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mirror of https://github.com/DarthAffe/CUE.NET.git synced 2025-12-12 16:58:29 +00:00

Merge branch 'voltagex-nuget-targets' into Development

This commit is contained in:
Darth Affe 2015-09-26 09:23:42 +02:00
commit 3cfa845482
9 changed files with 309 additions and 81 deletions

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@ -66,6 +66,7 @@
<Compile Include="Devices\Keyboard\Brushes\GradientStop.cs" />
<Compile Include="Devices\Keyboard\Brushes\IBrush.cs" />
<Compile Include="Devices\Keyboard\Brushes\LinearGradientBrush.cs" />
<Compile Include="Devices\Keyboard\Brushes\RainbowBrush.cs" />
<Compile Include="Devices\Keyboard\Brushes\SolidColorBrush.cs" />
<Compile Include="Devices\Keyboard\Enums\CorsairLogicalKeyboardLayout.cs" />
<Compile Include="Devices\Headset\Enums\CorsairHeadsetLedId.cs" />
@ -91,6 +92,7 @@
<Compile Include="Devices\Mouse\CorsairMouse.cs" />
<Compile Include="Devices\Keyboard\Extensions\KeyGroupExtension.cs" />
<Compile Include="Helper\ColorHelper.cs" />
<Compile Include="Helper\GradientHelper.cs" />
<Compile Include="Helper\RectangleHelper.cs" />
<Compile Include="Native\_CorsairDeviceInfo.cs" />
<Compile Include="Native\_CorsairLedColor.cs" />
@ -113,15 +115,5 @@
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>if $(PlatformName) == x86 copy "$(SolutionDir)libs\CUESDK_2013.dll" "$(TargetDir)CUESDK_2013.dll"
if $(PlatformName) == x64 copy "$(SolutionDir)libs\CUESDK.x64_2013.dll" "$(TargetDir)CUESDK.x64_2013.dll"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<Import Project="$(MSBuildProjectDirectory)\CUE.NET.targets" />
</Project>

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@ -18,5 +18,6 @@ I'm currently working on this library and it's far from being finished. Please b
<files>
<file src="bin\x64\CUE.NET.dll" target="lib\net46\CUE.NET.dll" />
<file src="bin\x64\CUESDK.x64_2013.dll" target="build\net46\x64" />
<file src="CUE.NET.targets" target="build\net46\x64\CUE.NET.targets" />
</files>
</package>

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@ -9,6 +9,12 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Examples", "Examples", "{1F
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleDevTest", "Examples\SimpleDevTest\SimpleDevTest.csproj", "{7FD88256-5E14-4D7C-862B-7BC2CD04081A}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{FF50AF6A-D2AC-4772-B013-C10D127DBE29}"
ProjectSection(SolutionItems) = preProject
CUE.NET.nuspec = CUE.NET.nuspec
CUE.NET.targets = CUE.NET.targets
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64

