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Refactored the positionen to be stored in the LED
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@@ -24,11 +24,6 @@ namespace CUE.NET.Devices.Keyboard.Keys
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/// </summary>
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public CorsairLed Led { get; }
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/// <summary>
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/// Gets a rectangle representing the physical location of the key.
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/// </summary>
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public RectangleF KeyRectangle { get; }
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#endregion
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#region Constructors
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@@ -38,12 +33,10 @@ namespace CUE.NET.Devices.Keyboard.Keys
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/// </summary>
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/// <param name="keyId">The key-ID of the key.</param>
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/// <param name="led">The LED of the key.</param>
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/// <param name="keyRectangle">The rectangle representing the physical location of the key.</param>
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internal CorsairKey(CorsairKeyboardKeyId keyId, CorsairLed led, RectangleF keyRectangle)
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internal CorsairKey(CorsairKeyboardKeyId keyId, CorsairLed led)
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{
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this.KeyId = keyId;
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this.Led = led;
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this.KeyRectangle = keyRectangle;
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}
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#endregion
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@@ -65,7 +65,7 @@ namespace CUE.NET.Devices.Keyboard.Keys
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/// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup. (default: 0.5f)</param>
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/// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param>
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public RectangleKeyGroup(CorsairKeyboard keyboard, CorsairKey fromKey, CorsairKey toKey, float minOverlayPercentage = 0.5f, bool autoAttach = true)
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: this(keyboard, RectangleHelper.CreateRectangleFromRectangles(fromKey.KeyRectangle, toKey.KeyRectangle), minOverlayPercentage, autoAttach)
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: this(keyboard, RectangleHelper.CreateRectangleFromRectangles(fromKey.Led.LedRectangle, toKey.Led.LedRectangle), minOverlayPercentage, autoAttach)
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{ }
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/// <summary>
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@@ -104,7 +104,7 @@ namespace CUE.NET.Devices.Keyboard.Keys
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/// <returns>The list containing the keys.</returns>
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protected override IList<CorsairKey> GetGroupKeys()
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{
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return _keyCache ?? (_keyCache = Keyboard.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, Rectangle) >= MinOverlayPercentage).ToList());
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return _keyCache ?? (_keyCache = Keyboard.Where(x => RectangleHelper.CalculateIntersectPercentage(x.Led.LedRectangle, Rectangle) >= MinOverlayPercentage).ToList());
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}
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#endregion
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