mirror of
https://github.com/DarthAffe/CUE.NET.git
synced 2026-02-04 10:03:29 +00:00
Updated DevTest to use some of the fancy new techniques
This commit is contained in:
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@ -39,149 +40,201 @@ namespace SimpleDevTest
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if (keyboard == null)
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if (keyboard == null)
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throw new WrapperException("No keyboard found");
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throw new WrapperException("No keyboard found");
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const float SPEED = 100f; // mm/sec
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const float BRUSH_MODE_CHANGE_TIMER = 2f;
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Random random = new Random();
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keyboard.UpdateMode = UpdateMode.Continuous;
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keyboard.Brush = new SolidColorBrush(Color.Black);
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keyboard.Brush = new SolidColorBrush(Color.Black);
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keyboard.Update();
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Wait(3);
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RectangleF spot = new RectangleF(keyboard.KeyboardRectangle.Width / 2f, keyboard.KeyboardRectangle.Y / 2f, 160, 80);
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PointF target = new PointF(spot.X, spot.Y);
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RectangleKeyGroup spotGroup = new RectangleKeyGroup(keyboard, spot) { Brush = new LinearGradientBrush(new RainbowGradient()) };
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CueSDK.Reinitialize();
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float brushModeTimer = BRUSH_MODE_CHANGE_TIMER;
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//keyboard.Brush = CueProfiles.LoadProfileByID()[null];
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keyboard.Updating += (sender, eventArgs) =>
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{
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brushModeTimer -= eventArgs.DeltaTime;
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if (brushModeTimer <= 0)
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{
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spotGroup.Brush.BrushCalculationMode = spotGroup.Brush.BrushCalculationMode == BrushCalculationMode.Relative
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? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
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brushModeTimer = BRUSH_MODE_CHANGE_TIMER + brushModeTimer;
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}
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if (spot.Contains(target))
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target = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
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(float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
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else
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spot.Location = Interpolate(spot.Location, target, eventArgs.DeltaTime * SPEED);
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spotGroup.Rectangle = spot;
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};
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//keyboard.Brush = new SolidColorBrush(Color.Black);
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//IKeyGroup group = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.F1, CorsairKeyboardKeyId.RightShift);
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//group.Brush = new LinearGradientBrush(new RainbowGradient());
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//bool tmp = false;
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//while (true)
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//{
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// group.Brush.BrushCalculationMode = tmp ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
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// tmp = !tmp;
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// keyboard.Update();
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// Wait(1);
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//}
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//keyboard.Brush = new SolidColorBrush(Color.Aqua);
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//keyboard.Update();
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//keyboard.Update();
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Wait(3);
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//IKeyGroup specialKeyGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.WinLock);
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//specialKeyGroup.Brush = new SolidColorBrush(Color.Aqua);
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// My Profile 'K95 RGB Default 2' is all black - this could lead to different behavior than cue has since transparent isn't black in CUE.NET
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// To swap a profile like CUE does we would need to black out the keyboard before
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// OR work with a key group containing all keys and leave the background black - this should be always the prefered solution
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keyboard.Brush = new SolidColorBrush(Color.Black);
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keyboard.Update();
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//keyboard.Brush = CueProfiles.LoadProfileByID()["K95 RGB Default 2"];
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//keyboard.Update();
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//keyboard.Update();
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Wait(3);
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//// Replacing the specialKeyGroup with this won't work
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//keyboard[CorsairKeyboardKeyId.Brightness].Led.Color = Color.Aqua;
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//keyboard[CorsairKeyboardKeyId.Brightness].Led.IsLocked = true;
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//keyboard[CorsairKeyboardKeyId.WinLock].Led.Color = Color.Aqua;
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//keyboard[CorsairKeyboardKeyId.WinLock].Led.IsLocked = true;
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//keyboard.Update();
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return;
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//Wait(3);
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ListKeyGroup keyGroup = new ListKeyGroup(keyboard, keyboard['R'].KeyId);
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//CueSDK.Reinitialize();
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keyGroup.Brush = new SolidColorBrush(Color.White);
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////keyboard.Brush = CueProfiles.LoadProfileByID()[null];
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keyboard.Update();
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////keyboard.Update();
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Wait(2);
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keyGroup.RemoveKey(keyboard['R'].KeyId);
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keyboard['R'].Led.Color = Color.Black;
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keyGroup.AddKey(keyboard['T'].KeyId);
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keyboard.Update();
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Wait(10);
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//Wait(3);
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return;
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//// My Profile 'K95 RGB Default 2' is all black - this could lead to different behavior than cue has since transparent isn't black in CUE.NET
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//// To swap a profile like CUE does we would need to black out the keyboard before
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//// OR work with a key group containing all keys and leave the background black - this should be always the prefered solution
