Refactored to do everything based on LEDs.

This will adapt the devices and reduces the importance of the "special case keyboard"
This commit is contained in:
DarthAffe committed 2016-09-10 14:59:25 +02:00
1 parent bfe51add66
commit 5a018d0743
24 files changed
+847 -894

No files matched your search

+31 -34
View File
@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Threading;
@@ -10,13 +9,11 @@ using CUE.NET.Brushes;
using CUE.NET.Devices.Generic.Enums;
using CUE.NET.Devices.Keyboard;
using CUE.NET.Devices.Keyboard.Enums;
using CUE.NET.Devices.Keyboard.Extensions;
using CUE.NET.Devices.Keyboard.Keys;
using CUE.NET.Devices.Mousemat;
using CUE.NET.Devices.Mousemat.Enums;
using CUE.NET.Exceptions;
using CUE.NET.Gradients;
using CUE.NET.Profiles;
using CUE.NET.Groups;
namespace SimpleDevTest
{
@@ -53,9 +50,9 @@ namespace SimpleDevTest
keyboard.UpdateMode = UpdateMode.Continuous;
keyboard.Brush = new SolidColorBrush(Color.Black);
RectangleF spot = new RectangleF(keyboard.KeyboardRectangle.Width / 2f, keyboard.KeyboardRectangle.Y / 2f, 160, 80);
RectangleF spot = new RectangleF(keyboard.DeviceRectangle.Width / 2f, keyboard.DeviceRectangle.Y / 2f, 160, 80);
PointF target = new PointF(spot.X, spot.Y);
RectangleKeyGroup spotGroup = new RectangleKeyGroup(keyboard, spot) { Brush = new LinearGradientBrush(new RainbowGradient()) };
RectangleLedGroup spotGroup = new RectangleLedGroup(keyboard, spot) { Brush = new LinearGradientBrush(new RainbowGradient()) };
float brushModeTimer = BRUSH_MODE_CHANGE_TIMER;
keyboard.Updating += (sender, eventArgs) =>
@@ -69,8 +66,8 @@ namespace SimpleDevTest
}
if (spot.Contains(target))
target = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
(float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
target = new PointF((float)(keyboard.DeviceRectangle.X + (random.NextDouble() * keyboard.DeviceRectangle.Width)),
(float)(keyboard.DeviceRectangle.Y + (random.NextDouble() * keyboard.DeviceRectangle.Height)));
else
spot.Location = Interpolate(spot.Location, target, eventArgs.DeltaTime * SPEED);
spotGroup.Rectangle = spot;
@@ -80,23 +77,23 @@ namespace SimpleDevTest
mousemat.UpdateMode = UpdateMode.Continuous;
// Left
mousemat[CorsairMousematLedId.Zone1].Color = Color.Red;
mousemat[CorsairMousematLedId.Zone2].Color = Color.Red;
mousemat[CorsairMousematLedId.Zone3].Color = Color.Red;
mousemat[CorsairMousematLedId.Zone4].Color = Color.Red;
mousemat[CorsairMousematLedId.Zone5].Color = Color.Red;
mousemat[(CorsairLedId)CorsairMousematLedId.Zone1].Color = Color.Red;
mousemat[(CorsairLedId)CorsairMousematLedId.Zone2].Color = Color.Red;
mousemat[(CorsairLedId)CorsairMousematLedId.Zone3].Color = Color.Red;
mousemat[(CorsairLedId)CorsairMousematLedId.Zone4].Color = Color.Red;
mousemat[(CorsairLedId)CorsairMousematLedId.Zone5].Color = Color.Red;
// Bottom
mousemat[CorsairMousematLedId.Zone6].Color = Color.LawnGreen;
mousemat[CorsairMousematLedId.Zone7].Color = Color.LawnGreen;
mousemat[CorsairMousematLedId.Zone8].Color = Color.LawnGreen;
mousemat[CorsairMousematLedId.Zone9].Color = Color.LawnGreen;
mousemat[CorsairMousematLedId.Zone10].Color = Color.LawnGreen;
mousemat[(CorsairLedId)CorsairMousematLedId.Zone6].Color = Color.LawnGreen;
mousemat[(CorsairLedId)CorsairMousematLedId.Zone7].Color = Color.LawnGreen;
mousemat[(CorsairLedId)CorsairMousematLedId.Zone8].Color = Color.LawnGreen;
mousemat[(CorsairLedId)CorsairMousematLedId.Zone9].Color = Color.LawnGreen;
mousemat[(CorsairLedId)CorsairMousematLedId.Zone10].Color = Color.LawnGreen;
// Right
mousemat[CorsairMousematLedId.Zone11].Color = Color.Blue;
mousemat[CorsairMousematLedId.Zone12].Color = Color.Blue;
mousemat[CorsairMousematLedId.Zone13].Color = Color.Blue;
mousemat[CorsairMousematLedId.Zone14].Color = Color.Blue;