132
CUE.NET.targets Normal file
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@ -0,0 +1,132 @@
<!--
* Build targets hacked from SQLite (thanks!), please rename all of this when you're feeling brave
* System.Data.SQLite.Core.targets -
*
*
-->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--
******************************************************************************
** SQLite Interop Library Build Items **
******************************************************************************
-->
<ItemGroup>
<SQLiteInteropFiles Condition="'$(MSBuildThisFileDirectory)' != '' And
HasTrailingSlash('$(MSBuildThisFileDirectory)')"
Include="$(MSBuildThisFileDirectory)\libs\*.dll" />
<SQLiteInteropFiles Condition="'$(MSBuildThisFileDirectory)' != '' And
HasTrailingSlash('$(MSBuildThisFileDirectory)')"
Include="$(MSBuildThisFileDirectory)\*.dll" />
</ItemGroup>
<!--
******************************************************************************
** SQLite Interop Library Content Items **
******************************************************************************
-->
<ItemGroup Condition="'$(ContentSQLiteInteropFiles)' != '' And
'$(ContentSQLiteInteropFiles)' != 'false' And
'@(SQLiteInteropFiles)' != ''">
<Content Include="@(SQLiteInteropFiles)">
<Link>%(RecursiveDir)%(FileName)%(Extension)</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<!--
******************************************************************************
** SQLite Interop Library Build Targets **
******************************************************************************
-->
<Target Name="CopySQLiteInteropFiles"
Condition="'$(CopySQLiteInteropFiles)' != 'false' And
'$(OutDir)' != '' And
HasTrailingSlash('$(OutDir)') And
Exists('$(OutDir)')"
Inputs="@(SQLiteInteropFiles)"
Outputs="@(SQLiteInteropFiles -> '$(OutDir)%(RecursiveDir)%(Filename)%(Extension)')">
<!--
NOTE: Copy "SQLite.Interop.dll" and all related files, for every
architecture that we support, to the build output directory.
-->
<Message Text="Copying Interop files..." Importance="high" />
<Copy SourceFiles="@(SQLiteInteropFiles)"
DestinationFiles="@(SQLiteInteropFiles -> '$(OutDir)%(RecursiveDir)%(Filename)%(Extension)')" />
</Target>
<!--
******************************************************************************
-->
<Target Name="CleanSQLiteInteropFiles"
Condition="'$(CleanSQLiteInteropFiles)' != 'false' And
'$(OutDir)' != '' And
HasTrailingSlash('$(OutDir)') And
Exists('$(OutDir)')">
<!--
NOTE: Delete "SQLite.Interop.dll" and all related files, for every
architecture that we support, from the build output directory.
-->
<Message Text="this file $(MSBuildThisFileDirectory)" Importance="high"/>
<Message Text="Cleaning Interop files..." Importance="high" />
<Delete Files="@(SQLiteInteropFiles -> '$(OutDir)%(RecursiveDir)%(Filename)%(Extension)')" />
</Target>
<!--
******************************************************************************
-->
<Target Name="CollectSQLiteInteropFiles"
Condition="'$(CollectSQLiteInteropFiles)' != 'false'">
<Message Text="Collecting Interop files..." Importance="high" />
<ItemGroup>
<FilesForPackagingFromProject Include="@(SQLiteInteropFiles)">
<DestinationRelativePath>bin\%(RecursiveDir)%(Filename)%(Extension)</DestinationRelativePath>
</FilesForPackagingFromProject>
</ItemGroup>
</Target>
<!--
******************************************************************************
** SQLite Interop Library Build Properties **
******************************************************************************
-->
<PropertyGroup>
<PostBuildEventDependsOn>
$(PostBuildEventDependsOn);
CopySQLiteInteropFiles;
</PostBuildEventDependsOn>
<BuildDependsOn>
$(BuildDependsOn);
CopySQLiteInteropFiles;
</BuildDependsOn>
<CleanDependsOn>
$(CleanDependsOn);
CleanSQLiteInteropFiles;
</CleanDependsOn>
</PropertyGroup>
<!--
******************************************************************************
** SQLite Interop Library Publish Properties for Visual Studio 201x **
******************************************************************************
-->
<PropertyGroup Condition="'$(VisualStudioVersion)' == '' Or
'$(VisualStudioVersion)' == '10.0' Or
'$(VisualStudioVersion)' == '11.0' Or
'$(VisualStudioVersion)' == '12.0'">
<PipelineCollectFilesPhaseDependsOn>
CollectSQLiteInteropFiles;
$(PipelineCollectFilesPhaseDependsOn);
</PipelineCollectFilesPhaseDependsOn>
</PropertyGroup>
</Project>

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@ -4,7 +4,6 @@ namespace CUE.NET.Devices.Keyboard.Brushes
{
public class GradientStop
{
#region Properties & Fields
public float Offset { get; set; }