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//keyboard.Brush = new SolidColorBrush(Color.Black);
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//keyboard.Update();
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////keyboard.Brush = CueProfiles.LoadProfileByID()["K95 RGB Default 2"];
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////keyboard.Update();
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//Wait(3);
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//ListKeyGroup keyGroup = new ListKeyGroup(keyboard, keyboard['R'].KeyId);
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//keyGroup.Brush = new SolidColorBrush(Color.White);
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//keyboard.Update();
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//Wait(2);
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//keyGroup.RemoveKey(keyboard['R'].KeyId);
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//keyboard['R'].Led.Color = Color.Black;
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//keyGroup.AddKey(keyboard['T'].KeyId);
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//keyboard.Update();
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//Wait(10);
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//return;
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// First we'll look at some basic coloring
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// First we'll look at some basic coloring
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Console.WriteLine("Basic color-test ...");
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//Console.WriteLine("Basic color-test ...");
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// Ink all numbers on the keypad except the '5' purple, we want that to be gray
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//// Ink all numbers on the keypad except the '5' purple, we want that to be gray
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ListKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
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//ListKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
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{ Brush = new SolidColorBrush(Color.Purple) }
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//{ Brush = new SolidColorBrush(Color.Purple) }
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.Exclude(CorsairKeyboardKeyId.Keypad5);
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//.Exclude(CorsairKeyboardKeyId.Keypad5);
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keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
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//keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
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// Ink the Keys 'r', 'g', 'b' in their respective color
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//// Ink the Keys 'r', 'g', 'b' in their respective color
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// The char access fails for everything except letters (SDK doesn't return a valid keyId)
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//// The char access fails for everything except letters (SDK doesn't return a valid keyId)
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keyboard['R'].Led.Color = Color.Red;
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//keyboard['R'].Led.Color = Color.Red;
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keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
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//keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
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keyboard['B'].Led.Color = Color.Blue;
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//keyboard['B'].Led.Color = Color.Blue;
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// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this)
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//// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this)
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//keyboard['R'].Led.IsLocked = true;
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////keyboard['R'].Led.IsLocked = true;
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//keyboard['G'].Led.IsLocked = true;
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////keyboard['G'].Led.IsLocked = true;
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//keyboard['B'].Led.IsLocked = true;
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////keyboard['B'].Led.IsLocked = true;
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// Ink the letters of 'white' white
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//// Ink the letters of 'white' white
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ListKeyGroup whiteGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
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//ListKeyGroup whiteGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
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{ Brush = new SolidColorBrush(Color.White) };
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//{ Brush = new SolidColorBrush(Color.White) };
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// Ink the keys '1' to '0' yellow
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//// Ink the keys '1' to '0' yellow
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RectangleKeyGroup yellowGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
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//RectangleKeyGroup yellowGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
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{ Brush = new SolidColorBrush(Color.Yellow) };
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//{ Brush = new SolidColorBrush(Color.Yellow) };
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// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
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//// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
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keyboard.Update();
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//keyboard.Update();
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Wait(3);
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//Wait(3);
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// Remove all the groups we created above to clear the keyboard
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//// Remove all the groups we created above to clear the keyboard
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purpleGroup.Detach();
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//purpleGroup.Detach();
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whiteGroup.Detach();
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//whiteGroup.Detach();
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yellowGroup.Detach();
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//yellowGroup.Detach();
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// ---------------------------------------------------------------------------
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//// ---------------------------------------------------------------------------
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// Next we add a nice linear gradient brush over the keyboard and play around with the offset of one stop
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//// Next we add a nice linear gradient brush over the keyboard and play around with the offset of one stop
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Console.WriteLine("gradient-brush-test");
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//Console.WriteLine("gradient-brush-test");
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// Create our gradient stop to play with
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//// Create our gradient stop to play with
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GradientStop moveableStop = new GradientStop(0, Color.FromArgb(0, 255, 0));
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//GradientStop moveableStop = new GradientStop(0, Color.FromArgb(0, 255, 0));
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// Create a basic (by default horizontal) brush ...
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//// Create a basic (by default horizontal) brush ...
