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https://github.com/DarthAffe/CUE.NET.git
synced 2026-11-11 13:06:24 +00:00
First attempt to rewrite Effects
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@@ -1,38 +1,26 @@
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// ReSharper disable MemberCanBePrivate.Global
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using System.Collections.Generic;
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using CUE.NET.Brushes;
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using CUE.NET.Devices.Generic;
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namespace CUE.NET.Effects
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{
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/// <summary>
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/// Represents a basic effect.
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/// Represents a basic effect targeting an <see cref="IBrush"/>.
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/// </summary>
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public abstract class AbstractEffect : IEffect
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public abstract class AbstractBrushEffect : IEffect<IBrush>
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{
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#region Properties & Fields
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/// <summary>
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/// Gets or sets the list of LEDSs to which the effect applies.
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/// </summary>
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public IEnumerable<CorsairLed> LedList { get; set; }
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/// <summary>
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/// Gets the brush which is drawn by the effect.
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/// </summary>
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public abstract IBrush EffectBrush { get; }
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/// <summary>
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/// Gets or sets the z-index of the brush to allow ordering them before drawing. (lowest first) (default: 0)
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/// </summary>
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public int ZIndex { get; set; } = 0;
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/// <summary>
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/// Gets or sets if this effect has finished all of his work.
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/// </summary>
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public bool IsDone { get; protected set; }
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/// <summary>
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/// Gets the <see cref="IBrush"/> this effect is targeting.
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/// </summary>
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protected IBrush Brush { get; private set; }
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#endregion
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#region Methods
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@@ -46,14 +34,20 @@ namespace CUE.NET.Effects
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/// <summary>
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/// Hook which is called when the effect is attached to a device.
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/// </summary>
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public virtual void OnAttach()
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{ }
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/// <param name="target">The <see cref="IBrush"/> this effect is attached to.</param>
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public virtual void OnAttach(IBrush target)
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{
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Brush = target;
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}
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/// <summary>
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/// Hook which is called when the effect is detached from a device.
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/// </summary>
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public virtual void OnDetach()
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{ }
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/// <param name="target">The <see cref="IBrush"/> this effect is detached from.</param>
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public virtual void OnDetach(IBrush target)
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{
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Brush = null;
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}
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#endregion
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}
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@@ -0,0 +1,71 @@
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// ReSharper disable MemberCanBePrivate.Global
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace CUE.NET.Effects
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{
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public abstract class AbstractEffectTarget<T> : IEffectTarget<T>
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where T : IEffectTarget<T>
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{
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#region Properties & Fields
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private IList<EffectTimeContainer> _effectTimes = new List<EffectTimeContainer>();
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protected IList<IEffect<T>> Effects => _effectTimes.Select(x => x.Effect).Cast<IEffect<T>>().ToList();
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protected abstract T EffectTarget { get; }
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#endregion
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#region Methods
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public void UpdateEffects()
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{
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lock (Effects)
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{
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for (int i = _effectTimes.Count - 1; i >= 0; i--)
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{
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EffectTimeContainer effectTime = _effectTimes[i];
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long currentTicks = DateTime.Now.Ticks;
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float deltaTime;
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if (effectTime.TicksAtLastUpdate < 0)
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{
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effectTime.TicksAtLastUpdate = currentTicks;
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deltaTime = 0f;
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}
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else
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deltaTime = (currentTicks - effectTime.TicksAtLastUpdate) / 10000000f;
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effectTime.TicksAtLastUpdate = currentTicks;
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effectTime.Effect.Update(deltaTime);
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if (effectTime.Effect.IsDone)
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_effectTimes.RemoveAt(i);
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}
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}
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}
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public void AddEffect(IEffect<T> effect)
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{
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if (_effectTimes.All(x => x.Effect != effect))
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{
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effect.OnAttach(EffectTarget);
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_effectTimes.Add(new EffectTimeContainer(effect, -1));
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}
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}
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public void RemoveEffect(IEffect<T> effect)
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{
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EffectTimeContainer effectTimeToRemove = _effectTimes.FirstOrDefault(x => x.Effect == effect);
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if (effectTimeToRemove != null)
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{
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effect.OnDetach(EffectTarget);
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_effectTimes.Remove(effectTimeToRemove);
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}
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}
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#endregion
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}
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}
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@@ -0,0 +1,54 @@
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// ReSharper disable MemberCanBePrivate.Global
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using CUE.NET.Devices.Keyboard.Keys;
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namespace CUE.NET.Effects
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{
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/// <summary>
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/// Represents a basic effect targeting an <see cref="IKeyGroup"/>.
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/// </summary>
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public abstract class AbstractKeyGroupEffect : IEffect<IKeyGroup>
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{
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#region Properties & Fields
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/// <summary>
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/// Gets or sets if this effect has finished all of his work.