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@ -6,6 +6,7 @@ using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using CUE.NET.Helper;
namespace CUE.NET.Devices.Keyboard.Brushes
{
@ -48,85 +49,35 @@ namespace CUE.NET.Devices.Keyboard.Brushes
if (!GradientStops.Any()) return Color.Transparent;
if (GradientStops.Count == 1) return GradientStops.First().Color;
// Taken from https://dotupdate.wordpress.com/2008/01/28/find-the-color-of-a-point-in-a-lineargradientbrush/
PointF startPoint = new PointF(StartPoint.X * rectangle.Width, StartPoint.Y * rectangle.Height);
PointF endPoint = new PointF(EndPoint.X * rectangle.Width, EndPoint.Y * rectangle.Height);
float x3 = point.X;
float y3 = point.Y;
float x1 = StartPoint.X * rectangle.Width;
float y1 = StartPoint.Y * rectangle.Height;
PointF p1 = new PointF(x1, y1); // Starting point
float x2 = EndPoint.X * rectangle.Width;
float y2 = EndPoint.Y * rectangle.Height;
PointF p2 = new PointF(x2, y2); //End point
// Calculate intersecting points
PointF p4;
if (y1.Equals(y2)) // Horizontal case
p4 = new PointF(x3, y1);
else if (x1.Equals(x2)) // Vertical case
p4 = new PointF(x1, y3);
else // Diagnonal case
{
float m = (y2 - y1) / (x2 - x1);
float m2 = -1 / m;
float b = y1 - m * x1;
float c = y3 - m2 * x3;
float x4 = (c - b) / (m - m2);
float y4 = m * x4 + b;
p4 = new PointF(x4, y4);
}
// Calculate distances relative to the vector start
float d4 = Dist(p4, p1, p2);
float d2 = Dist(p2, p1, p2);
float x = d4 / d2;
float offset = GradientHelper.CalculateGradientOffset(startPoint, endPoint, point);
// Clip the input if before or after the max/min offset values
float max = GradientStops.Max(n => n.Offset);
if (x > max)
x = max;
if (offset > max)
offset = max;
float min = GradientStops.Min(n => n.Offset);
if (x < min)
x = min;
if (offset < min)
offset = min;
// Find gradient stops that surround the input value
GradientStop gs0 = GradientStops.Where(n => n.Offset <= x).OrderBy(n => n.Offset).Last();
GradientStop gs1 = GradientStops.Where(n => n.Offset >= x).OrderBy(n => n.Offset).First();
GradientStop gsBefore = GradientStops.Where(n => n.Offset <= offset).OrderBy(n => n.Offset).Last();
GradientStop gsAfter = GradientStops.Where(n => n.Offset >= offset).OrderBy(n => n.Offset).First();
float y = 0f;
if (!gs0.Offset.Equals(gs1.Offset))
y = ((x - gs0.Offset) / (gs1.Offset - gs0.Offset));
float blendFactor = 0f;
if (!gsBefore.Offset.Equals(gsAfter.Offset))
blendFactor = ((offset - gsBefore.Offset) / (gsAfter.Offset - gsBefore.Offset));
byte colA = (byte)((gs1.Color.A - gs0.Color.A) * y + gs0.Color.A);
byte colR = (byte)((gs1.Color.R - gs0.Color.R) * y + gs0.Color.R);
byte colG = (byte)((gs1.Color.G - gs0.Color.G) * y + gs0.Color.G);
byte colB = (byte)((gs1.Color.B - gs0.Color.B) * y + gs0.Color.B);
byte colA = (byte)((gsAfter.Color.A - gsBefore.Color.A) * blendFactor + gsBefore.Color.A);
byte colR = (byte)((gsAfter.Color.R - gsBefore.Color.R) * blendFactor + gsBefore.Color.R);
byte colG = (byte)((gsAfter.Color.G - gsBefore.Color.G) * blendFactor + gsBefore.Color.G);
byte colB = (byte)((gsAfter.Color.B - gsBefore.Color.B) * blendFactor + gsBefore.Color.B);
return Color.FromArgb(colA, colR, colG, colB);
}
// Taken from https://dotupdate.wordpress.com/2008/01/28/find-the-color-of-a-point-in-a-lineargradientbrush/
/// <summary>
/// Returns the signed magnitude of a point on a vector with origin po and pointing to pf
/// </summary>
private float Dist(PointF px, PointF po, PointF pf)
{
float d = (float)Math.Sqrt((px.Y - po.Y) * (px.Y - po.Y) + (px.X - po.X) * (px.X - po.X));
return (((px.Y < po.Y) && (pf.Y > po.Y)) ||
((px.Y > po.Y) && (pf.Y < po.Y)) ||
((px.Y.Equals(po.Y)) && (px.X < po.X) && (pf.X > po.X)) ||
((px.Y.Equals(po.Y)) && (px.X > po.X) && (pf.X < po.X)))
? -d : d;
}
#endregion
}
}

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@ -0,0 +1,71 @@
using System;
using System.Drawing;
using CUE.NET.Helper;
namespace CUE.NET.Devices.Keyboard.Brushes
{
public class RainbowBrush : IBrush
{
#region Properties & Fields
public PointF StartPoint { get; set; } = new PointF(0f, 0.5f);
public PointF EndPoint { get; set; } = new PointF(1f, 0.5f);
public float StartHue { get; set; }
public float EndHue { get; set; }
#endregion
#region Constructors
public RainbowBrush(float startHue = 0f, float endHue = 360f)
{
this.StartHue = startHue;
this.EndHue = endHue;
}
public RainbowBrush(PointF startPoint, PointF endPoint, float startHue = 0f, float endHue = 360f)
{
this.StartPoint = startPoint;
this.EndPoint = endPoint;
this.StartHue = startHue;
this.EndHue = endHue;
}
#endregion
#region Methods
public Color GetColorAtPoint(RectangleF rectangle, PointF point)
{
PointF startPoint = new PointF(StartPoint.X * rectangle.Width, StartPoint.Y * rectangle.Height);
PointF endPoint = new PointF(EndPoint.X * rectangle.Width, EndPoint.Y * rectangle.Height);
float offset = GradientHelper.CalculateGradientOffset(startPoint, endPoint, point);
float range = EndHue - StartHue;
float progress = (StartHue + (range * offset)) / 360f;
float div = (Math.Abs(progress % 1) * 6);
int value = (int)((div % 1) * 255);
switch ((int)div)
{
case 0:
return Color.FromArgb(255, 255, value, 0);
case 1:
return Color.FromArgb(255, 255 - value, 255, 0);
case 2:
return Color.FromArgb(255, 0, 255, value);
case 3:
return Color.FromArgb(255, 0, 255 - value, 255);
case 4:
return Color.FromArgb(255, value, 0, 255);
case 5:
return Color.FromArgb(255, 255, 0, 255 - value);
default:
return Color.Transparent;
}
}
#endregion
}
}

