// ReSharper disable VirtualMemberNeverOverriden.Global
using System.Drawing;
using CUE.NET.Helper;
namespace CUE.NET.Brushes
{
///
/// Represents a basic brush.
///
public abstract class AbstractBrush : IBrush
{
#region Properties & Fields
///
/// Gets or sets the overall percentage brightness of the brush.
///
public float Brightness { get; set; }
///
/// Gets or sets the overall percentage opacity of the brush.
///
public float Opacity { get; set; }
#endregion
#region Constructors
///
/// Initializes a new instance of the class.
///
/// The overall percentage brightness of the brush. (default: 1f)
/// The overall percentage opacity of the brush. (default: 1f)
protected AbstractBrush(float brightness = 1f, float opacity = 1f)
{
this.Brightness = brightness;
this.Opacity = opacity;
}
#endregion
#region Methods
///
/// Gets the color at an specific point assuming the brush is drawn into the given rectangle.
///
/// The rectangle in which the brush should be drawn.
/// The point from which the color should be taken.
/// The color at the specified point.
public abstract Color GetColorAtPoint(RectangleF rectangle, PointF point);
///
/// Finalizes the color by appliing the overall brightness and opacity.
/// This method should always be the last call of a implementation.
///
/// The color to finalize.
/// The finalized color.
protected virtual Color FinalizeColor(Color color)
{
// Since we use HSV to calculate there is no way to make a color 'brighter' than 100%
// Be carefull with the naming: Since we use HSV the correct term is 'value' but outside we call it 'brightness'
// THIS IS NOT A HSB CALCULATION!!!
float finalBrightness = color.GetHSVValue() * (Brightness < 0 ? 0 : (Brightness > 1f ? 1f : Brightness));
byte finalAlpha = (byte)(color.A * (Opacity < 0 ? 0 : (Opacity > 1f ? 1f : Opacity)));
return ColorHelper.ColorFromHSV(color.GetHue(), color.GetHSVSaturation(), finalBrightness, finalAlpha);
}
#endregion
}
}