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Added RainbowBrush
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@@ -6,6 +6,7 @@ using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using CUE.NET.Helper;
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namespace CUE.NET.Devices.Keyboard.Brushes
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{
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@@ -48,36 +49,10 @@ namespace CUE.NET.Devices.Keyboard.Brushes
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if (!GradientStops.Any()) return Color.Transparent;
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if (GradientStops.Count == 1) return GradientStops.First().Color;
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// Based on https://dotupdate.wordpress.com/2008/01/28/find-the-color-of-a-point-in-a-lineargradientbrush/
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PointF startPoint = new PointF(StartPoint.X * rectangle.Width, StartPoint.Y * rectangle.Height);
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PointF endPoint = new PointF(EndPoint.X * rectangle.Width, EndPoint.Y * rectangle.Height);
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PointF intersectingPoint;
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if (startPoint.Y.Equals(endPoint.Y)) // Horizontal case
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intersectingPoint = new PointF(point.X, startPoint.Y);
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else if (startPoint.X.Equals(endPoint.X)) // Vertical case
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intersectingPoint = new PointF(startPoint.X, point.Y);
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else // Diagnonal case
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{
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float slope = (endPoint.Y - startPoint.Y) / (endPoint.X - startPoint.X);
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float orthogonalSlope = -1 / slope;
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float startYIntercept = startPoint.Y - slope * startPoint.X;
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float pointYIntercept = point.Y - orthogonalSlope * point.X;
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float intersectingPointX = (pointYIntercept - startYIntercept) / (slope - orthogonalSlope);
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float intersectingPointY = slope * intersectingPointX + startYIntercept;
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intersectingPoint = new PointF(intersectingPointX, intersectingPointY);
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}
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// Calculate distances relative to the vector start
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float intersectDistance = CalculateDistance(intersectingPoint, startPoint, endPoint);
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float gradientLength = CalculateDistance(endPoint, startPoint, endPoint);
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float offset = intersectDistance / gradientLength;
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float offset = GradientHelper.CalculateGradientOffset(startPoint, endPoint, point);
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// Clip the input if before or after the max/min offset values
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float max = GradientStops.Max(n => n.Offset);
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@@ -103,21 +78,6 @@ namespace CUE.NET.Devices.Keyboard.Brushes
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return Color.FromArgb(colA, colR, colG, colB);
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}
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// Based on https://dotupdate.wordpress.com/2008/01/28/find-the-color-of-a-point-in-a-lineargradientbrush/
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/// <summary>
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/// Returns the signed magnitude of a point on a vector
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/// </summary>
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private float CalculateDistance(PointF point, PointF origin, PointF direction)
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{
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float distance = (float)Math.Sqrt((point.Y - origin.Y) * (point.Y - origin.Y) + (point.X - origin.X) * (point.X - origin.X));
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return (((point.Y < origin.Y) && (direction.Y > origin.Y)) ||
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((point.Y > origin.Y) && (direction.Y < origin.Y)) ||
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((point.Y.Equals(origin.Y)) && (point.X < origin.X) && (direction.X > origin.X)) ||
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((point.Y.Equals(origin.Y)) && (point.X > origin.X) && (direction.X < origin.X)))
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? -distance : distance;
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}
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#endregion
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}
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}
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@@ -0,0 +1,71 @@
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using System;
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using System.Drawing;
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using CUE.NET.Helper;
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namespace CUE.NET.Devices.Keyboard.Brushes
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{
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public class RainbowBrush : IBrush
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{
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#region Properties & Fields
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public PointF StartPoint { get; set; } = new PointF(0f, 0.5f);
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public PointF EndPoint { get; set; } = new PointF(1f, 0.5f);
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public float StartHue { get; set; }
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public float EndHue { get; set; }
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#endregion
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#region Constructors
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public RainbowBrush(float startHue = 0f, float endHue = 360f)
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{
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this.StartHue = startHue;
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this.EndHue = endHue;
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}
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public RainbowBrush(PointF startPoint, PointF endPoint, float startHue = 0f, float endHue = 360f)
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{
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this.StartPoint = startPoint;
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this.EndPoint = endPoint;
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this.StartHue = startHue;
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this.EndHue = endHue;
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}
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#endregion
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#region Methods
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public Color GetColorAtPoint(RectangleF rectangle, PointF point)
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{
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PointF startPoint = new PointF(StartPoint.X * rectangle.Width, StartPoint.Y * rectangle.Height);
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PointF endPoint = new PointF(EndPoint.X * rectangle.Width, EndPoint.Y * rectangle.Height);
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float offset = GradientHelper.CalculateGradientOffset(startPoint, endPoint, point);
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float range = EndHue - StartHue;
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float progress = (StartHue + (range * offset)) / 360f;
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float div = (Math.Abs(progress % 1) * 6);
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int value = (int)((div % 1) * 255);
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switch ((int)div)
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{
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case 0:
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return Color.FromArgb(255, 255, value, 0);
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case 1:
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return Color.FromArgb(255, 255 - value, 255, 0);
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case 2:
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return Color.FromArgb(255, 0, 255, value);
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case 3:
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return Color.FromArgb(255, 0, 255 - value, 255);
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case 4:
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return Color.FromArgb(255, value, 0, 255);
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case 5:
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return Color.FromArgb(255, 255, 0, 255 - value);
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default:
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return Color.Transparent;
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}
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}
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#endregion
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}
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}
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