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mirror of https://github.com/DarthAffe/CUE.NET.git synced 2026-02-04 10:03:29 +00:00

Updated DevTest to use some of the fancy new techniques

This commit is contained in:
Darth Affe 2016-06-03 22:04:12 +02:00
parent d453cdc9bc
commit a3554e6cd7

View File

@ -1,4 +1,5 @@
using System; using System;
using System.Diagnostics;
using System.Drawing; using System.Drawing;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
@ -39,149 +40,201 @@ namespace SimpleDevTest
if (keyboard == null) if (keyboard == null)
throw new WrapperException("No keyboard found"); throw new WrapperException("No keyboard found");
const float SPEED = 100f; // mm/sec
const float BRUSH_MODE_CHANGE_TIMER = 2f;
Random random = new Random();
keyboard.UpdateMode = UpdateMode.Continuous;
keyboard.Brush = new SolidColorBrush(Color.Black); keyboard.Brush = new SolidColorBrush(Color.Black);
keyboard.Update();
Wait(3); RectangleF spot = new RectangleF(keyboard.KeyboardRectangle.Width / 2f, keyboard.KeyboardRectangle.Y / 2f, 160, 80);
PointF target = new PointF(spot.X, spot.Y);
RectangleKeyGroup spotGroup = new RectangleKeyGroup(keyboard, spot) { Brush = new LinearGradientBrush(new RainbowGradient()) };
CueSDK.Reinitialize(); float brushModeTimer = BRUSH_MODE_CHANGE_TIMER;
//keyboard.Brush = CueProfiles.LoadProfileByID()[null]; keyboard.Updating += (sender, eventArgs) =>
{
brushModeTimer -= eventArgs.DeltaTime;
if (brushModeTimer <= 0)
{
spotGroup.Brush.BrushCalculationMode = spotGroup.Brush.BrushCalculationMode == BrushCalculationMode.Relative
? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
brushModeTimer = BRUSH_MODE_CHANGE_TIMER + brushModeTimer;
}
if (spot.Contains(target))
target = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
(float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
else
spot.Location = Interpolate(spot.Location, target, eventArgs.DeltaTime * SPEED);
spotGroup.Rectangle = spot;
};
//keyboard.Brush = new SolidColorBrush(Color.Black);
//IKeyGroup group = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.F1, CorsairKeyboardKeyId.RightShift);
//group.Brush = new LinearGradientBrush(new RainbowGradient());
//bool tmp = false;
//while (true)
//{
// group.Brush.BrushCalculationMode = tmp ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
// tmp = !tmp;
// keyboard.Update();
// Wait(1);
//}
//keyboard.Brush = new SolidColorBrush(Color.Aqua);
//keyboard.Update(); //keyboard.Update();
Wait(3); //IKeyGroup specialKeyGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.WinLock);
//specialKeyGroup.Brush = new SolidColorBrush(Color.Aqua);
// My Profile 'K95 RGB Default 2' is all black - this could lead to different behavior than cue has since transparent isn't black in CUE.NET
// To swap a profile like CUE does we would need to black out the keyboard before
// OR work with a key group containing all keys and leave the background black - this should be always the prefered solution
keyboard.Brush = new SolidColorBrush(Color.Black);
keyboard.Update();
//keyboard.Brush = CueProfiles.LoadProfileByID()["K95 RGB Default 2"];
//keyboard.Update(); //keyboard.Update();
Wait(3); //// Replacing the specialKeyGroup with this won't work
//keyboard[CorsairKeyboardKeyId.Brightness].Led.Color = Color.Aqua;
//keyboard[CorsairKeyboardKeyId.Brightness].Led.IsLocked = true;
//keyboard[CorsairKeyboardKeyId.WinLock].Led.Color = Color.Aqua;
//keyboard[CorsairKeyboardKeyId.WinLock].Led.IsLocked = true;
//keyboard.Update();
return; //Wait(3);
ListKeyGroup keyGroup = new ListKeyGroup(keyboard, keyboard['R'].KeyId); //CueSDK.Reinitialize();
keyGroup.Brush = new SolidColorBrush(Color.White); ////keyboard.Brush = CueProfiles.LoadProfileByID()[null];
keyboard.Update(); ////keyboard.Update();
Wait(2);
keyGroup.RemoveKey(keyboard['R'].KeyId);
keyboard['R'].Led.Color = Color.Black;
keyGroup.AddKey(keyboard['T'].KeyId);
keyboard.Update();
Wait(10); //Wait(3);
return; //// My Profile 'K95 RGB Default 2' is all black - this could lead to different behavior than cue has since transparent isn't black in CUE.NET
//// To swap a profile like CUE does we would need to black out the keyboard before