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/// </summary>
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public bool IsDone { get; protected set; }
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/// <summary>
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/// Gets the <see cref="IKeyGroup"/> this effect is targeting.
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/// </summary>
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protected IKeyGroup KeyGroup { get; private set; }
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#endregion
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#region Methods
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/// <summary>
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/// Updates the effect.
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/// </summary>
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/// <param name="deltaTime">The elapsed time (in seconds) since the last update.</param>
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public abstract void Update(float deltaTime);
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/// <summary>
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/// Hook which is called when the effect is attached to a device.
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/// </summary>
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/// <param name="target">The <see cref="IKeyGroup"/> this effect is attached to.</param>
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public virtual void OnAttach(IKeyGroup target)
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{
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KeyGroup = target;
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}
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/// <summary>
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/// Hook which is called when the effect is detached from a device.
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/// </summary>
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/// <param name="target">The <see cref="IKeyGroup"/> this effect is detached from.</param>
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public virtual void OnDetach(IKeyGroup target)
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{
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KeyGroup = null;
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}
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#endregion
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}
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}
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@@ -13,18 +13,13 @@ namespace CUE.NET.Effects
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/// <summary>
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/// Gets or sets the wrapped effect.
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/// </summary>
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public IEffect Effect { get; set; }
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public IEffect Effect { get; }
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/// <summary>
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/// Gets or sets the tick-count from the last time the effect was updated.
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/// </summary>
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public long TicksAtLastUpdate { get; set; }
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/// <summary>
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/// Gets the z-index of the effect.
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/// </summary>
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public int ZIndex => Effect?.ZIndex ?? 0;
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#endregion
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#region Constructors
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+9
-36
@@ -3,7 +3,6 @@
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// ReSharper disable UnusedMember.Global
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using System;
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using System.Drawing;
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using CUE.NET.Brushes;
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namespace CUE.NET.Effects
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@@ -11,15 +10,10 @@ namespace CUE.NET.Effects
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/// <summary>
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/// Represents an effect which allows to flash an brush by modifying his opacity.
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/// </summary>
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public class FlashEffect : AbstractEffect
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public class FlashEffect : AbstractBrushEffect
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{
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#region Properties & Fields
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/// <summary>
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/// Gets the brush which is drawn by the effect.
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/// </summary>
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public override IBrush EffectBrush { get; }
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/// <summary>
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/// Gets or sets the attack-time (in seconds) of the effect. (default: 0.2f)<br />
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/// This is close to a synthesizer envelope. (See <see cref="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
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@@ -71,27 +65,6 @@ namespace CUE.NET.Effects
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="FlashEffect"/> class.
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/// </summary>
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/// <param name="flashColor">The color from which a <see cref="SolidColorBrush" /> should be created and used by this effect.</param>
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public FlashEffect(Color flashColor)
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: this(new SolidColorBrush(flashColor))
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{ }
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/// <summary>
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/// Initializes a new instance of the <see cref="FlashEffect"/> class.
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/// </summary>
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/// <param name="effectBrush">The brush which should be used by this effect,</param>
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public FlashEffect(IBrush effectBrush)
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{
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this.EffectBrush = effectBrush;
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}
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#endregion
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#region Methods
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/// <summary>
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@@ -106,7 +79,7 @@ namespace CUE.NET.Effects
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if (_currentPhase == ADSRPhase.Attack)
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if (_currentPhaseValue > 0f)
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EffectBrush.Opacity = Math.Min(1f, (Attack - _currentPhaseValue) / Attack) * AttackValue;
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Brush.Opacity = Math.Min(1f, (Attack - _currentPhaseValue) / Attack) * AttackValue;
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else
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{
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_currentPhaseValue = Decay;
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@@ -115,7 +88,7 @@ namespace CUE.NET.Effects
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if (_currentPhase == ADSRPhase.Decay)
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if (_currentPhaseValue > 0f)
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EffectBrush.Opacity = SustainValue + (Math.Min(1f, _currentPhaseValue / Decay) * (AttackValue - SustainValue));
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Brush.Opacity = SustainValue + (Math.Min(1f, _currentPhaseValue / Decay) * (AttackValue - SustainValue));
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else
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{
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_currentPhaseValue = Sustain;
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@@ -124,7 +97,7 @@ namespace CUE.NET.Effects
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if (_currentPhase == ADSRPhase.Sustain)
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if (_currentPhaseValue > 0f)
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EffectBrush.Opacity = SustainValue;
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Brush.Opacity = SustainValue;
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else
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{
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_currentPhaseValue = Release;
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@@ -133,7 +106,7 @@ namespace CUE.NET.Effects
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if (_currentPhase == ADSRPhase.Release)
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if (_currentPhaseValue > 0f)
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EffectBrush.Opacity = Math.Min(1f, _currentPhaseValue / Release) * SustainValue;
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Brush.Opacity = Math.Min(1f, _currentPhaseValue / Release) * SustainValue;
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else
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{
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_currentPhaseValue = Interval;
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@@ -142,7 +115,7 @@ namespace CUE.NET.Effects
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if (_currentPhase == ADSRPhase.Pause)
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if (_currentPhaseValue > 0f)
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EffectBrush.Opacity = 0f;
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Brush.Opacity = 0f;
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else
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{
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if (++_repetitionCount >= Repetitions && Repetitions > 0)
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@@ -155,14 +128,14 @@ namespace CUE.NET.Effects
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/// <summary>
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/// Resets the effect.
