// ReSharper disable VirtualMemberNeverOverriden.Global using System.Drawing; using CUE.NET.Helper; namespace CUE.NET.Brushes { /// /// Represents a basic brush. /// public abstract class AbstractBrush : IBrush { #region Properties & Fields /// /// Gets or sets the overall percentage brightness of the brush. /// public float Brightness { get; set; } /// /// Gets or sets the overall percentage opacity of the brush. /// public float Opacity { get; set; } #endregion #region Constructors /// /// Initializes a new instance of the class. /// /// The overall percentage brightness of the brush. (default: 1f) /// The overall percentage opacity of the brush. (default: 1f) protected AbstractBrush(float brightness = 1f, float opacity = 1f) { this.Brightness = brightness; this.Opacity = opacity; } #endregion #region Methods /// /// Gets the color at an specific point assuming the brush is drawn into the given rectangle. /// /// The rectangle in which the brush should be drawn. /// The point from which the color should be taken. /// The color at the specified point. public abstract Color GetColorAtPoint(RectangleF rectangle, PointF point); /// /// Finalizes the color by appliing the overall brightness and opacity.
/// This method should always be the last call of a implementation. ///
/// The color to finalize. /// The finalized color. protected virtual Color FinalizeColor(Color color) { // Since we use HSV to calculate there is no way to make a color 'brighter' than 100% // Be carefull with the naming: Since we use HSV the correct term is 'value' but outside we call it 'brightness' // THIS IS NOT A HSB CALCULATION!!! float finalBrightness = color.GetHSVValue() * (Brightness < 0 ? 0 : (Brightness > 1f ? 1f : Brightness)); byte finalAlpha = (byte)(color.A * (Opacity < 0 ? 0 : (Opacity > 1f ? 1f : Opacity))); return ColorHelper.ColorFromHSV(color.GetHue(), color.GetHSVSaturation(), finalBrightness, finalAlpha); } #endregion } }