mousemat[CorsairMousematLedId.Zone15].Color = Color.Blue;
mousemat[(CorsairLedId)CorsairMousematLedId.Zone11].Color = Color.Blue;
mousemat[(CorsairLedId)CorsairMousematLedId.Zone12].Color = Color.Blue;
mousemat[(CorsairLedId)CorsairMousematLedId.Zone13].Color = Color.Blue;
mousemat[(CorsairLedId)CorsairMousematLedId.Zone14].Color = Color.Blue;
mousemat[(CorsairLedId)CorsairMousematLedId.Zone15].Color = Color.Blue;
// Random colors to show update rate
//foreach (var mousematLed in mousemat.Leds)
@@ -111,7 +108,7 @@ namespace SimpleDevTest
//};
//keyboard.Brush = new SolidColorBrush(Color.Black);
//IKeyGroup group = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.F1, CorsairKeyboardKeyId.RightShift);
//ILedGroup group = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.F1, CorsairKeyboardKeyId.RightShift);
//group.Brush = new LinearGradientBrush(new RainbowGradient());
//bool tmp = false;
//while (true)
@@ -126,7 +123,7 @@ namespace SimpleDevTest
//keyboard.Brush = new SolidColorBrush(Color.Aqua);
//keyboard.Update();
//IKeyGroup specialKeyGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.WinLock);
//ILedGroup specialKeyGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.WinLock);
//specialKeyGroup.Brush = new SolidColorBrush(Color.Aqua);
//keyboard.Update();
@@ -155,13 +152,13 @@ namespace SimpleDevTest
//Wait(3);
//ListKeyGroup keyGroup = new ListKeyGroup(keyboard, keyboard['R'].KeyId);
//keyGroup.Brush = new SolidColorBrush(Color.White);
//ListLedGroup ledGroup = new ListLedGroup(keyboard, keyboard['R'].KeyId);
//ledGroup.Brush = new SolidColorBrush(Color.White);
//keyboard.Update();
//Wait(2);
//keyGroup.RemoveKey(keyboard['R'].KeyId);
//ledGroup.RemoveKey(keyboard['R'].KeyId);
//keyboard['R'].Led.Color = Color.Black;
//keyGroup.AddKey(keyboard['T'].KeyId);
//ledGroup.AddKey(keyboard['T'].KeyId);
//keyboard.Update();
//Wait(10);
@@ -173,7 +170,7 @@ namespace SimpleDevTest
//Console.WriteLine("Basic color-test ...");
//// Ink all numbers on the keypad except the '5' purple, we want that to be gray
//ListKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
//ListLedGroup purpleGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
//{ Brush = new SolidColorBrush(Color.Purple) }
//.Exclude(CorsairKeyboardKeyId.Keypad5);
//keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
@@ -190,11 +187,11 @@ namespace SimpleDevTest
////keyboard['B'].Led.IsLocked = true;
//// Ink the letters of 'white' white
//ListKeyGroup whiteGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
//ListLedGroup whiteGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
//{ Brush = new SolidColorBrush(Color.White) };
//// Ink the keys '1' to '0' yellow
//RectangleKeyGroup yellowGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
//RectangleLedGroup yellowGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
//{ Brush = new SolidColorBrush(Color.Yellow) };
//// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
@@ -306,7 +303,7 @@ namespace SimpleDevTest
//RectangleF[] points = new RectangleF[NUM_POINTS];
//// KeyGroups which represents our point on the keyboard
//RectangleKeyGroup[] pointGroups = new RectangleKeyGroup[NUM_POINTS];
//RectangleLedGroup[] pointGroups = new RectangleLedGroup[NUM_POINTS];
//// Target of our movement
//PointF[] targets = new PointF[NUM_POINTS];
@@ -316,7 +313,7 @@ namespace SimpleDevTest
//{
// // Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard)
// points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
// pointGroups[i] = new RectangleKeyGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
// pointGroups[i] = new RectangleLedGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
// targets[i] = new PointF(points[i].X, points[i].Y);
//}