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mirror of https://github.com/DarthAffe/CUE.NET.git synced 2025-12-13 00:58:31 +00:00

Implemented keyboard as key-group

This commit is contained in:
unknown 2015-09-20 09:11:22 +02:00
parent 35ff696d1c
commit 5d96a1ba11
6 changed files with 24 additions and 17 deletions

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@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
@ -12,7 +13,7 @@ using CUE.NET.Native;
namespace CUE.NET.Devices.Keyboard
{
public class CorsairKeyboard : AbstractCueDevice, IEnumerable<CorsairKey>
public class CorsairKeyboard : AbstractCueDevice, IEnumerable<CorsairKey>, IKeyGroup
{
#region Properties & Fields
@ -43,6 +44,8 @@ namespace CUE.NET.Devices.Keyboard
private set { throw new NotSupportedException(); }
}
public IEnumerable<CorsairKey> Keys => new ReadOnlyCollection<CorsairKey>(_keys.Values.ToList());
#endregion
#region Constructors
@ -60,6 +63,12 @@ namespace CUE.NET.Devices.Keyboard
#region Methods
public void SetColor(Color color)
{
foreach (CorsairKey key in this)
key.Led.Color = color;
}
private void InitializeKeys()
{
_CorsairLedPositions nativeLedPositions = (_CorsairLedPositions)Marshal.PtrToStructure(_CUESDK.CorsairGetLedPositions(), typeof(_CorsairLedPositions));

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@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Drawing;
namespace CUE.NET.Devices.Keyboard.Keys
@ -9,7 +10,8 @@ namespace CUE.NET.Devices.Keyboard.Keys
protected CorsairKeyboard Keyboard { get; }
public IList<CorsairKey> Keys { get; } = new List<CorsairKey>();
public IEnumerable<CorsairKey> Keys => new ReadOnlyCollection<CorsairKey>(GroupKeys);
protected IList<CorsairKey> GroupKeys { get; } = new List<CorsairKey>();
#endregion
@ -26,15 +28,15 @@ namespace CUE.NET.Devices.Keyboard.Keys
public virtual void SetColor(Color color)
{
foreach (CorsairKey key in Keys)
foreach (CorsairKey key in GroupKeys)
key.Led.Color = color;
}
public void MergeKeys(IKeyGroup groupToMerge)
{
foreach (CorsairKey key in groupToMerge.Keys)
if (!Keys.Contains(key))
Keys.Add(key);
if (!GroupKeys.Contains(key))
GroupKeys.Add(key);
}
#endregion

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@ -5,11 +5,8 @@ namespace CUE.NET.Devices.Keyboard.Keys
{
public interface IKeyGroup
{
//TODO DarthAffe 19.09.2015: This might be not needed/bad
IList<CorsairKey> Keys { get; }
IEnumerable<CorsairKey> Keys { get; }
void SetColor(Color color);
void MergeKeys(IKeyGroup groupToMerge);
}
}

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@ -35,7 +35,7 @@ namespace CUE.NET.Devices.Keyboard.Keys
this.MinOverlayPercentage = minOverlayPercentage;
foreach (CorsairKey key in Keyboard.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, requestedRectangle) >= minOverlayPercentage))
Keys.Add(key);
GroupKeys.Add(key);
}
#endregion

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@ -31,7 +31,7 @@ namespace CUE.NET.Devices.Keyboard.Keys
if (keys != null)
foreach (CorsairKey key in keys)
if (key != null && !ContainsKey(key))
Keys.Add(key);
GroupKeys.Add(key);
}
@ -47,7 +47,7 @@ namespace CUE.NET.Devices.Keyboard.Keys
if (keys != null)
foreach (CorsairKey key in keys)
if (key != null)
Keys.Remove(key);
GroupKeys.Remove(key);
}
public void RemoveKey(params CorsairKeyboardKeyId[] keyIds)
@ -59,7 +59,7 @@ namespace CUE.NET.Devices.Keyboard.Keys
public bool ContainsKey(CorsairKey key)
{
return key != null && Keys.Contains(key);
return key != null && GroupKeys.Contains(key);
}
public bool ContainsKey(CorsairKeyboardKeyId keyId)

View File

@ -72,15 +72,14 @@ namespace SimpleDevTest
Random random = new Random();
// Cover whole keyboard as Group to be able to reset (I'll fix this tomorrow)
RectangleKeyGroup keyboardGroup = new RectangleKeyGroup(keyboard, keyboard.KeyboardRectangle, 0f);
// Flash whole keyboard three times to ... well ... just to make it happen
for (int i = 0; i < 3; i++)
{
keyboardGroup.SetColor(Color.Aquamarine);
keyboard.SetColor(Color.Aquamarine);
keyboard.UpdateLeds();
Thread.Sleep(160);
keyboardGroup.SetColor(Color.Black);
keyboard.SetColor(Color.Black);
keyboard.UpdateLeds();
Thread.Sleep(200);
}
@ -98,7 +97,7 @@ namespace SimpleDevTest
else
point.Location = Interpolate(point.Location, target, SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
keyboardGroup.SetColor(Color.Black);
keyboard.SetColor(Color.Black);
IEnumerable<CorsairKey> keys = keyboard[point, 0.1f];
if (keys != null)