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@ -85,8 +85,8 @@ namespace SimpleDevTest
// Create our gradient stop to play with
GradientStop moveableStop = new GradientStop(0, Color.FromArgb(0, 255, 0));
//Create a basic (by default horizontal) brush ...
LinearGradientBrush linearBrush = new LinearGradientBrush(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.Red));
// Create a basic (by default horizontal) brush ...
LinearGradientBrush linearBrush = new LinearGradientBrush(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.White));
// ... and add it as the keyboard background
keyboard.Brush = linearBrush;
@ -122,6 +122,29 @@ namespace SimpleDevTest
Wait(2);
// ---------------------------------------------------------------------------
// Time for an even better brush: rainbow
Console.WriteLine("rainbow-test");
// Create an simple horizontal rainbow containing two times the full spectrum
RainbowBrush rainbowBrush = new RainbowBrush(0, 720);
// Add the rainbow to the keyboard and perform an initial update
keyboard.Brush = rainbowBrush;
keyboard.UpdateLeds();
// Let the rainbow move around for 10 secs
for (int i = 0; i < 100; i++)
{
rainbowBrush.StartHue += 10f;
rainbowBrush.EndHue += 10f;
keyboard.UpdateLeds();
Thread.Sleep(100);
}
Wait(2);
// ---------------------------------------------------------------------------
// Now let us move some points random over the keyboard

53
Helper/GradientHelper.cs Normal file
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@ -0,0 +1,53 @@
using System;
using System.Drawing;
namespace CUE.NET.Helper
{
public static class GradientHelper
{
// Based on https://dotupdate.wordpress.com/2008/01/28/find-the-color-of-a-point-in-a-lineargradientbrush/
public static float CalculateGradientOffset(PointF startPoint, PointF endPoint, PointF point)
{
PointF intersectingPoint;
if (startPoint.Y.Equals(endPoint.Y)) // Horizontal case
intersectingPoint = new PointF(point.X, startPoint.Y);
else if (startPoint.X.Equals(endPoint.X)) // Vertical case
intersectingPoint = new PointF(startPoint.X, point.Y);
else // Diagnonal case
{
float slope = (endPoint.Y - startPoint.Y) / (endPoint.X - startPoint.X);
float orthogonalSlope = -1 / slope;
float startYIntercept = startPoint.Y - slope * startPoint.X;
float pointYIntercept = point.Y - orthogonalSlope * point.X;
float intersectingPointX = (pointYIntercept - startYIntercept) / (slope - orthogonalSlope);
float intersectingPointY = slope * intersectingPointX + startYIntercept;
intersectingPoint = new PointF(intersectingPointX, intersectingPointY);
}
// Calculate distances relative to the vector start
float intersectDistance = CalculateDistance(intersectingPoint, startPoint, endPoint);
float gradientLength = CalculateDistance(endPoint, startPoint, endPoint);
return intersectDistance / gradientLength;
}
// Based on https://dotupdate.wordpress.com/2008/01/28/find-the-color-of-a-point-in-a-lineargradientbrush/
/// <summary>
/// Returns the signed magnitude of a point on a vector
/// </summary>
private static float CalculateDistance(PointF point, PointF origin, PointF direction)
{
float distance = (float)Math.Sqrt((point.Y - origin.Y) * (point.Y - origin.Y) + (point.X - origin.X) * (point.X - origin.X));
return (((point.Y < origin.Y) && (direction.Y > origin.Y)) ||
((point.Y > origin.Y) && (direction.Y < origin.Y)) ||
((point.Y.Equals(origin.Y)) && (point.X < origin.X) && (direction.X > origin.X)) ||
((point.Y.Equals(origin.Y)) && (point.X > origin.X) && (direction.X < origin.X)))
? -distance : distance;
}
}
}