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/// </summary>
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public override void OnAttach()
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public override void OnAttach(IBrush brush)
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{
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base.OnAttach();
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base.OnAttach(brush);
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_currentPhase = ADSRPhase.Attack;
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_currentPhaseValue = Attack;
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_repetitionCount = 0;
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EffectBrush.Opacity = 0f;
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brush.Opacity = 0f;
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}
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#endregion
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+17
-22
@@ -1,10 +1,6 @@
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// ReSharper disable UnusedMember.Global
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// ReSharper disable UnusedMemberInSuper.Global
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using System.Collections.Generic;
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using CUE.NET.Brushes;
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using CUE.NET.Devices.Generic;
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namespace CUE.NET.Effects
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{
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/// <summary>
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@@ -15,22 +11,7 @@ namespace CUE.NET.Effects
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#region Properties & Fields
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/// <summary>
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/// Gets or sets the list of LEDs to which the effect applies.
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/// </summary>
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IEnumerable<CorsairLed> LedList { get; set; }
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/// <summary>
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/// Gets the brush which is drawn by the effect.
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/// </summary>
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IBrush EffectBrush { get; }
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/// <summary>
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/// Gets or sets the z-index of the effect to allow ordering them before drawing. (lowest first) (default: 0)
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/// </summary>
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int ZIndex { get; set; }
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/// <summary>
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/// Gets or sets if this effect has finished all of his work.
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/// Gets if this effect has finished all of his work.
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/// </summary>
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bool IsDone { get; }
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@@ -44,15 +25,29 @@ namespace CUE.NET.Effects
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/// <param name="deltaTime">The elapsed time (in seconds) since the last update.</param>
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void Update(float deltaTime);
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#endregion
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}
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/// <summary>
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/// Represents a basic effect.
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/// </summary>
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/// <typeparam name="T">The type of <see cref="IEffectTarget{T}"/> this effect can be attached to.</typeparam>
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public interface IEffect<in T> : IEffect
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where T : IEffectTarget<T>
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{
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#region Methods
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/// <summary>
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/// Hook which is called when the effect is attached to a device.
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/// </summary>
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void OnAttach();
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/// <param name="target">The <see cref="IEffectTarget{T}"/> this effect is attached to.</param>
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void OnAttach(T target);
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/// <summary>
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/// Hook which is called when the effect is detached from a device.
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/// </summary>
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void OnDetach();
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/// <param name="target">The <see cref="IEffectTarget{T}"/> this effect is detached from.</param>
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void OnDetach(T target);
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#endregion
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}
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@@ -0,0 +1,31 @@
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namespace CUE.NET.Effects
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{
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/// <summary>
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/// Represents a basic effect-target.
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/// </summary>
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/// <typeparam name="T">The type this target represents.</typeparam>
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public interface IEffectTarget<out T>
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where T : IEffectTarget<T>
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{
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#region Methods
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/// <summary>
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/// Updates all effects added to this target.
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/// </summary>
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void UpdateEffects();
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/// <summary>
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/// Adds an affect.
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/// </summary>
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/// <param name="effect">The effect to add.</param>
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void AddEffect(IEffect<T> effect);
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/// <summary>
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/// Removes an effect
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/// </summary>
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/// <param name="effect">The effect to remove.</param>
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void RemoveEffect(IEffect<T> effect);
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#endregion
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}
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}
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@@ -0,0 +1,37 @@
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using System;
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using System.Drawing;
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using CUE.NET.Brushes;
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namespace CUE.NET.Effects
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{
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public class RippleEffect : AbstractEffect
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{
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#region Properties & Fields
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private RippleBrush _brush = new RippleBrush();
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public override IBrush EffectBrush => _brush;
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#endregion
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#region Constructors
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#endregion
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#region Methods
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public override void Update(float deltaTime)
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{
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throw new NotImplementedException();
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}
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#endregion
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private class RippleBrush : AbstractBrush
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{
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public override Color GetColorAtPoint(RectangleF rectangle, PointF point)
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{
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return FinalizeColor(Color.Black);
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}
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}
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}
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}
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Reference in new issue
Block a user