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LinearGradientBrush linearBrush = new LinearGradientBrush(new LinearGradient(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.White)));
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//LinearGradientBrush linearBrush = new LinearGradientBrush(new LinearGradient(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.White)));
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// ... and add it as the keyboard background
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//// ... and add it as the keyboard background
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keyboard.Brush = linearBrush;
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//keyboard.Brush = linearBrush;
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// Move the brush from left to right
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//// Move the brush from left to right
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for (float offset = 0; offset <= 1f; offset += 0.02f)
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//for (float offset = 0; offset <= 1f; offset += 0.02f)
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{
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//{
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moveableStop.Offset = offset;
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// moveableStop.Offset = offset;
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keyboard.Update();
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// keyboard.Update();
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Thread.Sleep(100);
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// Thread.Sleep(100);
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}
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//}
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// And back to center
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//// And back to center
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for (float offset = 1f; offset >= 0.5f; offset -= 0.02f)
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//for (float offset = 1f; offset >= 0.5f; offset -= 0.02f)
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{
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//{
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moveableStop.Offset = offset;
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// moveableStop.Offset = offset;
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keyboard.Update();
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// keyboard.Update();
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Thread.Sleep(100);
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// Thread.Sleep(100);
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}
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//}
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// "Rotate" the brush (this is of course not the best implementation for this but you see the point)
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//// "Rotate" the brush (this is of course not the best implementation for this but you see the point)
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for (float rotateX = 0, rotateY = 0; rotateX <= 1f; rotateX += 0.02f, rotateY = 0.04f)
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//for (float rotateX = 0, rotateY = 0; rotateX <= 1f; rotateX += 0.02f, rotateY = 0.04f)
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{
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//{
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if (rotateY > 1f)
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// if (rotateY > 1f)
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rotateY = 1f - (rotateY - 1f);
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// rotateY = 1f - (rotateY - 1f);
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linearBrush.StartPoint = new PointF(rotateX, rotateY);
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// linearBrush.StartPoint = new PointF(rotateX, rotateY);
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linearBrush.EndPoint = new PointF(1f - rotateX, 1f - rotateY);
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// linearBrush.EndPoint = new PointF(1f - rotateX, 1f - rotateY);
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keyboard.Update();
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// keyboard.Update();
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Thread.Sleep(100);
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// Thread.Sleep(100);
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}
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//}
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Wait(2);
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//Wait(2);
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// ---------------------------------------------------------------------------
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//// ---------------------------------------------------------------------------
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// Time for an even better brush: rainbow
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//// Time for an even better brush: rainbow
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Console.WriteLine("rainbow-test");
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//Console.WriteLine("rainbow-test");
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// Create an simple horizontal rainbow containing two times the full spectrum
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//// Create an simple horizontal rainbow containing two times the full spectrum
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RainbowGradient rainbowGradient = new RainbowGradient(0, 720);
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//RainbowGradient rainbowGradient = new RainbowGradient(0, 720);
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// Add the rainbow to the keyboard and perform an initial update
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//// Add the rainbow to the keyboard and perform an initial update
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keyboard.Brush = new LinearGradientBrush(rainbowGradient);
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//keyboard.Brush = new LinearGradientBrush(rainbowGradient);
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keyboard.Update();
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//keyboard.Update();
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// Let the rainbow move around for 10 secs
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//// Let the rainbow move around for 10 secs
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for (int i = 0; i < 100; i++)
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//for (int i = 0; i < 100; i++)
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{
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//{
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rainbowGradient.StartHue += 10f;
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// rainbowGradient.StartHue += 10f;
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rainbowGradient.EndHue += 10f;
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// rainbowGradient.EndHue += 10f;
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keyboard.Update();
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// keyboard.Update();
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Thread.Sleep(100);
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// Thread.Sleep(100);
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}
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//}
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Wait(2);
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//Wait(2);
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@ -189,75 +242,75 @@ namespace SimpleDevTest
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// Something like this could become some sort of effect
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// Something like this could become some sort of effect
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// Initialize needed stuff
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// Initialize needed stuff
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const float SPEED = 6f; // mm/tick
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// const float SPEED = 6f; // mm/tick
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Random random = new Random();
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//Random random = new Random();
