mirror of
https://github.com/DarthAffe/CUE.NET.git
synced 2026-11-11 21:16:24 +00:00
Refactored to do everything based on LEDs.
This will adapt the devices and reduces the importance of the "special case keyboard"
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@@ -1,72 +0,0 @@
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using CUE.NET.Brushes;
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using CUE.NET.Devices.Generic;
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using CUE.NET.Devices.Keyboard.Extensions;
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using CUE.NET.Effects;
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namespace CUE.NET.Devices.Keyboard.Keys
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{
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/// <summary>
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/// Represents a basic keygroup.
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/// </summary>
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public abstract class AbstractKeyGroup : AbstractEffectTarget<IKeyGroup>, IKeyGroup
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{
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#region Properties & Fields
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/// <summary>
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/// Gets the keyboard this keygroup belongs to.
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/// </summary>
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internal CorsairKeyboard Keyboard { get; }
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/// <summary>
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/// Gets a read-only collection containing the keys from this group.
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/// </summary>
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public IEnumerable<CorsairKey> Keys => new ReadOnlyCollection<CorsairKey>(GetGroupKeys());
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/// <summary>
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/// Gets or sets the brush which should be drawn over this group.
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/// </summary>
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public IBrush Brush { get; set; }
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/// <summary>
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/// Gets or sets the z-index of this keygroup to allow ordering them before drawing. (lowest first) (default: 0)
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/// </summary>
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public int ZIndex { get; set; } = 0;
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="AbstractKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="autoAttach">Specifies whether this group should be automatically attached or not.</param>
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protected AbstractKeyGroup(CorsairKeyboard keyboard, bool autoAttach = true)
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{
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this.Keyboard = keyboard;
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if (autoAttach)
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this.Attach();
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}
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#endregion
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#region Methods
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public IEnumerable<CorsairLed> GetLeds()
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{
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return GetGroupKeys().Select(x => x.Led);
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}
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/// <summary>
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/// Gets a list containing the keys from this group.
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/// </summary>
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/// <returns>The list containing the keys.</returns>
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protected abstract IList<CorsairKey> GetGroupKeys();
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#endregion
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}
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}
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@@ -1,7 +1,6 @@
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedAutoPropertyAccessor.Global
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using System.Drawing;
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using CUE.NET.Devices.Generic;
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using CUE.NET.Devices.Keyboard.Enums;
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@@ -40,5 +39,14 @@ namespace CUE.NET.Devices.Keyboard.Keys
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}
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#endregion
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#region Operators
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public static implicit operator CorsairLed(CorsairKey key)
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{
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return key.Led;
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}
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#endregion
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}
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}
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@@ -1,34 +0,0 @@
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// ReSharper disable UnusedMemberInSuper.Global
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// ReSharper disable UnusedMember.Global
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using System.Collections.Generic;
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using CUE.NET.Brushes;
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using CUE.NET.Devices.Generic;
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using CUE.NET.Effects;
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namespace CUE.NET.Devices.Keyboard.Keys
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{
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public interface IKeyGroup : IEffectTarget<IKeyGroup>
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{
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/// <summary>
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/// Gets a read-only collection containing the keys from this group.
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/// </summary>
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IEnumerable<CorsairKey> Keys { get; }
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/// <summary>
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/// Gets or sets the brush which should be drawn over this group.
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/// </summary>
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IBrush Brush { get; set; }
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/// <summary>
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/// Gets or sets the z-index of this keygroup to allow ordering them before drawing. (lowest first) (default: 0)
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/// </summary>
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int ZIndex { get; set; }
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/// <summary>
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/// Gets a list containing all LEDs of this group.
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/// </summary>
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/// <returns>The list containing all LEDs of this group.</returns>
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IEnumerable<CorsairLed> GetLeds();
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}
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}
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@@ -1,248 +0,0 @@
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedMember.Global
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using System.Collections.Generic;
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using CUE.NET.Devices.Keyboard.Enums;
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namespace CUE.NET.Devices.Keyboard.Keys
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{
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/// <summary>
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/// Represents a keygroup containing arbitrary keys.
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/// </summary>
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public class ListKeyGroup : AbstractKeyGroup
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{
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#region Properties & Fields
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protected override IKeyGroup EffectTarget => this;
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/// <summary>
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/// Gets the list containing the keys of this keygroup.
