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mirror of https://github.com/DarthAffe/CUE.NET.git synced 2025-12-13 09:08:34 +00:00

Improved the led update mechanism

This commit is contained in:
unknown 2015-09-20 12:16:24 +02:00
parent 61b712d026
commit 4e1a1d11bd
9 changed files with 112 additions and 45 deletions

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@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using CUE.NET.Native;
@ -35,9 +36,19 @@ namespace CUE.NET.Devices.Generic
return Leds[ledId];
}
public virtual void UpdateLeds(bool fullUpdate = false)
public virtual void UpdateLeds(bool forceUpdate = false)
{
IList<KeyValuePair<int, CorsairLed>> ledsToUpdate = (fullUpdate ? Leds : Leds.Where(x => x.Value.IsDirty)).ToList();
IList<KeyValuePair<int, CorsairLed>> ledsToUpdate = (forceUpdate ? Leds : Leds.Where(x => x.Value.IsDirty)).ToList();
foreach (CorsairLed led in Leds.Values)
led.Update();
UpdateLeds(ledsToUpdate);
}
private static void UpdateLeds(ICollection<KeyValuePair<int, CorsairLed>> ledsToUpdate)
{
ledsToUpdate = ledsToUpdate.Where(x => x.Value.Color != Color.Transparent).ToList();
if (!ledsToUpdate.Any())
return; // CUE seems to crash if 'CorsairSetLedsColors' is called with a zero length array

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@ -6,20 +6,26 @@ namespace CUE.NET.Devices.Generic
{
#region Properties & Fields
public bool IsDirty { get; private set; } = false;
public bool IsDirty => RequestedColor != _color;
public bool IsUpdated { get; private set; }
private Color _color = Color.Black;
public Color RequestedColor { get; private set; } = Color.Transparent;
private Color _color = Color.Transparent;
public Color Color
{
get { return _color; }
set
{
if (_color != value)
IsDirty = true;
if (!IsLocked)
{
RequestedColor = value;
IsUpdated = true;
}
}
}
_color = value;
}
}
public bool IsLocked { get; set; } = false;
//TODO DarthAffe 19.09.2015: Add effects and stuff
@ -30,5 +36,15 @@ namespace CUE.NET.Devices.Generic
internal CorsairLed() { }
#endregion
#region Methods
internal void Update()
{
_color = RequestedColor;
IsUpdated = false;
}
#endregion
}
}

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@ -14,7 +14,6 @@ namespace CUE.NET.Devices.Generic
/// </summary>
public CorsairDeviceType Type { get; }
//TODO DarthAffe 17.09.2015: This could be an Enum
/// <summary>
/// Device model (like “K95RGB”).
/// </summary>

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@ -4,6 +4,6 @@
{
IDeviceInfo DeviceInfo { get; }
void UpdateLeds(bool fullUpdate = false);
void UpdateLeds(bool forceUpdate = false);
}
}

