keyboard['R'].Led.Color = Color.Red; // //keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green; // //keyboard['B'].Led.Color = Color.Blue; // //// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this) // ////keyboard['R'].Led.IsLocked = true; // ////keyboard['G'].Led.IsLocked = true; // ////keyboard['B'].Led.IsLocked = true; // //// Ink the letters of 'white' white // //ListLedGroup whiteGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E) // //{ Brush = new SolidColorBrush(Color.White) }; // //// Ink the keys '1' to '0' yellow // //RectangleLedGroup yellowGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0) // //{ Brush = new SolidColorBrush(Color.Yellow) }; // //// Update the keyboard to show the configured colors, (your CUE settings defines the rest) // //keyboard.Update(); // //Wait(3); // //// Remove all the groups we created above to clear the keyboard // //purpleGroup.Detach(); // //whiteGroup.Detach(); // //yellowGroup.Detach(); // //// --------------------------------------------------------------------------- // //// Next we add a nice linear gradient brush over the keyboard and play around with the offset of one stop // //Console.WriteLine("gradient-brush-test"); // //// Create our gradient stop to play with // //GradientStop moveableStop = new GradientStop(0, Color.FromArgb(0, 255, 0)); // //// Create a basic (by default horizontal) brush ... // //LinearGradientBrush linearBrush = new LinearGradientBrush(new LinearGradient(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.White))); // //// ... and add it as the keyboard background // //keyboard.Brush = linearBrush; // //// Move the brush from left to right // //for (float offset = 0; offset <= 1f; offset += 0.02f) // //{ // // moveableStop.Offset = offset; // // keyboard.Update(); // // Thread.Sleep(100); // //} // //// And back to center // //for (float offset = 1f; offset >= 0.5f; offset -= 0.02f) // //{ // // moveableStop.Offset = offset; // // keyboard.Update(); // // Thread.Sleep(100); // //} // //// "Rotate" the brush (this is of course not the best implementation for this but you see the point) // //for (float rotateX = 0, rotateY = 0; rotateX <= 1f; rotateX += 0.02f, rotateY = 0.04f) // //{ // // if (rotateY > 1f) // // rotateY = 1f - (rotateY - 1f); // // linearBrush.StartPoint = new PointF(rotateX, rotateY); // // linearBrush.EndPoint = new PointF(1f - rotateX, 1f - rotateY); // // keyboard.Update(); // // Thread.Sleep(100); // //} // //Wait(2); // //// --------------------------------------------------------------------------- // //// Time for an even better brush: rainbow // //Console.WriteLine("rainbow-test"); // //// Create an simple horizontal rainbow containing two times the full spectrum // //RainbowGradient rainbowGradient = new RainbowGradient(0, 720); // //// Add the rainbow to the keyboard and perform an initial update // //keyboard.Brush = new LinearGradientBrush(rainbowGradient); // //keyboard.Update(); // //// Let the rainbow move around for 10 secs // //for (int i = 0; i < 100; i++) // //{ // // rainbowGradient.StartHue += 10f; // // rainbowGradient.EndHue += 10f; // // keyboard.Update(); // // Thread.Sleep(100); // //} // //Wait(2); // // --------------------------------------------------------------------------- // // Now let us move some points random over the keyboard // // Something like this could become some sort of effect // // Initialize needed stuff // // const float SPEED = 6f; // mm/tick // //Random random = new Random(); // //// Flash whole keyboard three times to ... well ... just to make it happen // //for (int i = 0; i < 3; i++) // //{ // // keyboard.Brush = new SolidColorBrush(Color.Aquamarine); // // keyboard.Update(); // // Thread.Sleep(160); // // keyboard.Brush = new SolidColorBrush(Color.Black); // // keyboard.Update(); // // Thread.Sleep(200); // //} // //// Set keyboard 'background' to black with low alpha (this will add a nice "fade" effect instead of just clearing the keyboard every frame) // //keyboard.Brush = new SolidColorBrush(Color.FromArgb(25, 0, 0, 0)); // //// Define how many points we have // //const int NUM_POINTS = 6; // //// The points we want to draw (rectangle since circles are too hard to calculate :p) // //RectangleF[] points = new RectangleF[NUM_POINTS]; // //// KeyGroups which represents our point on the keyboard // //RectangleLedGroup[] pointGroups = new RectangleLedGroup[NUM_POINTS]; // //// Target of our movement // //PointF[] targets = new PointF[NUM_POINTS]; // //// Initialize all the stuff // //for (int i = 0; i < NUM_POINTS; i++) // //{ // // // Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard) // // points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60); // // pointGroups[i] = new RectangleLedGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) }; // // targets[i] = new PointF(points[i].X, points[i].Y); // //} // //// We set colors manually since white points are kinda boring (notice, that we use alpha values) // //pointGroups[0].