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synced 2026-11-11 04:56:44 +00:00
Refactored to do everything based on LEDs.
This will adapt the devices and reduces the importance of the "special case keyboard"
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@@ -8,6 +8,7 @@ using CUE.NET.Devices.Keyboard;
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using CUE.NET.Devices.Keyboard.Keys;
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using CUE.NET.Exceptions;
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using CUE.NET.Gradients;
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using CUE.NET.Groups;
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using Example_AudioAnalyzer_full.TakeAsIs;
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namespace Example_AudioAnalyzer_full
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@@ -67,12 +68,12 @@ namespace Example_AudioAnalyzer_full
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// Note that this isn't a 'real effect' since it's update-rate dependent. A real effect would do always the same thing not mather how fast the keyboard updates.
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_keyboard.Brush = new SolidColorBrush(Color.FromArgb(96, 0, 0, 0));
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// Add our song-beat-effect. Remember to uncomment the update in the spectrum effect if you want to remove this.
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ListKeyGroup songBeatGroup = new ListKeyGroup(_keyboard, _keyboard);
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ListLedGroup songBeatGroup = new ListLedGroup(_keyboard, _keyboard);
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songBeatGroup.Brush = new SolidColorBrush(Color.FromArgb(127, 164, 164, 164));
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songBeatGroup.Brush.AddEffect(new SongBeatEffect(_soundDataProcessor));
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// Add our spectrum-effect using the soundDataProcessor and a rainbow from purple to red as gradient
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ListKeyGroup spectrumGroup = new ListKeyGroup(_keyboard, _keyboard);
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ListLedGroup spectrumGroup = new ListLedGroup(_keyboard, _keyboard);
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spectrumGroup.Brush = new AudioSpectrumBrush(_soundDataProcessor, new RainbowGradient(300, -14));
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// Hook onto the keyboard update and process data
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@@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Linq;
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using System.Threading;
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@@ -10,13 +9,11 @@ using CUE.NET.Brushes;
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using CUE.NET.Devices.Generic.Enums;
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using CUE.NET.Devices.Keyboard;
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using CUE.NET.Devices.Keyboard.Enums;
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using CUE.NET.Devices.Keyboard.Extensions;
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using CUE.NET.Devices.Keyboard.Keys;
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using CUE.NET.Devices.Mousemat;
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using CUE.NET.Devices.Mousemat.Enums;
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using CUE.NET.Exceptions;
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using CUE.NET.Gradients;
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using CUE.NET.Profiles;
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using CUE.NET.Groups;
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namespace SimpleDevTest
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{
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@@ -53,9 +50,9 @@ namespace SimpleDevTest
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keyboard.UpdateMode = UpdateMode.Continuous;
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keyboard.Brush = new SolidColorBrush(Color.Black);
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RectangleF spot = new RectangleF(keyboard.KeyboardRectangle.Width / 2f, keyboard.KeyboardRectangle.Y / 2f, 160, 80);
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RectangleF spot = new RectangleF(keyboard.DeviceRectangle.Width / 2f, keyboard.DeviceRectangle.Y / 2f, 160, 80);
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PointF target = new PointF(spot.X, spot.Y);
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RectangleKeyGroup spotGroup = new RectangleKeyGroup(keyboard, spot) { Brush = new LinearGradientBrush(new RainbowGradient()) };
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RectangleLedGroup spotGroup = new RectangleLedGroup(keyboard, spot) { Brush = new LinearGradientBrush(new RainbowGradient()) };
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float brushModeTimer = BRUSH_MODE_CHANGE_TIMER;
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keyboard.Updating += (sender, eventArgs) =>
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@@ -69,8 +66,8 @@ namespace SimpleDevTest
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}
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if (spot.Contains(target))
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target = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
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(float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
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target = new PointF((float)(keyboard.DeviceRectangle.X + (random.NextDouble() * keyboard.DeviceRectangle.Width)),
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(float)(keyboard.DeviceRectangle.Y + (random.NextDouble() * keyboard.DeviceRectangle.Height)));
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else
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spot.Location = Interpolate(spot.Location, target, eventArgs.DeltaTime * SPEED);
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spotGroup.Rectangle = spot;
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@@ -80,23 +77,23 @@ namespace SimpleDevTest
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mousemat.UpdateMode = UpdateMode.Continuous;
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// Left
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mousemat[CorsairMousematLedId.Zone1].Color = Color.Red;
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mousemat[CorsairMousematLedId.Zone2].Color = Color.Red;
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mousemat[CorsairMousematLedId.Zone3].Color = Color.Red;
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mousemat[CorsairMousematLedId.Zone4].Color = Color.Red;
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mousemat[CorsairMousematLedId.Zone5].Color = Color.Red;
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mousemat[(CorsairLedId)CorsairMousematLedId.Zone1].Color = Color.Red;
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mousemat[(CorsairLedId)CorsairMousematLedId.Zone2].Color = Color.Red;
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mousemat[(CorsairLedId)CorsairMousematLedId.Zone3].Color = Color.Red;
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mousemat[(CorsairLedId)CorsairMousematLedId.Zone4].Color = Color.Red;
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mousemat[(CorsairLedId)CorsairMousematLedId.Zone5].Color = Color.Red;
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// Bottom
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mousemat[CorsairMousematLedId.Zone6].Color = Color.LawnGreen;
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mousemat[CorsairMousematLedId.Zone7].Color = Color.LawnGreen;
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mousemat[CorsairMousematLedId.Zone8].Color = Color.LawnGreen;
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mousemat[CorsairMousematLedId.Zone9].Color = Color.LawnGreen;
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mousemat[CorsairMousematLedId.Zone10].Color = Color.LawnGreen;
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mousemat[(CorsairLedId)CorsairMousematLedId.Zone6].Color = Color.LawnGreen;
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mousemat[(CorsairLedId)CorsairMousematLedId.Zone7].Color = Color.LawnGreen;