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@ -52,6 +52,10 @@ namespace CUE.NET.Devices.Keyboard
public IEnumerable<CorsairKey> Keys => new ReadOnlyCollection<CorsairKey>(_keys.Values.ToList());
public Color Color { get; set; } = Color.Transparent;
private readonly IList<IKeyGroup> _keyGroups = new List<IKeyGroup>();
#endregion
#region Constructors
@ -69,10 +73,38 @@ namespace CUE.NET.Devices.Keyboard
#region Methods
public void SetColor(Color color)
public override void UpdateLeds(bool forceUpdate = false)
{
foreach (CorsairKey key in this)
key.Led.Color = color;
// Apply all KeyGroups first
// Update only 'clean' leds, manual set should always override groups
IEnumerable<CorsairKey> cleanKeys = this.Where(x => !x.Led.IsUpdated).ToList();
if (Color != Color.Transparent)
foreach (CorsairKey key in cleanKeys)
key.Led.Color = Color;
//TODO DarthAffe 20.09.2015: Add some sort of priority
foreach (IKeyGroup keyGroup in _keyGroups)
foreach (CorsairKey key in keyGroup.Keys.Where(key => cleanKeys.Contains(key)))
key.Led.Color = keyGroup.Color;
// Perform 'real' update
base.UpdateLeds(forceUpdate);
}
public void AttachKeyGroup(IKeyGroup keyGroup)
{
if (keyGroup == null) return;
if (!_keyGroups.Contains(keyGroup))
_keyGroups.Add(keyGroup);
}
public void DetachKeyGroup(IKeyGroup keyGroup)
{
if (keyGroup == null) return;
_keyGroups.Remove(keyGroup);
}
private void InitializeKeys()
@ -83,9 +115,11 @@ namespace CUE.NET.Devices.Keyboard
for (int i = 0; i < nativeLedPositions.numberOfLed; i++)
{
_CorsairLedPosition ledPosition = Marshal.PtrToStructure<_CorsairLedPosition>(ptr);
_keys.Add(ledPosition.ledId, new CorsairKey(ledPosition.ledId, GetLed((int)ledPosition.ledId),
CorsairLed led = GetLed((int)ledPosition.ledId);
_keys.Add(ledPosition.ledId, new CorsairKey(ledPosition.ledId, led,
//TODO DarthAffe 19.09.2015: Is something like RectangleD needed? I don't think so ...
new RectangleF((float)ledPosition.left, (float)ledPosition.top, (float)ledPosition.width, (float)ledPosition.height)));
ptr = new IntPtr(ptr.ToInt64() + structSize);
}
}

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@ -13,25 +13,24 @@ namespace CUE.NET.Devices.Keyboard.Keys
public IEnumerable<CorsairKey> Keys => new ReadOnlyCollection<CorsairKey>(GroupKeys);
protected IList<CorsairKey> GroupKeys { get; } = new List<CorsairKey>();
public Color Color { get; set; } = Color.Transparent;
#endregion
#region Constructors
protected BaseKeyGroup(CorsairKeyboard keyboard)
protected BaseKeyGroup(CorsairKeyboard keyboard, bool autoAttach = true)
{
this.Keyboard = keyboard;
if (autoAttach)
keyboard.AttachKeyGroup(this);
}
#endregion
#region Methods
public virtual void SetColor(Color color)
{
foreach (CorsairKey key in GroupKeys)
key.Led.Color = color;
}
public void MergeKeys(IKeyGroup groupToMerge)
{
foreach (CorsairKey key in groupToMerge.Keys)

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@ -7,6 +7,6 @@ namespace CUE.NET.Devices.Keyboard.Keys
{
IEnumerable<CorsairKey> Keys { get; }
void SetColor(Color color);
Color Color { get; set; }
}
}

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@ -16,20 +16,20 @@ namespace CUE.NET.Devices.Keyboard.Keys
#region Constructors
public RectangleKeyGroup(CorsairKeyboard keyboard, CorsairKeyboardKeyId fromKey, CorsairKeyboardKeyId toKey, float minOverlayPercentage = 0.5f)
: this(keyboard, keyboard[fromKey], keyboard[toKey], minOverlayPercentage)
public RectangleKeyGroup(CorsairKeyboard keyboard, CorsairKeyboardKeyId fromKey, CorsairKeyboardKeyId toKey, float minOverlayPercentage = 0.5f, bool autoAttach = true)
: this(keyboard, keyboard[fromKey], keyboard[toKey], minOverlayPercentage, autoAttach)
{ }
public RectangleKeyGroup(CorsairKeyboard keyboard, CorsairKey fromKey, CorsairKey toKey, float minOverlayPercentage = 0.5f)
: this(keyboard, RectangleHelper.CreateRectangleFromRectangles(fromKey.KeyRectangle, toKey.KeyRectangle), minOverlayPercentage)
public RectangleKeyGroup(CorsairKeyboard keyboard, CorsairKey fromKey, CorsairKey toKey, float minOverlayPercentage = 0.5f, bool autoAttach = true)
: this(keyboard, RectangleHelper.CreateRectangleFromRectangles(fromKey.KeyRectangle, toKey.KeyRectangle), minOverlayPercentage, autoAttach)
{ }
public RectangleKeyGroup(CorsairKeyboard keyboard, PointF fromPoint, PointF toPoint, float minOverlayPercentage = 0.5f)
: this(keyboard, RectangleHelper.CreateRectangleFromPoints(fromPoint, toPoint), minOverlayPercentage)
public RectangleKeyGroup(CorsairKeyboard keyboard, PointF fromPoint, PointF toPoint, float minOverlayPercentage = 0.5f, bool autoAttach = true)
: this(keyboard, RectangleHelper.CreateRectangleFromPoints(fromPoint, toPoint), minOverlayPercentage, autoAttach)
{ }
public RectangleKeyGroup(CorsairKeyboard keyboard, RectangleF requestedRectangle, float minOverlayPercentage = 0.5f)
: base(keyboard)
public RectangleKeyGroup(CorsairKeyboard keyboard, RectangleF requestedRectangle, float minOverlayPercentage = 0.5f, bool autoAttach = true)
: base(keyboard, autoAttach)
{
this.RequestedRectangle = requestedRectangle;
this.MinOverlayPercentage = minOverlayPercentage;