//// OR work with a key group containing all keys and leave the background black - this should be always the prefered solution
//keyboard.Brush = new SolidColorBrush(Color.Black);
//keyboard.Update();
////keyboard.Brush = CueProfiles.LoadProfileByID()["K95 RGB Default 2"];
////keyboard.Update();
//Wait(3);
//ListKeyGroup keyGroup = new ListKeyGroup(keyboard, keyboard['R'].KeyId);
//keyGroup.Brush = new SolidColorBrush(Color.White);
//keyboard.Update();
//Wait(2);
//keyGroup.RemoveKey(keyboard['R'].KeyId);
//keyboard['R'].Led.Color = Color.Black;
//keyGroup.AddKey(keyboard['T'].KeyId);
//keyboard.Update();
//Wait(10);
//return;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
// First we'll look at some basic coloring // First we'll look at some basic coloring
Console.WriteLine("Basic color-test ..."); //Console.WriteLine("Basic color-test ...");
// Ink all numbers on the keypad except the '5' purple, we want that to be gray //// Ink all numbers on the keypad except the '5' purple, we want that to be gray
ListKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3) //ListKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
{ Brush = new SolidColorBrush(Color.Purple) } //{ Brush = new SolidColorBrush(Color.Purple) }
.Exclude(CorsairKeyboardKeyId.Keypad5); //.Exclude(CorsairKeyboardKeyId.Keypad5);
keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray; //keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
// Ink the Keys 'r', 'g', 'b' in their respective color //// Ink the Keys 'r', 'g', 'b' in their respective color
// The char access fails for everything except letters (SDK doesn't return a valid keyId) //// The char access fails for everything except letters (SDK doesn't return a valid keyId)
keyboard['R'].Led.Color = Color.Red; //keyboard['R'].Led.Color = Color.Red;
keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green; //keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
keyboard['B'].Led.Color = Color.Blue; //keyboard['B'].Led.Color = Color.Blue;
// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this) //// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this)
//keyboard['R'].Led.IsLocked = true; ////keyboard['R'].Led.IsLocked = true;
//keyboard['G'].Led.IsLocked = true; ////keyboard['G'].Led.IsLocked = true;
//keyboard['B'].Led.IsLocked = true; ////keyboard['B'].Led.IsLocked = true;
// Ink the letters of 'white' white //// Ink the letters of 'white' white
ListKeyGroup whiteGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E) //ListKeyGroup whiteGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
{ Brush = new SolidColorBrush(Color.White) }; //{ Brush = new SolidColorBrush(Color.White) };
// Ink the keys '1' to '0' yellow //// Ink the keys '1' to '0' yellow
RectangleKeyGroup yellowGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0) //RectangleKeyGroup yellowGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
{ Brush = new SolidColorBrush(Color.Yellow) }; //{ Brush = new SolidColorBrush(Color.Yellow) };
// Update the keyboard to show the configured colors, (your CUE settings defines the rest) //// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
keyboard.Update(); //keyboard.Update();
Wait(3); //Wait(3);
// Remove all the groups we created above to clear the keyboard //// Remove all the groups we created above to clear the keyboard
purpleGroup.Detach(); //purpleGroup.Detach();
whiteGroup.Detach(); //whiteGroup.Detach();
yellowGroup.Detach(); //yellowGroup.Detach();
// --------------------------------------------------------------------------- //// ---------------------------------------------------------------------------
// Next we add a nice linear gradient brush over the keyboard and play around with the offset of one stop //// Next we add a nice linear gradient brush over the keyboard and play around with the offset of one stop
Console.WriteLine("gradient-brush-test"); //Console.WriteLine("gradient-brush-test");
// Create our gradient stop to play with //// Create our gradient stop to play with
GradientStop moveableStop = new GradientStop(0, Color.FromArgb(0, 255, 0)); //GradientStop moveableStop = new GradientStop(0, Color.FromArgb(0, 255, 0));
// Create a basic (by default horizontal) brush ... //// Create a basic (by default horizontal) brush ...