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/// </summary>
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protected IList<CorsairKey> GroupKeys { get; } = new List<CorsairKey>();
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="ListKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="autoAttach">Specifies whether this keygroup should be automatically attached or not.</param>
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public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach = true)
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: base(keyboard, autoAttach)
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{ }
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/// <summary>
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/// Initializes a new instance of the <see cref="ListKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="keys">The initial keys of this keygroup.</param>
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public ListKeyGroup(CorsairKeyboard keyboard, params CorsairKey[] keys)
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: this(keyboard, true, keys)
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{ }
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/// <summary>
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/// Initializes a new instance of the <see cref="ListKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="keys">The initial keys of this keygroup.</param>
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public ListKeyGroup(CorsairKeyboard keyboard, IEnumerable<CorsairKey> keys)
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: this(keyboard, true, keys)
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{ }
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/// <summary>
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/// Initializes a new instance of the <see cref="ListKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="autoAttach">Specifies whether this keygroup should be automatically attached or not.</param>
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/// <param name="keys">The initial keys of this keygroup.</param>
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public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach, IEnumerable<CorsairKey> keys)
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: base(keyboard, autoAttach)
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{
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AddKeys(keys);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ListKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="autoAttach">Specifies whether this keygroup should be automatically attached or not.</param>
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/// <param name="keys">The initial keys of this keygroup.</param>
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public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKey[] keys)
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: base(keyboard, autoAttach)
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{
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AddKeys(keys);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ListKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="keys">The IDs of the initial keys of this keygroup.</param>
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public ListKeyGroup(CorsairKeyboard keyboard, params CorsairKeyboardKeyId[] keys)
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: this(keyboard, true, keys)
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{ }
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/// <summary>
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/// Initializes a new instance of the <see cref="ListKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="keys">The IDs of the initial keys of this keygroup.</param>
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public ListKeyGroup(CorsairKeyboard keyboard, IEnumerable<CorsairKeyboardKeyId> keys)
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: this(keyboard, true, keys)
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{ }
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/// <summary>
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/// Initializes a new instance of the <see cref="ListKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="autoAttach">Specifies whether this keygroup should be automatically attached or not.</param>
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/// <param name="keys">The IDs of the initial keys of this keygroup.</param>
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public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKeyboardKeyId[] keys)
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: base(keyboard, autoAttach)
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{
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AddKeys(keys);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ListKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="autoAttach">Specifies whether this keygroup should be automatically attached or not.</param>
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/// <param name="keys">The IDs of the initial keys of this keygroup.</param>
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public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach, IEnumerable<CorsairKeyboardKeyId> keys)
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: base(keyboard, autoAttach)
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{
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AddKeys(keys);
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}
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#endregion
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#region Methods
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/// <summary>
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/// Adds the given key(s) to the keygroup.
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/// </summary>
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/// <param name="keys">The key(s) to add.</param>
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public void AddKey(params CorsairKey[] keys)
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{
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AddKeys(keys);
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}
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/// <summary>
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/// Adds the given key(s) to the keygroup.
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/// </summary>
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/// <param name="keyIds">The ID(s) of the key(s) to add.</param>
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public void AddKey(params CorsairKeyboardKeyId[] keyIds)
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{
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AddKeys(keyIds);
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}
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/// <summary>
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/// Adds the given keys to the keygroup.
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/// </summary>
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/// <param name="keys">The keys to add.</param>
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public void AddKeys(IEnumerable<CorsairKey> keys)
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{
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if (keys != null)
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foreach (CorsairKey key in keys)
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if (key != null && !ContainsKey(key))
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GroupKeys.Add(key);
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}
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/// <summary>
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/// Adds the given keys to the keygroup.
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/// </summary>
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/// <param name="keyIds">The IDs of the keys to add.</param>
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public void AddKeys(IEnumerable<CorsairKeyboardKeyId> keyIds)
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{
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if (keyIds != null)
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foreach (CorsairKeyboardKeyId keyId in keyIds)
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AddKey(Keyboard[keyId]);
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}
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/// <summary>
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/// Removes the given key(s) from the keygroup.
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/// </summary>
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/// <param name="keys">The key(s) to remove.</param>
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public void RemoveKey(params CorsairKey[] keys)
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{
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RemoveKeys(keys);
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}
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/// <summary>
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/// Removes the given key(s) from the keygroup.
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/// </summary>
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/// <param name="keyIds">The ID(s) of the key(s) to remove.</param>
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public void RemoveKey(params CorsairKeyboardKeyId[] keyIds)
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{
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RemoveKeys(keyIds);
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}
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/// <summary>
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/// Removes the given keys from the keygroup.
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/// </summary>
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/// <param name="keys">The keys to remove.</param>
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public void RemoveKeys(IEnumerable<CorsairKey> keys)
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{
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if (keys != null)
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foreach (CorsairKey key in keys)
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if (key != null)
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GroupKeys.Remove(key);
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}
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/// <summary>
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/// Removes the given keys from the keygroup.
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/// </summary>
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/// <param name="keyIds">The IDs of the keys to remove.</param>
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public void RemoveKeys(IEnumerable<CorsairKeyboardKeyId> keyIds)
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{
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if (keyIds != null)
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foreach (CorsairKeyboardKeyId keyId in keyIds)
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RemoveKey(Keyboard[keyId]);
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}
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/// <summary>
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/// Checks if a given key is contained by this keygroup.
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/// </summary>
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/// <param name="key">The key which should be checked.</param>
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/// <returns><c>true</c> if the key is contained by this keygroup; otherwise, <c>false</c>.</returns>
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public bool ContainsKey(CorsairKey key)
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{
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return key != null && GroupKeys.Contains(key);
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}
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/// <summary>
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/// Checks if a given key is contained by this keygroup.
