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Refactored to do everything based on LEDs.
This will adapt the devices and reduces the importance of the "special case keyboard"
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@@ -2,12 +2,9 @@
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// ReSharper disable UnusedAutoPropertyAccessor.Global
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// ReSharper disable UnusedMember.Global
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Drawing;
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using System.Linq;
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using CUE.NET.Devices.Generic;
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using CUE.NET.Devices.Generic.Enums;
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using CUE.NET.Devices.Mouse.Enums;
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using CUE.NET.Exceptions;
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@@ -16,38 +13,15 @@ namespace CUE.NET.Devices.Mouse
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/// <summary>
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/// Represents the SDK for a corsair mouse.
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/// </summary>
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public class CorsairMouse : AbstractCueDevice, IEnumerable<CorsairLed>
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public class CorsairMouse : AbstractCueDevice
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{
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#region Properties & Fields
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#region Indexer
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/// <summary>
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/// Gets the <see cref="CorsairLed" /> with the specified ID.
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/// </summary>
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/// <param name="ledId">The ID of the LED to get.</param>
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/// <returns>The LED with the specified ID.</returns>
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public CorsairLed this[CorsairMouseLedId ledId]
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{
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get
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{
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CorsairLed led;
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return base.Leds.TryGetValue((int)ledId, out led) ? led : null;
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}
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}
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#endregion
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/// <summary>
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/// Gets specific information provided by CUE for the mouse.
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/// </summary>
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public CorsairMouseDeviceInfo MouseDeviceInfo { get; }
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/// <summary>
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/// Gets a read-only collection containing all LEDs of the mouse.
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/// </summary>
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public new IEnumerable<CorsairLed> Leds => new ReadOnlyCollection<CorsairLed>(base.Leds.Values.ToList());
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#endregion
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#region Constructors
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@@ -60,64 +34,39 @@ namespace CUE.NET.Devices.Mouse
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: base(info)
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{
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this.MouseDeviceInfo = info;
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InitializeLeds();
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}
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#endregion
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#region Methods
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private void InitializeLeds()
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protected override void InitializeLeds()
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{
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switch (MouseDeviceInfo.PhysicalLayout)
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{
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case CorsairPhysicalMouseLayout.Zones1:
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InitializeLed((int)CorsairMouseLedId.B1, new RectangleF(0, 0, 1, 1));
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InitializeLed((CorsairLedId)CorsairMouseLedId.B1, new RectangleF(0, 0, 1, 1));
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break;
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case CorsairPhysicalMouseLayout.Zones2:
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InitializeLed((int)CorsairMouseLedId.B1, new RectangleF(0, 0, 1, 1));
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InitializeLed((int)CorsairMouseLedId.B2, new RectangleF(1, 0, 1, 1));
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InitializeLed((CorsairLedId)CorsairMouseLedId.B1, new RectangleF(0, 0, 1, 1));
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InitializeLed((CorsairLedId)CorsairMouseLedId.B2, new RectangleF(1, 0, 1, 1));
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break;
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case CorsairPhysicalMouseLayout.Zones3:
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InitializeLed((int)CorsairMouseLedId.B1, new RectangleF(0, 0, 1, 1));
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InitializeLed((int)CorsairMouseLedId.B2, new RectangleF(1, 0, 1, 1));
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InitializeLed((int)CorsairMouseLedId.B3, new RectangleF(2, 0, 1, 1));
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InitializeLed((CorsairLedId)CorsairMouseLedId.B1, new RectangleF(0, 0, 1, 1));
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InitializeLed((CorsairLedId)CorsairMouseLedId.B2, new RectangleF(1, 0, 1, 1));
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InitializeLed((CorsairLedId)CorsairMouseLedId.B3, new RectangleF(2, 0, 1, 1));
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break;
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case CorsairPhysicalMouseLayout.Zones4:
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InitializeLed((int)CorsairMouseLedId.B1, new RectangleF(0, 0, 1, 1));
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InitializeLed((int)CorsairMouseLedId.B2, new RectangleF(1, 0, 1, 1));
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InitializeLed((int)CorsairMouseLedId.B3, new RectangleF(2, 0, 1, 1));
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InitializeLed((int)CorsairMouseLedId.B4, new RectangleF(3, 0, 1, 1));
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InitializeLed((CorsairLedId)CorsairMouseLedId.B1, new RectangleF(0, 0, 1, 1));
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InitializeLed((CorsairLedId)CorsairMouseLedId.B2, new RectangleF(1, 0, 1, 1));
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InitializeLed((CorsairLedId)CorsairMouseLedId.B3, new RectangleF(2, 0, 1, 1));
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InitializeLed((CorsairLedId)CorsairMouseLedId.B4, new RectangleF(3, 0, 1, 1));
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break;
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default:
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throw new WrapperException($"Can't initial mouse with layout '{MouseDeviceInfo.PhysicalLayout}'");
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}
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}
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protected override void DeviceUpdate()
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{
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//DarthAffe 21.08.2016: Mice can't own brushes or groups - nothing to do here for now
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}
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#region IEnumerable
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/// <summary>
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/// Returns an enumerator that iterates over all LEDs of the mouse.
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/// </summary>
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/// <returns>An enumerator for all LDS of the mouse.</returns>
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public IEnumerator<CorsairLed> GetEnumerator()
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{
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return Leds.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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#endregion
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#endregion
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}
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}
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