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 0)), new GradientStop(1, Color.FromArgb(0, 255, 0, 0)))); // //pointGroups[1].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 0)), new GradientStop(1, Color.FromArgb(0, 0, 255, 0)))); // //pointGroups[2].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 0, 255)), new GradientStop(1, Color.FromArgb(0, 0, 0, 255)))); // //pointGroups[3].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 255)), new GradientStop(1, Color.FromArgb(0, 255, 0, 255)))); // //pointGroups[4].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 255, 0)), new GradientStop(1, Color.FromArgb(0, 255, 255, 0)))); // //pointGroups[5].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 255)), new GradientStop(1, Color.FromArgb(0, 0, 255, 255)))); // //while (true) // //{ // // // Calculate all the points // // for (int i = 0; i < NUM_POINTS; i++) // // { // // // Choose new target if we arrived // // if (points[i].Contains(targets[i])) // // targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)), // // (float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height))); // // else // // // Calculate movement // // points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here // // // Move our rectangle to the new position // // pointGroups[i].Rectangle = points[i]; // // } // // // Update changed leds // // keyboard.Update(); // // // 20 updates per sec should be enought for this // // Thread.Sleep(50); // //} //} //catch (CUEException ex) //{ // Console.WriteLine("CUE Exception! ErrorCode: " + Enum.GetName(typeof(CorsairError), ex.Error)); //} //catch (WrapperException ex) //{ // Console.WriteLine("Wrapper Exception! Message:" + ex.Message); //} //catch (Exception ex) //{ // Console.WriteLine("Exception! Message:" + ex.Message); //} //while (true) // Thread.Sleep(1000); // Don't exit after exception CueSDK.Initialize(); CorsairMouse mouse = CueSDK.MouseSDK; //mouse.Initialize(); mouse[CorsairLedId.B1].Color = Color.Red; mouse[CorsairLedId.B2].Color = Color.Green; mouse[CorsairLedId.B3].Color = Color.Blue; mouse.Update(); Console.ReadLine(); } private static void AddTestBrush(ICueDevice device, IBrush brush) { if (device == null) return; device.Brush = (SolidColorBrush)Color.Black; ILedGroup leds = new ListLedGroup(device, device); leds.Brush = brush; } private static void Wait(int sec) { for (int i = sec; i > 0; i--) { Console.WriteLine(i); Thread.Sleep(1000); } } private static PointF Interpolate(PointF p1, PointF p2, float length) { float distance = (float)(Math.Sqrt(Math.Pow(p2.X - p1.X, 2) + Math.Pow(p2.Y - p1.Y, 2))); if (distance > length) { float t = length / distance; float xt = (1 - t) * p1.X + (t * p2.X); float yt = (1 - t) * p1.Y + (t * p2.Y); return new PointF(xt, yt); } return p2; } /// /// Comes up with a 'pure' psuedo-random color /// /// The color public static Color GetRandomRainbowColor() { List colors = new List(); for (int i = 0; i < 3; i++) colors.Add(Rand.Next(0, 256)); int highest = colors.Max(); int lowest = colors.Min(); colors[colors.FindIndex(c => c == highest)] = 255; colors[colors.FindIndex(c => c == lowest)] = 0; Color returnColor = Color.FromArgb(255, colors[0], colors[1], colors[2]); return returnColor; } public static Color ShiftColor(Color c, int shiftAmount) { int newRed = c.R; int newGreen = c.G; int newBlue = c.B; // Red to purple if (c.R == 255 && c.B < 255 && c.G == 0) newBlue = newBlue + shiftAmount; // Purple to blue else if (c.B == 255 && c.R > 0) newRed = newRed - shiftAmount; // Blue to light-blue else if (c.B == 255 && c.G < 255) newGreen = newGreen + shiftAmount; // Light-blue to green else if (c.G == 255 && c.B > 0) newBlue = newBlue - shiftAmount; // Green to yellow else if (c.G == 255 && c.R < 255) newRed = newRed + shiftAmount; // Yellow to red else if (c.R == 255 && c.G > 0) newGreen = newGreen - shiftAmount; newRed = BringIntInColorRange(newRed); newGreen = BringIntInColorRange(newGreen); newBlue = BringIntInColorRange(newBlue); return Color.FromArgb(c.A, newRed, newGreen, newBlue); } private static int BringIntInColorRange(int i) { if (i < 0) return 0; if (i > 255) return 255; return i; } } }