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@ -35,8 +35,8 @@ namespace SimpleDevTest
throw new WrapperException("No keyboard found");
//Ink all numbers on the keypad purple
RectangleKeyGroup centerGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3);
centerGroup.SetColor(Color.Purple);
RectangleKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
{ Color = Color.Purple };
// Ink the Keys 'r', 'g', 'b' in their respective color
// The char access seems to fail for everything except letters (SDK doesn't return a valid keyId)
@ -44,17 +44,21 @@ namespace SimpleDevTest
keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
keyboard['B'].Led.Color = Color.Blue;
// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever
keyboard['R'].Led.IsLocked = true;
keyboard['G'].Led.IsLocked = true;
keyboard['B'].Led.IsLocked = true;
// Ink the letters of 'white' white
SimpleKeyGroup whiteGroup = new SimpleKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E);
whiteGroup.SetColor(Color.White);
SimpleKeyGroup whiteGroup = new SimpleKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
{ Color = Color.White };
// Ink the keys '1' to '0' yellow
RectangleKeyGroup numberGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0);
numberGroup.SetColor(Color.Yellow);
RectangleKeyGroup yellowGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
{ Color = Color.Yellow };
// Update the keyboard to show the configured colors, the parameter 'true' overrides the whole keyboard (default: black),
// 'false' (or nothing) overrides only changed keys (your CUE settings defines the rest) - this default behaviour might change soon
keyboard.UpdateLeds(true);
// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
keyboard.UpdateLeds();
// Wait 5 sec
for (int i = 5; i > 0; i--)
@ -72,19 +76,25 @@ namespace SimpleDevTest
const float SPEED = 8f; // mm/tick
Random random = new Random();
// Cover whole keyboard as Group to be able to reset (I'll fix this tomorrow)
// Remove all the groups we created above to clear the keyboard
keyboard.DetachKeyGroup(purpleGroup);
keyboard.DetachKeyGroup(whiteGroup);
keyboard.DetachKeyGroup(yellowGroup);
// Flash whole keyboard three times to ... well ... just to make it happen
for (int i = 0; i < 3; i++)
{
keyboard.SetColor(Color.Aquamarine);
keyboard.Color = Color.Aquamarine;
keyboard.UpdateLeds();
Thread.Sleep(160);
keyboard.SetColor(Color.Black);
keyboard.Color = Color.Black;
keyboard.UpdateLeds();
Thread.Sleep(200);
}
// Set keyboard 'background' to something fancy
keyboard.Color = Color.DarkSlateBlue;
// Spawn our point (rectangle since circles are too hard to calculate :p) in the top-left corner (right over G1 or on ESC depending on your keyboard)
RectangleF point = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 40, 40);
// Target of our movement
@ -98,8 +108,6 @@ namespace SimpleDevTest
else
point.Location = Interpolate(point.Location, target, SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
keyboard.SetColor(Color.Black);
IEnumerable<CorsairKey> keys = keyboard[point, 0.1f];
if (keys != null)
foreach (CorsairKey key in keys)