Refactored the positionen to be stored in the LED

This commit is contained in:
DarthAffe committed 2016-09-10 10:40:44 +02:00
1 parent 4b5263221a
commit bfe51add66
8 files changed
+56 -45

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+11 -11
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@@ -64,7 +64,7 @@ namespace CUE.NET.Devices.Keyboard
/// </summary>
/// <param name="location">The point to get the key from.</param>
/// <returns>The key at the given point or null if no key is found.</returns>
public CorsairKey this[PointF location] => _keys.Values.FirstOrDefault(x => x.KeyRectangle.Contains(location));
public CorsairKey this[PointF location] => _keys.Values.FirstOrDefault(x => x.Led.LedRectangle.Contains(location));
/// <summary>
/// Gets a list of <see cref="CorsairKey" /> inside the given rectangle.
@@ -72,7 +72,8 @@ namespace CUE.NET.Devices.Keyboard
/// <param name="referenceRect">The rectangle to check.</param>
/// <param name="minOverlayPercentage">The minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the list.</param>
/// <returns></returns>
public IEnumerable<CorsairKey> this[RectangleF referenceRect, float minOverlayPercentage = 0.5f] => _keys.Values.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, referenceRect) >= minOverlayPercentage);
public IEnumerable<CorsairKey> this[RectangleF referenceRect, float minOverlayPercentage = 0.5f] => _keys.Values
.Where(x => RectangleHelper.CalculateIntersectPercentage(x.Led.LedRectangle, referenceRect) >= minOverlayPercentage);
#endregion
@@ -120,7 +121,7 @@ namespace CUE.NET.Devices.Keyboard
this.KeyboardDeviceInfo = info;
InitializeKeys();
KeyboardRectangle = RectangleHelper.CreateRectangleFromRectangles(this.Select(x => x.KeyRectangle));
KeyboardRectangle = RectangleHelper.CreateRectangleFromRectangles(this.Select(x => x.Led.LedRectangle));
}
#endregion
@@ -158,15 +159,15 @@ namespace CUE.NET.Devices.Keyboard
switch (brush.BrushCalculationMode)
{
case BrushCalculationMode.Relative:
RectangleF brushRectangle = RectangleHelper.CreateRectangleFromRectangles(keys.Select(x => x.KeyRectangle));
RectangleF brushRectangle = RectangleHelper.CreateRectangleFromRectangles(keys.Select(x => x.Led.LedRectangle));
float offsetX = -brushRectangle.X;
float offsetY = -brushRectangle.Y;
brushRectangle.X = 0;
brushRectangle.Y = 0;
brush.PerformRender(brushRectangle, keys.Select(x => new BrushRenderTarget(x.KeyId, x.KeyRectangle.GetCenter(offsetX, offsetY))));
brush.PerformRender(brushRectangle, keys.Select(x => new BrushRenderTarget(x.KeyId, x.Led.LedRectangle.GetCenter(offsetX, offsetY))));
break;
case BrushCalculationMode.Absolute:
brush.PerformRender(KeyboardRectangle, keys.Select(x => new BrushRenderTarget(x.KeyId, x.KeyRectangle.GetCenter())));
brush.PerformRender(KeyboardRectangle, keys.Select(x => new BrushRenderTarget(x.KeyId, x.Led.LedRectangle.GetCenter())));
break;
default:
throw new ArgumentException();
@@ -181,7 +182,7 @@ namespace CUE.NET.Devices.Keyboard
// ReSharper disable once CatchAllClause
catch (Exception ex) { OnException(ex); }
}
/// <summary>
/// Gets a list containing all LEDs of this group.
/// </summary>
@@ -236,9 +237,8 @@ namespace CUE.NET.Devices.Keyboard
for (int i = 0; i < nativeLedPositions.numberOfLed; i++)
{
_CorsairLedPosition ledPosition = (_CorsairLedPosition)Marshal.PtrToStructure(ptr, typeof(_CorsairLedPosition));
CorsairLed led = GetLed((int)ledPosition.ledId);
_keys.Add(ledPosition.ledId, new CorsairKey(ledPosition.ledId, led,
new RectangleF((float)ledPosition.left, (float)ledPosition.top, (float)ledPosition.width, (float)ledPosition.height)));
CorsairLed led = InitializeLed((int)ledPosition.ledId, new RectangleF((float)ledPosition.left, (float)ledPosition.top, (float)ledPosition.width, (float)ledPosition.height));
_keys.Add(ledPosition.ledId, new CorsairKey(ledPosition.ledId, led));
ptr = new IntPtr(ptr.ToInt64() + structSize);
}
@@ -273,7 +273,7 @@ namespace CUE.NET.Devices.Keyboard
}
#endregion
#region IEnumerable
/// <summary>
+1 -8
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@@ -24,11 +24,6 @@ namespace CUE.NET.Devices.Keyboard.Keys
/// </summary>
public CorsairLed Led { get; }
/// <summary>
/// Gets a rectangle representing the physical location of the key.
/// </summary>
public RectangleF KeyRectangle { get; }
#endregion
#region Constructors
@@ -38,12 +33,10 @@ namespace CUE.NET.Devices.Keyboard.Keys
/// </summary>
/// <param name="keyId">The key-ID of the key.</param>
/// <param name="led">The LED of the key.</param>
/// <param name="keyRectangle">The rectangle representing the physical location of the key.</param>
internal CorsairKey(CorsairKeyboardKeyId keyId, CorsairLed led, RectangleF keyRectangle)
internal CorsairKey(CorsairKeyboardKeyId keyId, CorsairLed led)
{
this.KeyId = keyId;
this.Led = led;
this.KeyRectangle = keyRectangle;
}
#endregion
+2 -2
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@@ -65,7 +65,7 @@ namespace CUE.NET.Devices.Keyboard.Keys
/// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup. (default: 0.5f)</param>
/// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param>
public RectangleKeyGroup(CorsairKeyboard keyboard, CorsairKey fromKey, CorsairKey toKey, float minOverlayPercentage = 0.5f, bool autoAttach = true)
: this(keyboard, RectangleHelper.CreateRectangleFromRectangles(fromKey.KeyRectangle, toKey.KeyRectangle), minOverlayPercentage, autoAttach)
: this(keyboard, RectangleHelper.CreateRectangleFromRectangles(fromKey.Led.LedRectangle, toKey.Led.LedRectangle), minOverlayPercentage, autoAttach)
{ }
/// <summary>
@@ -104,7 +104,7 @@ namespace CUE.NET.Devices.Keyboard.Keys
/// <returns>The list containing the keys.</returns>
protected override IList<CorsairKey> GetGroupKeys()
{
return _keyCache ?? (_keyCache = Keyboard.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, Rectangle) >= MinOverlayPercentage).ToList());
return _keyCache ?? (_keyCache = Keyboard.Where(x => RectangleHelper.CalculateIntersectPercentage(x.Led.LedRectangle, Rectangle) >= MinOverlayPercentage).ToList());
}
#endregion