LinearGradientBrush linearBrush = new LinearGradientBrush(new LinearGradient(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.White))); //LinearGradientBrush linearBrush = new LinearGradientBrush(new LinearGradient(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.White)));
// ... and add it as the keyboard background //// ... and add it as the keyboard background
keyboard.Brush = linearBrush; //keyboard.Brush = linearBrush;
// Move the brush from left to right //// Move the brush from left to right
for (float offset = 0; offset <= 1f; offset += 0.02f) //for (float offset = 0; offset <= 1f; offset += 0.02f)
{ //{
moveableStop.Offset = offset; // moveableStop.Offset = offset;
keyboard.Update(); // keyboard.Update();
Thread.Sleep(100); // Thread.Sleep(100);
} //}
// And back to center //// And back to center
for (float offset = 1f; offset >= 0.5f; offset -= 0.02f) //for (float offset = 1f; offset >= 0.5f; offset -= 0.02f)
{ //{
moveableStop.Offset = offset; // moveableStop.Offset = offset;
keyboard.Update(); // keyboard.Update();
Thread.Sleep(100); // Thread.Sleep(100);
} //}
// "Rotate" the brush (this is of course not the best implementation for this but you see the point) //// "Rotate" the brush (this is of course not the best implementation for this but you see the point)
for (float rotateX = 0, rotateY = 0; rotateX <= 1f; rotateX += 0.02f, rotateY = 0.04f) //for (float rotateX = 0, rotateY = 0; rotateX <= 1f; rotateX += 0.02f, rotateY = 0.04f)
{ //{
if (rotateY > 1f) // if (rotateY > 1f)
rotateY = 1f - (rotateY - 1f); // rotateY = 1f - (rotateY - 1f);
linearBrush.StartPoint = new PointF(rotateX, rotateY); // linearBrush.StartPoint = new PointF(rotateX, rotateY);
linearBrush.EndPoint = new PointF(1f - rotateX, 1f - rotateY); // linearBrush.EndPoint = new PointF(1f - rotateX, 1f - rotateY);
keyboard.Update(); // keyboard.Update();
Thread.Sleep(100); // Thread.Sleep(100);
} //}
Wait(2); //Wait(2);
// --------------------------------------------------------------------------- //// ---------------------------------------------------------------------------
// Time for an even better brush: rainbow //// Time for an even better brush: rainbow
Console.WriteLine("rainbow-test"); //Console.WriteLine("rainbow-test");
// Create an simple horizontal rainbow containing two times the full spectrum //// Create an simple horizontal rainbow containing two times the full spectrum
RainbowGradient rainbowGradient = new RainbowGradient(0, 720); //RainbowGradient rainbowGradient = new RainbowGradient(0, 720);
// Add the rainbow to the keyboard and perform an initial update //// Add the rainbow to the keyboard and perform an initial update
keyboard.Brush = new LinearGradientBrush(rainbowGradient); //keyboard.Brush = new LinearGradientBrush(rainbowGradient);
keyboard.Update(); //keyboard.Update();
// Let the rainbow move around for 10 secs //// Let the rainbow move around for 10 secs
for (int i = 0; i < 100; i++) //for (int i = 0; i < 100; i++)
{ //{
rainbowGradient.StartHue += 10f; // rainbowGradient.StartHue += 10f;
rainbowGradient.EndHue += 10f; // rainbowGradient.EndHue += 10f;
keyboard.Update(); // keyboard.Update();
Thread.Sleep(100); // Thread.Sleep(100);
} //}
Wait(2); //Wait(2);
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@ -189,75 +242,75 @@ namespace SimpleDevTest
// Something like this could become some sort of effect // Something like this could become some sort of effect
// Initialize needed stuff // Initialize needed stuff
const float SPEED = 6f; // mm/tick // const float SPEED = 6f; // mm/tick
Random random = new Random(); //Random random = new Random();
// Flash whole keyboard three times to ... well ... just to make it happen //// Flash whole keyboard three times to ... well ... just to make it happen
for (int i = 0; i < 3; i++) //for (int i = 0; i < 3; i++)
{ //{
keyboard.Brush = new SolidColorBrush(Color.Aquamarine); // keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
keyboard.Update(); // keyboard.Update();
Thread.Sleep(160); // Thread.Sleep(160);
keyboard.Brush = new SolidColorBrush(Color.Black); // keyboard.Brush = new SolidColorBrush(Color.Black);
keyboard.Update(); // keyboard.Update();
Thread.Sleep(200); // Thread.Sleep(200);
} //}
// Set keyboard 'background' to black with low alpha (this will add a nice "fade" effect instead of just clearing the keyboard every frame) //// Set keyboard 'background' to black with low alpha (this will add a nice "fade" effect instead of just clearing the keyboard every frame)