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mousemat[(CorsairLedId)CorsairMousematLedId.Zone8].Color = Color.LawnGreen;
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mousemat[(CorsairLedId)CorsairMousematLedId.Zone9].Color = Color.LawnGreen;
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mousemat[(CorsairLedId)CorsairMousematLedId.Zone10].Color = Color.LawnGreen;
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// Right
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mousemat[CorsairMousematLedId.Zone11].Color = Color.Blue;
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mousemat[CorsairMousematLedId.Zone12].Color = Color.Blue;
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mousemat[CorsairMousematLedId.Zone13].Color = Color.Blue;
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mousemat[CorsairMousematLedId.Zone14].Color = Color.Blue;
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mousemat[CorsairMousematLedId.Zone15].Color = Color.Blue;
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mousemat[(CorsairLedId)CorsairMousematLedId.Zone11].Color = Color.Blue;
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mousemat[(CorsairLedId)CorsairMousematLedId.Zone12].Color = Color.Blue;
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mousemat[(CorsairLedId)CorsairMousematLedId.Zone13].Color = Color.Blue;
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mousemat[(CorsairLedId)CorsairMousematLedId.Zone14].Color = Color.Blue;
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mousemat[(CorsairLedId)CorsairMousematLedId.Zone15].Color = Color.Blue;
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// Random colors to show update rate
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//foreach (var mousematLed in mousemat.Leds)
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@@ -111,7 +108,7 @@ namespace SimpleDevTest
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//};
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//keyboard.Brush = new SolidColorBrush(Color.Black);
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//IKeyGroup group = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.F1, CorsairKeyboardKeyId.RightShift);
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//ILedGroup group = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.F1, CorsairKeyboardKeyId.RightShift);
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//group.Brush = new LinearGradientBrush(new RainbowGradient());
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//bool tmp = false;
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//while (true)
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@@ -126,7 +123,7 @@ namespace SimpleDevTest
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//keyboard.Brush = new SolidColorBrush(Color.Aqua);
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//keyboard.Update();
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//IKeyGroup specialKeyGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.WinLock);
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//ILedGroup specialKeyGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.WinLock);
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//specialKeyGroup.Brush = new SolidColorBrush(Color.Aqua);
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//keyboard.Update();
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@@ -155,13 +152,13 @@ namespace SimpleDevTest
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//Wait(3);
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//ListKeyGroup keyGroup = new ListKeyGroup(keyboard, keyboard['R'].KeyId);
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//keyGroup.Brush = new SolidColorBrush(Color.White);
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//ListLedGroup ledGroup = new ListLedGroup(keyboard, keyboard['R'].KeyId);
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//ledGroup.Brush = new SolidColorBrush(Color.White);
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//keyboard.Update();
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//Wait(2);
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//keyGroup.RemoveKey(keyboard['R'].KeyId);
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//ledGroup.RemoveKey(keyboard['R'].KeyId);
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//keyboard['R'].Led.Color = Color.Black;
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//keyGroup.AddKey(keyboard['T'].KeyId);
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//ledGroup.AddKey(keyboard['T'].KeyId);
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//keyboard.Update();
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//Wait(10);
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@@ -173,7 +170,7 @@ namespace SimpleDevTest
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//Console.WriteLine("Basic color-test ...");
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//// Ink all numbers on the keypad except the '5' purple, we want that to be gray
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//ListKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
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//ListLedGroup purpleGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
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//{ Brush = new SolidColorBrush(Color.Purple) }
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//.Exclude(CorsairKeyboardKeyId.Keypad5);
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//keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
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@@ -190,11 +187,11 @@ namespace SimpleDevTest
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////keyboard['B'].Led.IsLocked = true;
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//// Ink the letters of 'white' white
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//ListKeyGroup whiteGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
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//ListLedGroup whiteGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
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//{ Brush = new SolidColorBrush(Color.White) };
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//// Ink the keys '1' to '0' yellow
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//RectangleKeyGroup yellowGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
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//RectangleLedGroup yellowGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
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//{ Brush = new SolidColorBrush(Color.Yellow) };
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//// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
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@@ -306,7 +303,7 @@ namespace SimpleDevTest
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//RectangleF[] points = new RectangleF[NUM_POINTS];
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//// KeyGroups which represents our point on the keyboard
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//RectangleKeyGroup[] pointGroups = new RectangleKeyGroup[NUM_POINTS];
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//RectangleLedGroup[] pointGroups = new RectangleLedGroup[NUM_POINTS];
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//// Target of our movement
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//PointF[] targets = new PointF[NUM_POINTS];
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@@ -316,7 +313,7 @@ namespace SimpleDevTest
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//{
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// // Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard)
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// points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
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// pointGroups[i] = new RectangleKeyGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
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// pointGroups[i] = new RectangleLedGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
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// targets[i] = new PointF(points[i].X, points[i].Y);
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//}
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