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/// </summary>
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/// <param name="keyId">The ID of the key which should be checked.</param>
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/// <returns><c>true</c> if the key is contained by this keygroup; otherwise, <c>false</c>.</returns>
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public bool ContainsKey(CorsairKeyboardKeyId keyId)
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{
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return ContainsKey(Keyboard[keyId]);
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}
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/// <summary>
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/// Merges the keys from the given keygroup in this keygroup.
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/// </summary>
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/// <param name="groupToMerge">The keygroup to merge.</param>
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public void MergeKeys(IKeyGroup groupToMerge)
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{
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foreach (CorsairKey key in groupToMerge.Keys)
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if (!GroupKeys.Contains(key))
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GroupKeys.Add(key);
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}
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/// <summary>
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/// Gets a list containing the keys from this group.
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/// </summary>
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/// <returns>The list containing the keys.</returns>
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protected override IList<CorsairKey> GetGroupKeys()
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{
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return GroupKeys;
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}
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#endregion
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}
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}
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@@ -1,112 +0,0 @@
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
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// ReSharper disable UnusedMember.Global
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using CUE.NET.Devices.Keyboard.Enums;
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using CUE.NET.Helper;
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namespace CUE.NET.Devices.Keyboard.Keys
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{
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/// <summary>
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/// Represents a keygroup containing keys which physically lay inside a rectangle.
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/// </summary>
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public class RectangleKeyGroup : AbstractKeyGroup
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{
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#region Properties & Fields
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protected override IKeyGroup EffectTarget => this;
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private IList<CorsairKey> _keyCache;
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private RectangleF _rectangle;
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/// <summary>
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/// Gets or sets the rectangle the keys should be taken from.
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/// </summary>
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public RectangleF Rectangle
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{
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get { return _rectangle; }
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set
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{
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_rectangle = value;
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_keyCache = null;
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}
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}
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/// <summary>
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/// Gets or sets the minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup.
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/// </summary>
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public float MinOverlayPercentage { get; set; }
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="RectangleKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="fromKey">They ID of the first key to calculate the rectangle of this keygroup from.</param>
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/// <param name="toKey">They ID of the second key to calculate the rectangle of this keygroup from.</param>
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/// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup. (default: 0.5f)</param>
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/// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param>
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public RectangleKeyGroup(CorsairKeyboard keyboard, CorsairKeyboardKeyId fromKey, CorsairKeyboardKeyId toKey, float minOverlayPercentage = 0.5f, bool autoAttach = true)
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: this(keyboard, keyboard[fromKey], keyboard[toKey], minOverlayPercentage, autoAttach)
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{ }
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/// <summary>
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/// Initializes a new instance of the <see cref="RectangleKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="fromKey">They first key to calculate the rectangle of this keygroup from.</param>
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/// <param name="toKey">They second key to calculate the rectangle of this keygroup from.</param>
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/// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup. (default: 0.5f)</param>
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/// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param>
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public RectangleKeyGroup(CorsairKeyboard keyboard, CorsairKey fromKey, CorsairKey toKey, float minOverlayPercentage = 0.5f, bool autoAttach = true)
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: this(keyboard, RectangleHelper.CreateRectangleFromRectangles(fromKey.Led.LedRectangle, toKey.Led.LedRectangle), minOverlayPercentage, autoAttach)
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{ }
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/// <summary>
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/// Initializes a new instance of the <see cref="RectangleKeyGroup"/> class.
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/// </summary>
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/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
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/// <param name="fromPoint">They first point to calculate the rectangle of this keygroup from.</param>
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/// <param name="toPoint">They second point to calculate the rectangle of this keygroup from.</param>
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/// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup. (default: 0.5f)</param>
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/// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param>
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public RectangleKeyGroup(CorsairKeyboard keyboard, PointF fromPoint, PointF toPoint, float minOverlayPercentage = 0.5f, bool autoAttach = true)
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: this(keyboard, RectangleHelper.CreateRectangleFromPoints(fromPoint, toPoint), minOverlayPercentage, autoAttach)
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{ }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="RectangleKeyGroup"/> class.
|
||||
/// </summary>
|
||||
/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
|
||||
/// <param name="rectangle">The rectangle of this keygroup.</param>
|
||||
/// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup. (default: 0.5f)</param>
|
||||
/// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param>
|
||||
public RectangleKeyGroup(CorsairKeyboard keyboard, RectangleF rectangle, float minOverlayPercentage = 0.5f, bool autoAttach = true)
|
||||
: base(keyboard, autoAttach)
|
||||
{
|
||||
this.Rectangle = rectangle;
|
||||
this.MinOverlayPercentage = minOverlayPercentage;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list containing the keys from this group.
|
||||
/// </summary>
|
||||
/// <returns>The list containing the keys.</returns>
|
||||
protected override IList<CorsairKey> GetGroupKeys()
|
||||
{
|
||||
return _keyCache ?? (_keyCache = Keyboard.Where(x => RectangleHelper.CalculateIntersectPercentage(x.Led.LedRectangle, Rectangle) >= MinOverlayPercentage).ToList());
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user