keyboard.Brush = new SolidColorBrush(Color.FromArgb(25, 0, 0, 0)); //keyboard.Brush = new SolidColorBrush(Color.FromArgb(25, 0, 0, 0));
// Define how many points we have //// Define how many points we have
const int NUM_POINTS = 6; //const int NUM_POINTS = 6;
// The points we want to draw (rectangle since circles are too hard to calculate :p) //// The points we want to draw (rectangle since circles are too hard to calculate :p)
RectangleF[] points = new RectangleF[NUM_POINTS]; //RectangleF[] points = new RectangleF[NUM_POINTS];
// KeyGroups which represents our point on the keyboard //// KeyGroups which represents our point on the keyboard
RectangleKeyGroup[] pointGroups = new RectangleKeyGroup[NUM_POINTS]; //RectangleKeyGroup[] pointGroups = new RectangleKeyGroup[NUM_POINTS];
// Target of our movement //// Target of our movement
PointF[] targets = new PointF[NUM_POINTS]; //PointF[] targets = new PointF[NUM_POINTS];
// Initialize all the stuff //// Initialize all the stuff
for (int i = 0; i < NUM_POINTS; i++) //for (int i = 0; i < NUM_POINTS; i++)
{ //{
// Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard) // // Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard)
points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60); // points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
pointGroups[i] = new RectangleKeyGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) }; // pointGroups[i] = new RectangleKeyGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
targets[i] = new PointF(points[i].X, points[i].Y); // targets[i] = new PointF(points[i].X, points[i].Y);
} //}
// We set colors manually since white points are kinda boring (notice, that we use alpha values) //// We set colors manually since white points are kinda boring (notice, that we use alpha values)
pointGroups[0].Brush = new SolidColorBrush(Color.FromArgb(127, 255, 0, 0)); //pointGroups[0].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 0)), new GradientStop(1, Color.FromArgb(0, 255, 0, 0))));
pointGroups[1].Brush = new SolidColorBrush(Color.FromArgb(127, 0, 255, 0)); //pointGroups[1].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 0)), new GradientStop(1, Color.FromArgb(0, 0, 255, 0))));
pointGroups[2].Brush = new SolidColorBrush(Color.FromArgb(127, 0, 0, 255)); //pointGroups[2].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 0, 255)), new GradientStop(1, Color.FromArgb(0, 0, 0, 255))));
pointGroups[3].Brush = new SolidColorBrush(Color.FromArgb(127, 255, 0, 255)); //pointGroups[3].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 255)), new GradientStop(1, Color.FromArgb(0, 255, 0, 255))));
pointGroups[4].Brush = new SolidColorBrush(Color.FromArgb(127, 255, 255, 0)); //pointGroups[4].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 255, 0)), new GradientStop(1, Color.FromArgb(0, 255, 255, 0))));
pointGroups[5].Brush = new SolidColorBrush(Color.FromArgb(127, 0, 255, 255)); //pointGroups[5].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 255)), new GradientStop(1, Color.FromArgb(0, 0, 255, 255))));
while (true) //while (true)
{ //{
// Calculate all the points // // Calculate all the points
for (int i = 0; i < NUM_POINTS; i++) // for (int i = 0; i < NUM_POINTS; i++)
{ // {
// Choose new target if we arrived // // Choose new target if we arrived
if (points[i].Contains(targets[i])) // if (points[i].Contains(targets[i]))
targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)), // targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
(float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height))); // (float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
else // else
// Calculate movement // // Calculate movement
points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here // points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
// Move our rectangle to the new position // // Move our rectangle to the new position
pointGroups[i].Rectangle = points[i]; // pointGroups[i].Rectangle = points[i];
} // }
// Update changed leds // // Update changed leds
keyboard.Update(); // keyboard.Update();
// 20 updates per sec should be enought for this // // 20 updates per sec should be enought for this
Thread.Sleep(50); // Thread.Sleep(50);
} //}
} }
catch (CUEException ex) catch (CUEException ex)
{ {