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// Flash whole keyboard three times to ... well ... just to make it happen
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//// Flash whole keyboard three times to ... well ... just to make it happen
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for (int i = 0; i < 3; i++)
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//for (int i = 0; i < 3; i++)
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{
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//{
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keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
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// keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
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keyboard.Update();
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// keyboard.Update();
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Thread.Sleep(160);
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// Thread.Sleep(160);
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keyboard.Brush = new SolidColorBrush(Color.Black);
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// keyboard.Brush = new SolidColorBrush(Color.Black);
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keyboard.Update();
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// keyboard.Update();
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Thread.Sleep(200);
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// Thread.Sleep(200);
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}
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//}
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// Set keyboard 'background' to black with low alpha (this will add a nice "fade" effect instead of just clearing the keyboard every frame)
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//// Set keyboard 'background' to black with low alpha (this will add a nice "fade" effect instead of just clearing the keyboard every frame)
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keyboard.Brush = new SolidColorBrush(Color.FromArgb(25, 0, 0, 0));
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//keyboard.Brush = new SolidColorBrush(Color.FromArgb(25, 0, 0, 0));
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// Define how many points we have
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//// Define how many points we have
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const int NUM_POINTS = 6;
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//const int NUM_POINTS = 6;
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// The points we want to draw (rectangle since circles are too hard to calculate :p)
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//// The points we want to draw (rectangle since circles are too hard to calculate :p)
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RectangleF[] points = new RectangleF[NUM_POINTS];
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//RectangleF[] points = new RectangleF[NUM_POINTS];
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// KeyGroups which represents our point on the keyboard
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//// KeyGroups which represents our point on the keyboard
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RectangleKeyGroup[] pointGroups = new RectangleKeyGroup[NUM_POINTS];
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//RectangleKeyGroup[] pointGroups = new RectangleKeyGroup[NUM_POINTS];
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// Target of our movement
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//// Target of our movement
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PointF[] targets = new PointF[NUM_POINTS];
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//PointF[] targets = new PointF[NUM_POINTS];
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// Initialize all the stuff
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//// Initialize all the stuff
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for (int i = 0; i < NUM_POINTS; i++)
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//for (int i = 0; i < NUM_POINTS; i++)
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{
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//{
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// Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard)
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// // Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard)
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points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
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// points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
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pointGroups[i] = new RectangleKeyGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
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// pointGroups[i] = new RectangleKeyGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
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targets[i] = new PointF(points[i].X, points[i].Y);
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// targets[i] = new PointF(points[i].X, points[i].Y);
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}
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//}
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// We set colors manually since white points are kinda boring (notice, that we use alpha values)
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//// We set colors manually since white points are kinda boring (notice, that we use alpha values)
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pointGroups[0].Brush = new SolidColorBrush(Color.FromArgb(127, 255, 0, 0));
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//pointGroups[0].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 0)), new GradientStop(1, Color.FromArgb(0, 255, 0, 0))));
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pointGroups[1].Brush = new SolidColorBrush(Color.FromArgb(127, 0, 255, 0));
|
//pointGroups[1].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 0)), new GradientStop(1, Color.FromArgb(0, 0, 255, 0))));
|
||||||
pointGroups[2].Brush = new SolidColorBrush(Color.FromArgb(127, 0, 0, 255));
|
//pointGroups[2].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 0, 255)), new GradientStop(1, Color.FromArgb(0, 0, 0, 255))));
|
||||||
pointGroups[3].Brush = new SolidColorBrush(Color.FromArgb(127, 255, 0, 255));
|
//pointGroups[3].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 255)), new GradientStop(1, Color.FromArgb(0, 255, 0, 255))));
|
||||||
pointGroups[4].Brush = new SolidColorBrush(Color.FromArgb(127, 255, 255, 0));
|
//pointGroups[4].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 255, 0)), new GradientStop(1, Color.FromArgb(0, 255, 255, 0))));
|
||||||
pointGroups[5].Brush = new SolidColorBrush(Color.FromArgb(127, 0, 255, 255));
|
//pointGroups[5].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 255)), new GradientStop(1, Color.FromArgb(0, 0, 255, 255))));
|
||||||
|
|
||||||
while (true)
|
//while (true)
|
||||||
{
|
//{
|
||||||
// Calculate all the points
|
// // Calculate all the points
|
||||||
for (int i = 0; i < NUM_POINTS; i++)
|
// for (int i = 0; i < NUM_POINTS; i++)
|
||||||
{
|
// {
|
||||||
// Choose new target if we arrived
|
// // Choose new target if we arrived
|
||||||
if (points[i].Contains(targets[i]))
|
// if (points[i].Contains(targets[i]))
|
||||||
targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
|
// targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
|
||||||
(float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
|
// (float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
|
||||||
else
|
// else
|
||||||
// Calculate movement
|
// // Calculate movement
|
||||||
points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
|
// points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
|
||||||
|
|
||||||
// Move our rectangle to the new position
|
// // Move our rectangle to the new position
|
||||||
pointGroups[i].Rectangle = points[i];
|
// pointGroups[i].Rectangle = points[i];
|
||||||
}
|
// }
|
||||||
|
|
||||||
// Update changed leds
|
// // Update changed leds
|
||||||
keyboard.Update();
|
// keyboard.Update();
|
||||||
|
|
||||||
// 20 updates per sec should be enought for this
|
// // 20 updates per sec should be enought for this
|
||||||
Thread.Sleep(50);
|
// Thread.Sleep(50);
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
catch (CUEException ex)
|
catch (CUEException ex)
|
||||||
{
|
{
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user