First attempt to rewrite Effects

This commit is contained in:
DarthAffe committed 2016-08-21 13:11:07 +02:00
1 parent 5a296dd048
commit ba80ef9848
32 files changed
+353 -325

No files matched your search

+10 -14
View File
@@ -5,11 +5,9 @@
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Drawing;
using System.Linq;
using CUE.NET.Devices.Generic;
using CUE.NET.Devices.Mouse.Enums;
using CUE.NET.Effects;
using CUE.NET.Exceptions;
namespace CUE.NET.Devices.Mouse
@@ -44,11 +42,6 @@ namespace CUE.NET.Devices.Mouse
/// </summary>
public CorsairMouseDeviceInfo MouseDeviceInfo { get; }
/// <summary>
/// Gets a value indicating if the mouse has an active effect to deal with or not.
/// </summary>
protected override bool HasEffect => false;
/// <summary>
/// Gets a read-only collection containing all LEDs of the mouse.
/// </summary>
@@ -74,13 +67,6 @@ namespace CUE.NET.Devices.Mouse
#region Methods
protected override void ApplyEffect(IEffect effect)
{
//TODO DarthAffe 18.10.2015: How should brushes be applied to mice?
foreach (CorsairLed led in effect.LedList)
led.Color = effect.EffectBrush.GetColorAtPoint(new RectangleF(0, 0, 2, 2), new PointF(1, 1));
}
private void InitializeLeds()
{
switch (MouseDeviceInfo.PhysicalLayout)
@@ -108,6 +94,16 @@ namespace CUE.NET.Devices.Mouse
}
}
protected override void DeviceUpdate()
{
//TODO DarthAffe 21.08.2016: Create something fancy for mice
}
protected override void DeviceUpdateEffects()
{
//TODO DarthAffe 21.08.2016: Create something fancy for mice
}
#region IEnumerable
/// <summary>